Pokémon Catch Rate Calculator

Pokémon Catch Rate Calculator

Understanding the Pokémon Catch Rate Formula

Catching Pokémon is a core mechanic in the Pokémon series, and behind the satisfying "Gotcha!" lies a complex formula that determines your chances of successfully capturing a wild Pokémon. This calculator helps you understand and predict those odds.

The Formula Explained

The base catch rate formula, as implemented in many core series games, involves several factors:

  • Base Catch Rate: Each Pokémon species has a base catch rate, a value from 0 to 255, indicating how inherently difficult it is to catch. Higher values mean easier captures.
  • Pokémon Level: The level of the wild Pokémon significantly impacts catch rate. Higher levels generally make them harder to catch.
  • Current HP: The lower a Pokémon's current HP is, the higher your catch rate becomes. Being close to fainting a Pokémon greatly increases your chances.
  • Status Effect: Inflicting status conditions like Sleep, Freeze, Poison, Burn, or Paralysis on the wild Pokémon substantially boosts the catch rate. Sleep and Freeze offer the largest bonuses.
  • Ball Modifier: Different Poké Balls have different effectiveness. Standard Poké Balls have a modifier of 1, Great Balls increase it to 1.5, and Ultra Balls to 2. Specialized balls like the Master Ball have a modifier of 255, guaranteeing a catch.
  • Critical Capture: A relatively newer mechanic, a critical capture (if it occurs) provides a significant boost to the catch rate, making a difficult catch much more manageable.

How the Calculator Works

Our calculator takes these variables and applies the following simplified, yet commonly accepted, formula to estimate the catch probability:

Catch Rate = (((3 * Max HP - 2 * Current HP) * Base Catch Rate * Ball Modifier) / (3 * Max HP)) * (Status Bonus) * (Critical Capture Bonus)

Where:

  • Status Bonus: 1.0 for no status, 2.0 for Sleep/Freeze, 1.5 for Poison/Burn/Paralysis.
  • Critical Capture Bonus: Varies, but often around 2.5x if enabled.

This calculated rate is then often used in conjunction with a random number generator and further calculations involving shake counts of the Poké Ball to determine the final outcome.

Example Scenario

Let's say you encounter a Level 50 Pikachu with a Base Catch Rate of 190. Your Pikachu is at 30/60 HP, you've inflicted Paralysis on it (Status Modifier: 1.5), and you're using an Ultra Ball (Ball Modifier: 2). You also get lucky and trigger a Critical Capture (Bonus: 2.5).

Using the calculator with these inputs:

  • Base Catch Rate: 190
  • Pokémon Level: 50 (Note: Level itself is often implicitly factored into the base catch rate or other game mechanics, and this simplified formula focuses on other direct modifiers for clarity.)
  • Current HP: 30
  • Max HP: 60
  • Status Effect: 2 (representing Paralysis, Poison, Burn)
  • Ball Type: 2 (Ultra Ball)
  • Is Critical: 1 (Yes)

The calculator will provide an estimated probability, helping you gauge your chances!

function calculateCatchRate() { var baseCatchRate = parseFloat(document.getElementById("catchRate").value); var pokemonLevel = parseFloat(document.getElementById("level").value); // Level is often used implicitly or in more complex versions var hpCurrent = parseFloat(document.getElementById("hpCurrent").value); var hpMax = parseFloat(document.getElementById("hpMax").value); var status = parseInt(document.getElementById("status").value); var ballModifier = parseFloat(document.getElementById("ballType").value); var isCritical = parseInt(document.getElementById("isCritical").value); var resultDiv = document.getElementById("result"); if (isNaN(baseCatchRate) || isNaN(pokemonLevel) || isNaN(hpCurrent) || isNaN(hpMax) || isNaN(status) || isNaN(ballModifier) || isNaN(isCritical)) { resultDiv.innerHTML = "Please enter valid numbers for all fields."; return; } if (hpMax <= 0) { resultDiv.innerHTML = "Max HP must be greater than 0."; return; } if (hpCurrent hpMax) { resultDiv.innerHTML = "Current HP cannot be greater than Max HP."; return; } if (status 2) { resultDiv.innerHTML = "Status effect must be 0, 1, or 2."; return; } if (isCritical 1) { resultDiv.innerHTML = "Critical capture must be 0 or 1."; return; } if (baseCatchRate 255) { resultDiv.innerHTML = "Base Catch Rate must be between 0 and 255."; return; } var hpFactor = (3 * hpMax – 2 * hpCurrent) / (3 * hpMax); var statusBonus = 1; if (status === 1) { // Sleep or Freeze statusBonus = 2; } else if (status === 2) { // Poison, Burn, Paralysis statusBonus = 1.5; } var criticalBonus = 1; if (isCritical === 1) { // This is a simplification. Actual critical capture bonus can be complex. // For Gen 6+, it's based on a value 'a' which is usually around 2.5 criticalBonus = 2.5; } // A simplified calculation, not accounting for specific game mechanics like shake counts directly // This focuses on the "potential" catch rate based on inputs. var catchModifier = hpFactor * statusBonus * ballModifier * criticalBonus; // The final catch probability calculation can be quite complex and game-specific. // This formula attempts to give a general idea of how much your modifiers affect the base rate. // A common approach to express the final probability is `1 – (1 – (BaseRate * Modifier) / 255)^4` or similar. // For simplicity, we'll calculate a raw "catch value" that can be interpreted. // Using a common simplified formula structure that incorporates most factors var modifiedCatchRate = ((3 * hpMax – 2 * hpCurrent) * baseCatchRate * ballModifier) / (3 * hpMax); modifiedCatchRate = modifiedCatchRate * statusBonus; if(isCritical === 1) { // For Gen 6+, critical capture modifies this value directly. // A common simplification is to multiply by a factor. modifiedCatchRate = modifiedCatchRate * 2.5; // Simplified critical bonus } // The actual probability is often calculated as: // P = 1 – (1 – (modifiedCatchRate / 255))^4 (for older gens) // P = 1 – (1 – (modifiedCatchRate / 255))^X (where X varies) // or for Gen 6+ critical capture: // P = 1 – (1 – (a * b * c / 255))^4 where a, b, c are modifiers // To provide a more direct "chance" value: var finalCatchValue = modifiedCatchRate; // Cap the effective value to what's possible within the formula structure if (finalCatchValue > 255) { finalCatchValue = 255; } if (finalCatchValue < 0) { finalCatchValue = 0; } // Calculate a probability percentage based on a common formula structure (e.g., Gen 1-5 style with 4 shakes) var probability = 1 – Math.pow(1 – (finalCatchValue / 255), 4); // For Gen 6+ critical capture, the calculation is different. This calculator uses a blend for general understanding. // If critical capture is enabled, it assumes a significantly higher chance. // For simplicity, we'll present a percentage based on the modifiers. var outputHTML = "

Estimated Catch Probability:

"; outputHTML += "" + (probability * 100).toFixed(2) + "%"; outputHTML += "Note: This is a simplified estimation. Actual catch mechanics involve more complex calculations, including shake counts and specific game generation differences."; resultDiv.innerHTML = outputHTML; } .calculator-wrapper { font-family: sans-serif; border: 1px solid #ccc; padding: 20px; border-radius: 8px; max-width: 600px; margin: 20px auto; background-color: #f9f9f9; } .calculator-title { text-align: center; color: #333; margin-bottom: 20px; } .calculator-inputs { display: grid; grid-template-columns: repeat(2, 1fr); gap: 15px; margin-bottom: 20px; } .input-group { display: flex; flex-direction: column; } .input-group label { margin-bottom: 5px; font-weight: bold; color: #555; } .input-group input[type="number"] { padding: 8px; border: 1px solid #ccc; border-radius: 4px; width: 100%; box-sizing: border-box; /* Ensures padding doesn't affect width */ } button { display: block; width: 100%; padding: 10px 15px; background-color: #4CAF50; color: white; border: none; border-radius: 4px; cursor: pointer; font-size: 16px; margin-top: 10px; } button:hover { background-color: #45a049; } #result { margin-top: 25px; padding: 15px; border: 1px dashed #ccc; background-color: #fff; border-radius: 4px; text-align: center; } #result h3 { margin-top: 0; color: #333; } #result p { font-size: 1.1em; color: #007bff; font-weight: bold; } .calculator-article { font-family: sans-serif; margin-top: 30px; line-height: 1.6; color: #333; } .calculator-article h2, .calculator-article h3 { color: #555; margin-bottom: 10px; } .calculator-article ul { margin-left: 20px; margin-bottom: 15px; } .calculator-article li { margin-bottom: 5px; } .calculator-article code { background-color: #e0e0e0; padding: 2px 5px; border-radius: 3px; font-family: monospace; } @media (max-width: 480px) { .calculator-inputs { grid-template-columns: 1fr; } }

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