Pogo Catch Rate Calculator

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Pokémon GO Catch Rate Calculator

Poké Ball Great Ball Ultra Ball / Premier Ball
None / Nanab Razz Berry Golden Razz Berry Silver Pinap Berry
Normal (No Bonus) Nice Throw (Smallest) Great Throw (Average) Excellent Throw (Best)
None Bronze Silver Gold Platinum
Yes (1.7x) No (1.0x)
Estimated Probability of Catch: 0%

How the Catch Rate is Calculated

In Pokémon GO, the probability of catching a Pokémon is determined by a complex formula that involves the species' Base Catch Rate (BCR), the Pokémon's level, and various multipliers from your items and throwing technique.

The core formula used in this calculator is:

Probability = 1 – (1 – BCR / (2 × CPM))^Multiplier

Where CPM (CP Multiplier) is a value determined by the Pokémon's level, and Multiplier is the product of all your bonuses (Ball, Berry, Throw, Curve, and Medals).

Key Multipliers Explained

Factor Multiplier Value
Curveball 1.7x
Ultra Ball 2.0x
Great Ball 1.5x
Golden Razz Berry 2.5x
Excellent Throw Approx. 1.7x – 2.0x
Platinum Medal 1.4x

Tips to Increase Your Catch Rate

  • Always use Curveballs: A curveball provides a massive 1.7x multiplier, which is better than using a Great Ball over a Poké Ball.
  • Target the Circle: The smaller the target circle when you hit it, the higher the "Throw Accuracy" multiplier. An Excellent throw can double your chances compared to a standard hit.
  • Stack Bonuses: Multipliers are multiplicative, not additive. Using a Golden Razz Berry, an Ultra Ball, and a Curveball together exponentially increases your success rate.
  • Level Matters: Higher-level Pokémon have lower CPM values, making them significantly harder to catch. A Level 35 Pokémon in the wild will be much more stubborn than a Level 5 Pokémon.

Standard Base Catch Rates (BCR)

If you aren't sure what BCR to enter, here are some common values:

  • Legendary Pokémon: Usually 2% or 3%
  • Common Spawns (Pidgey, Rattata): 40% to 50%
  • Starter Pokémon (Bulbasaur, etc.): 20%
  • Rare Evolutions (Dragonite, Tyranitar): 4% to 5%
function calculateCatchRate() { var bcr = parseFloat(document.getElementById('baseCatchRate').value) / 100; var level = parseFloat(document.getElementById('pokemonLevel').value); var ball = parseFloat(document.getElementById('ballType').value); var berry = parseFloat(document.getElementById('berryType').value); var throwMult = parseFloat(document.getElementById('throwType').value); var medal = parseFloat(document.getElementById('medalBonus').value); var curve = parseFloat(document.getElementById('isCurveball').value); // CP Multiplier Table (Approximation for key levels) var cpm = 0.5; // Default for low levels if (level <= 1) cpm = 0.094; else if (level <= 5) cpm = 0.288; else if (level <= 10) cpm = 0.422; else if (level <= 15) cpm = 0.517; else if (level <= 20) cpm = 0.597; else if (level <= 25) cpm = 0.667; else if (level <= 30) cpm = 0.731; else if (level <= 35) cpm = 0.761; else if (level <= 40) cpm = 0.790; else if (level <= 45) cpm = 0.815; else if (level 1) probability = 1; if (probability < 0) probability = 0; var resultPercent = (probability * 100).toFixed(2); document.getElementById('catchResult').innerText = resultPercent + "%"; document.getElementById('multiplierInfo').innerText = "Total Multiplier Applied: " + totalMultiplier.toFixed(2) + "x"; document.getElementById('resultContainer').style.display = "block"; }

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