Pokémon BDSP Catch Rate Calculator
Calculate your capture probability in Brilliant Diamond & Shining Pearl
Legendaries are usually 3, common mons are 255.
Poké Ball / Premier Ball (1x)
Great Ball (1.5x)
Ultra Ball (2x)
Net Ball (Water/Bug) (3x)
Dusk Ball (Night/Cave) (3.5x)
Quick Ball (Turn 1) (4x)
Repeat Ball (Already Caught) (8x)
Master Ball (Guaranteed)
None (1x)
Asleep / Frozen (2.5x)
Paralyzed / Poisoned / Burned (1.5x)
Estimated Success:
0%
Understanding Catch Rates in BDSP
In Pokémon Brilliant Diamond and Shining Pearl (BDSP), catching a Pokémon isn't just luck. It's determined by a specific mathematical formula that considers the Pokémon's health, its base catch rate, the ball you're using, and any status conditions applied.
How the Calculation Works
The core formula for the "Capture Value" (represented as a) is:
a = [ ((3 * MaxHP – 2 * CurrHP) * BaseRate * BallBonus) / (3 * MaxHP) ] * StatusBonus
If a is 255 or higher, the Pokémon is guaranteed to be caught. If not, a secondary calculation determines the probability of each of the four "shakes" of the Poké Ball.
Key Factors for Success
- The 1 HP Strategy: Using moves like False Swipe to bring a Pokémon down to 1 HP significantly increases the Capture Value.
- Status Conditions: Sleep and Freeze provide a 2.5x multiplier, which is much more effective than Paralysis, Poison, or Burn (1.5x).
- Ball Choice: In BDSP, Quick Balls are incredibly effective on the first turn (4x), while Dusk Balls are the best choice in caves or at night (3.5x).
- Base Catch Rate: Every species has a fixed number. For example, Dialga and Palkia have a catch rate of 3, making them extremely difficult to catch without status and low HP.
Example: Catching Dialga or Palkia
If you are facing Dialga (Base Rate 3) at 1 HP with 100 Max HP, using an Ultra Ball (2x) while it is Asleep (2.5x):
- Your Modified Catch Value (a) would be approximately 14.8.
- This translates to roughly a 15-18% chance per throw.
- Without the status condition and at full health, that chance drops to below 1%.