New World Weight Calculator

New World Weight Calculator | Equip Load & Armor Optimization Tool :root { –primary: #004a99; –secondary: #003366; –success: #28a745; –warning: #ffc107; –danger: #dc3545; –light: #f8f9fa; –dark: #343a40; –border: #dee2e6; –shadow: 0 4px 6px rgba(0, 0, 0, 0.1); –radius: 8px; } * { box-sizing: border-box; margin: 0; padding: 0; } body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, "Helvetica Neue", Arial, sans-serif; line-height: 1.6; color: #333; background-color: var(–light); } .container { max-width: 960px; margin: 0 auto; padding: 20px; } /* Header */ header { text-align: center; margin-bottom: 40px; padding: 40px 20px; background: white; border-radius: var(–radius); box-shadow: var(–shadow); border-top: 5px solid var(–primary); } h1 { color: var(–primary); font-size: 2.5rem; margin-bottom: 10px; font-weight: 700; } .subtitle { color: #666; font-size: 1.1rem; } /* Calculator Styles */ .calc-wrapper { background: white; padding: 30px; border-radius: var(–radius); box-shadow: var(–shadow); margin-bottom: 50px; border: 1px solid var(–border); } .calc-grid { display: grid; gap: 20px; } .input-group { margin-bottom: 15px; } .input-group label { display: block; margin-bottom: 8px; font-weight: 600; color: var(–dark); } .input-group input, .input-group select { width: 100%; padding: 12px; border: 1px solid var(–border); border-radius: 4px; font-size: 16px; transition: border-color 0.2s; } .input-group input:focus { border-color: var(–primary); outline: none; box-shadow: 0 0 0 3px rgba(0, 74, 153, 0.1); } .helper-text { font-size: 0.85rem; color: #6c757d; margin-top: 5px; } .error-msg { color: var(–danger); font-size: 0.85rem; margin-top: 5px; display: none; } .btn-group { display: flex; gap: 15px; margin-top: 20px; flex-wrap: wrap; } .btn { padding: 12px 24px; border: none; border-radius: 4px; font-size: 16px; font-weight: 600; cursor: pointer; transition: background 0.2s; flex: 1; text-align: center; } .btn-primary { background-color: var(–primary); color: white; } .btn-primary:hover { background-color: var(–secondary); } .btn-outline { background-color: transparent; border: 1px solid var(–border); color: var(–dark); } .btn-outline:hover { background-color: #e9ecef; } /* Results Section */ .results-section { margin-top: 30px; padding-top: 30px; border-top: 2px solid var(–light); } .main-result-box { background-color: #e3f2fd; padding: 25px; border-radius: var(–radius); text-align: center; margin-bottom: 25px; border: 1px solid #bbdefb; } .result-label { font-size: 1.1rem; color: var(–primary); margin-bottom: 10px; font-weight: 600; } .result-value { font-size: 2.5rem; font-weight: 800; color: var(–primary); } .result-status { font-size: 1.5rem; font-weight: 700; margin-top: 10px; padding: 5px 15px; border-radius: 20px; display: inline-block; } .status-light { background-color: #d4edda; color: #155724; } .status-medium { background-color: #fff3cd; color: #856404; } .status-heavy { background-color: #f8d7da; color: #721c24; } .metrics-grid { display: grid; grid-template-columns: repeat(auto-fit, minmax(200px, 1fr)); gap: 15px; margin-bottom: 25px; } .metric-card { background: #f8f9fa; padding: 15px; border-radius: 6px; text-align: center; border: 1px solid var(–border); } .metric-title { font-size: 0.9rem; color: #666; margin-bottom: 5px; } .metric-data { font-size: 1.25rem; font-weight: 700; color: var(–dark); } /* Chart & Table */ .chart-container { margin: 30px 0; height: 300px; width: 100%; position: relative; } table { width: 100%; border-collapse: collapse; margin: 20px 0; font-size: 0.95rem; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid var(–border); } th { background-color: #f1f3f5; font-weight: 600; } /* Article Styles */ .article-content { background: white; padding: 40px; border-radius: var(–radius); box-shadow: var(–shadow); } .article-content h2 { color: var(–primary); margin: 30px 0 15px; font-size: 1.8rem; border-bottom: 2px solid #eee; padding-bottom: 10px; } .article-content h3 { color: var(–secondary); margin: 25px 0 10px; font-size: 1.4rem; } .article-content p { margin-bottom: 15px; color: #444; } .article-content ul, .article-content ol { margin-bottom: 20px; padding-left: 25px; } .article-content li { margin-bottom: 8px; } .info-box { background-color: #e9ecef; padding: 20px; border-left: 4px solid var(–primary); margin: 20px 0; } footer { text-align: center; padding: 40px 0; color: #666; margin-top: 40px; border-top: 1px solid var(–border); } .hidden { display: none; }

New World Weight Calculator

Optimize Your Equip Load, Dodge Mechanics, and Damage Bonuses

Weight of headgear (Head)
Please enter a valid positive weight.
Weight of chest armor (Chest)
Please enter a valid positive weight.
Weight of gauntlets/gloves (Hands)
Please enter a valid positive weight.
Weight of leggings/pants (Legs)
Please enter a valid positive weight.
Weight of shoes/boots (Feet)
Please enter a valid positive weight.
Weight of equipped shield (if any)
Please enter a valid positive weight.
Total Equip Load
0.0
Light
Dodge Type
Roll
Damage Bonus
+20%
CC Duration
0%

Figure 1: Current Equip Load vs. Class Thresholds (13.0 & 23.0)

Breakdown of Current Gear Weights
Slot Weight Contribution %

What is the New World Weight Calculator?

The New World Weight Calculator is an essential tool for players of the MMO New World who wish to optimize their character's build. In New World, your "Equip Load" determines your armor weight class—Light, Medium, or Heavy. This class dictates your mobility (dodge mechanics), damage output, and crowd control (CC) duration.

Unlike generic inventory managers, this calculator focuses specifically on the equipped items that contribute to your combat state. It is designed for competitive PvP players, PvE tanks, and healers who need to hit exact weight thresholds (e.g., 22.9) to maximize protection without crossing into a heavier, slower class.

New World Weight Calculator Formula

The formula for calculating your Equip Load is a direct summation of the weights of all currently equipped armor pieces and your shield. Note that weapons in hand do not count towards Equip Load, only towards total inventory weight.

Equip Load Formula:
Total Weight = Helm + Chest + Gloves + Legs + Boots + Shield

Weight Class Thresholds

Class Weight Range Primary Benefit
Light < 13.0 Rolling Dodge, +20% Damage
Medium 13.0 – 22.9 Hopping Dodge, +10% Damage
Heavy ≥ 23.0 Stability, Increased Block

Practical Examples

Example 1: The Optimized Medium Bruiser

A player wants the protection of Medium armor but wants to be as close to the 22.9 limit as possible for maximum defense.

  • Helm: 4.5 (Medium)
  • Chest: 11.0 (Heavy)
  • Gloves: 2.5 (Light)
  • Legs: 3.0 (Light)
  • Boots: 1.5 (Light)
  • Shield: 0.0
  • Total: 22.5

Result: Medium Class. The player retains the hop dodge and +10% damage bonus while utilizing a Heavy chest piece for better mitigation.

Example 2: The Heavy Tank

A tank equips full heavy armor and a tower shield.

  • Full Plate Set: 35.0
  • Tower Shield: 8.0
  • Total: 43.0

Result: Heavy Class. The player is well above the 23.0 threshold. They suffer a movement penalty (slow sidestep dodge) but gain +15% block stability and 20% longer CC duration, ideal for holding aggro.

How to Use This New World Weight Calculator

  1. Enter Weights: Input the weight values for each of your 5 armor slots. You can find these values by hovering over items in your in-game inventory.
  2. Include Shield: If you use a Sword and Shield build, enter the shield's weight. If the shield is on your back (unequipped), enter 0.
  3. Check the Result: Look at the "Total Equip Load" box. It will turn Green (Light), Yellow (Medium), or Red (Heavy) based on your class.
  4. Adjust for Optimization: If you are at 13.1 (just barely Medium), try swapping your gloves for a lighter pair to drop below 13.0 and gain the Light roll.

Key Factors That Affect Results

Several nuances in New World can affect your final build weight:

  • Shield Weight: Often overlooked, the shield counts towards equip load only if it is in your active weapon slot. Unsheathing it does not change the weight; having it equipped does.
  • Decimal Precision: The game sometimes rounds weights visually but calculates them with higher precision. This calculator uses standard floating-point math, which is accurate for 99% of user cases.
  • Perks: Some perks affect inventory capacity (e.g., "Extra Pockets"), but these do not affect Equip Load or Armor Class.
  • Armor Mixing: The most popular strategy is mixing weights (e.g., Heavy Chest + Light Pants) to hit specific defense ratings while staying in a lower weight class.
  • Updates: Amazon Games occasionally tweaks weight values. Always check the in-game tooltip if your result feels off.

Frequently Asked Questions (FAQ)

Q: Does my weapon weight count towards Equip Load?
A: No. Your Great Axe or Life Staff adds to your Inventory Encumbrance (how much you can carry in bags), but not your Equip Load (armor class).

Q: What is the best weight for a Healer?
A: Most healers prefer Light Equip Load (< 13.0) for the +20% healing output bonus (linked to the damage bonus) and the rolling dodge to escape enemies.

Q: Can I reach exactly 22.9?
A: Yes. Many "Min-Max" builds aim for exactly 22.9 to have the highest possible physical/elemental armor rating while keeping the Medium dodge.

Q: What happens if I am exactly 13.0?
A: If you are exactly 13.0, you are considered Medium. You must be under 13.0 (e.g., 12.9) to be Light.

Q: Why is my in-game weight different by 0.1?
A: This is usually due to hidden floating-point decimals in the game data that are rounded for the UI. Try lowering your total by 0.1 to be safe.

Related Tools and Internal Resources

Explore more tools to enhance your New World gameplay:

© 2023 New World Weight Calculator Tools. All rights reserved. Not affiliated with Amazon Games.

// Initialize standard chart variables var ctx = document.getElementById('weightChart').getContext('2d'); var chartInstance = null; // Helper to get float value safely function getVal(id) { var el = document.getElementById(id); var val = parseFloat(el.value); if (isNaN(val) || val = 13.0 && displayTotal = 23.0) { weightClass = "Heavy"; dodgeType = "Slow"; dmgBonus = "0%"; ccBonus = "+20%"; statusClass = "status-heavy"; } // 4. Update UI var resTotalEl = document.getElementById('resultTotal'); var resClassEl = document.getElementById('resultClass'); resTotalEl.innerText = displayTotal.toFixed(1); resClassEl.innerText = weightClass; // Reset classes resClassEl.className = "result-status " + statusClass; // Update metrics document.getElementById('metricDodge').innerText = dodgeType; document.getElementById('metricDamage').innerText = dmgBonus; document.getElementById('metricCC').innerText = ccBonus; // Update Table updateTable(helm, chest, gloves, legs, boots, shield, total); // Update Chart updateChart(displayTotal); } function updateTable(h, c, g, l, b, s, total) { var tbody = document.getElementById('breakdownTable'); var items = [ {name: 'Helm', val: h}, {name: 'Chest', val: c}, {name: 'Gloves', val: g}, {name: 'Legs', val: l}, {name: 'Boots', val: b}, {name: 'Shield', val: s} ]; var html = ""; for (var i = 0; i 0 ? ((items[i].val / total) * 100).toFixed(1) : "0.0"; html += ""; html += "" + items[i].name + ""; html += "" + items[i].val.toFixed(1) + ""; html += "" + percent + "%"; html += ""; } tbody.innerHTML = html; } function updateChart(currentWeight) { // We will implement a simple bar chart using HTML5 Canvas directly // No external libraries allowed per rules. var canvas = document.getElementById('weightChart'); var ctx = canvas.getContext('2d'); // Handle scaling for retina var dpr = window.devicePixelRatio || 1; var rect = canvas.getBoundingClientRect(); canvas.width = rect.width * dpr; canvas.height = rect.height * dpr; ctx.scale(dpr, dpr); var w = rect.width; var h = rect.height; // Clear ctx.clearRect(0, 0, w, h); // Define Graph Areas var padLeft = 50; var padBottom = 40; var graphW = w – padLeft – 20; var graphH = h – padBottom – 20; // Scale: Max weight 50 for visualization (Heavy usually goes to ~40-50 max) var maxScale = Math.max(50, currentWeight + 10); // Draw Axis ctx.beginPath(); ctx.moveTo(padLeft, 20); ctx.lineTo(padLeft, h – padBottom); ctx.lineTo(w – 20, h – padBottom); ctx.strokeStyle = '#333'; ctx.stroke(); // Draw Threshold Lines (13 and 23) function drawThreshold(val, label, color) { var y = (h – padBottom) – (val / maxScale) * graphH; ctx.beginPath(); ctx.moveTo(padLeft, y); ctx.lineTo(w – 20, y); ctx.strokeStyle = color; ctx.setLineDash([5, 5]); ctx.stroke(); ctx.setLineDash([]); ctx.fillStyle = color; ctx.fillText(label + " (" + val + ")", padLeft + 10, y – 5); } drawThreshold(13, "Medium Threshold", "#ffc107"); drawThreshold(23, "Heavy Threshold", "#dc3545"); // Draw Current Weight Bar var barWidth = 60; var x = padLeft + (graphW / 2) – (barWidth / 2); var barHeight = (currentWeight / maxScale) * graphH; var y = (h – padBottom) – barHeight; var barColor = "#28a745"; // Light if(currentWeight >= 13) barColor = "#ffc107"; // Medium if(currentWeight >= 23) barColor = "#dc3545"; // Heavy ctx.fillStyle = barColor; ctx.fillRect(x, y, barWidth, barHeight); // Label Bar ctx.fillStyle = "#000"; ctx.textAlign = "center"; ctx.font = "bold 14px Arial"; ctx.fillText(currentWeight.toFixed(1), x + barWidth/2, y – 10); // X Axis Label ctx.fillText("Current Load", x + barWidth/2, h – 10); // Y Axis Labels ctx.textAlign = "right"; ctx.font = "12px Arial"; for(var i=0; i<=maxScale; i+=10) { var ly = (h – padBottom) – (i / maxScale) * graphH; ctx.fillText(i, padLeft – 10, ly + 4); } } function resetCalculator() { document.getElementById('helmWeight').value = ""; document.getElementById('chestWeight').value = ""; document.getElementById('glovesWeight').value = ""; document.getElementById('legsWeight').value = ""; document.getElementById('bootsWeight').value = ""; document.getElementById('shieldWeight').value = "0"; calculateWeight(); } function copyResults() { var total = document.getElementById('resultTotal').innerText; var cls = document.getElementById('resultClass').innerText; var text = "New World Equip Load: " + total + " (" + cls + ")"; var dummy = document.createElement("textarea"); document.body.appendChild(dummy); dummy.value = text; dummy.select(); document.execCommand("copy"); document.body.removeChild(dummy); var btn = document.querySelector('.btn-primary'); var originalText = btn.innerText; btn.innerText = "Copied!"; setTimeout(function() { btn.innerText = originalText; }, 2000); } // Initialize window.onload = function() { // Set some defaults for demo purposes document.getElementById('helmWeight').value = 4.5; document.getElementById('chestWeight').value = 7.0; document.getElementById('glovesWeight').value = 2.5; document.getElementById('legsWeight').value = 4.0; document.getElementById('bootsWeight').value = 2.0; calculateWeight(); };

Leave a Comment