Pokemon Catch Rate Calculator Gen 3

Pokemon Catch Rate Calculator (Gen 3)

Calculates capture probability for Ruby, Sapphire, Emerald, FireRed, and LeafGreen.

Legendaries: 3, Snorlax: 25, Starters: 45.
Poke Ball (1x) Great Ball (1.5x) Ultra Ball (2x) Net Ball (Bug/Water) (3x) Dive Ball (Underwater) (3.5x) Repeat Ball (If Caught) (3x) Premier/Luxury Ball (1x) Master Ball (Auto-catch)
None (1x) Sleep / Freeze (2x) Paralysis / Poison / Burn (1.5x)

Results:

How Gen 3 Catch Rate Logic Works

In Generation 3 (Hoenn and Kanto remakes), the catch rate is determined by a specific mathematical formula that factors in the Pokemon's health, its status condition, and the type of Poke Ball used. Unlike later generations, Gen 3 mechanics are strictly defined by an integer calculation.

The Formula:

a = (((3 * MaxHP – 2 * CurrHP) * CatchRate * BallModifier) / (3 * MaxHP)) * StatusModifier

If a is 255 or greater, the Pokemon is caught automatically. If not, the game generates a series of random numbers to determine if the ball shakes or breaks.

Key Variables Explained

  • Base Catch Rate: Every Pokemon species has a hidden value. For example, Rayquaza and Beldum have a rate of 3, making them incredibly difficult to catch, while Caterpie has 255.
  • HP Factor: Reducing a Pokemon to 1 HP significantly increases the value of a. The formula rewards you for getting the current HP as low as possible.
  • Status Modifiers: Putting a Pokemon to Sleep or Freezing it provides a 2x bonus, which is superior to Paralysis, Poison, or Burn (1.5x).

Example Calculation

Imagine you are trying to catch a Kyogre (Base Catch Rate: 3) in Pokemon Emerald:

  1. Kyogre is at 10/100 HP.
  2. You use an Ultra Ball (2x modifier).
  3. Kyogre is Asleep (2x status modifier).

Plugging this in: (((300 - 20) * 3 * 2) / 300) * 2 = 11.2. Since 11.2 is much lower than 255, your catch chance per ball is roughly 4.39%.

function calculateCatchRate() { var maxHP = parseFloat(document.getElementById('max_hp').value); var currHP = parseFloat(document.getElementById('curr_hp').value); var baseRate = parseFloat(document.getElementById('base_catch_rate').value); var ballMod = parseFloat(document.getElementById('ball_mod').value); var statusMod = parseFloat(document.getElementById('status_mod').value); // Validation if (isNaN(maxHP) || isNaN(currHP) || isNaN(baseRate) || maxHP <= 0 || currHP maxHP) { alert("Current HP cannot be higher than Max HP."); return; } // Master Ball logic if (ballMod === 255) { displayResults(100, 1); return; } // Gen 3 Calculation // a = ((( 3 * MaxHP – 2 * CurrentHP ) * CatchRate * BallModifier ) / ( 3 * MaxHP )) * StatusModifier var topPart = (3 * maxHP) – (2 * currHP); var a = ((topPart * baseRate * ballMod) / (3 * maxHP)) * statusMod; var catchChance = 0; if (a >= 255) { catchChance = 100; } else { // In Gen 3, the probability is roughly a/255 catchChance = (a / 255) * 100; } // Edge case for extremely low rates if (catchChance 0 ? (100 / catchChance).toFixed(1) : "Infinite"; displayResults(catchChance.toFixed(2), expectedBalls); } function displayResults(percent, balls) { var resultDiv = document.getElementById('catch-result'); var probText = document.getElementById('probability_text'); var ballText = document.getElementById('expected_balls'); resultDiv.style.display = 'block'; probText.innerHTML = "Catch Chance: " + percent + "%"; if (balls === 1 && percent >= 100) { ballText.innerHTML = "Guaranteed catch! You only need 1 ball."; } else { ballText.innerHTML = "Statistically, you will need approximately " + balls + " balls to succeed."; } }

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