In Generation 3 (Hoenn and Kanto remakes), the catch rate is determined by a specific mathematical formula that factors in the Pokemon's health, its status condition, and the type of Poke Ball used. Unlike later generations, Gen 3 mechanics are strictly defined by an integer calculation.
If a is 255 or greater, the Pokemon is caught automatically. If not, the game generates a series of random numbers to determine if the ball shakes or breaks.
Key Variables Explained
Base Catch Rate: Every Pokemon species has a hidden value. For example, Rayquaza and Beldum have a rate of 3, making them incredibly difficult to catch, while Caterpie has 255.
HP Factor: Reducing a Pokemon to 1 HP significantly increases the value of a. The formula rewards you for getting the current HP as low as possible.
Status Modifiers: Putting a Pokemon to Sleep or Freezing it provides a 2x bonus, which is superior to Paralysis, Poison, or Burn (1.5x).
Example Calculation
Imagine you are trying to catch a Kyogre (Base Catch Rate: 3) in Pokemon Emerald:
Kyogre is at 10/100 HP.
You use an Ultra Ball (2x modifier).
Kyogre is Asleep (2x status modifier).
Plugging this in: (((300 - 20) * 3 * 2) / 300) * 2 = 11.2. Since 11.2 is much lower than 255, your catch chance per ball is roughly 4.39%.
function calculateCatchRate() {
var maxHP = parseFloat(document.getElementById('max_hp').value);
var currHP = parseFloat(document.getElementById('curr_hp').value);
var baseRate = parseFloat(document.getElementById('base_catch_rate').value);
var ballMod = parseFloat(document.getElementById('ball_mod').value);
var statusMod = parseFloat(document.getElementById('status_mod').value);
// Validation
if (isNaN(maxHP) || isNaN(currHP) || isNaN(baseRate) || maxHP <= 0 || currHP maxHP) {
alert("Current HP cannot be higher than Max HP.");
return;
}
// Master Ball logic
if (ballMod === 255) {
displayResults(100, 1);
return;
}
// Gen 3 Calculation
// a = ((( 3 * MaxHP – 2 * CurrentHP ) * CatchRate * BallModifier ) / ( 3 * MaxHP )) * StatusModifier
var topPart = (3 * maxHP) – (2 * currHP);
var a = ((topPart * baseRate * ballMod) / (3 * maxHP)) * statusMod;
var catchChance = 0;
if (a >= 255) {
catchChance = 100;
} else {
// In Gen 3, the probability is roughly a/255
catchChance = (a / 255) * 100;
}
// Edge case for extremely low rates
if (catchChance 0 ? (100 / catchChance).toFixed(1) : "Infinite";
displayResults(catchChance.toFixed(2), expectedBalls);
}
function displayResults(percent, balls) {
var resultDiv = document.getElementById('catch-result');
var probText = document.getElementById('probability_text');
var ballText = document.getElementById('expected_balls');
resultDiv.style.display = 'block';
probText.innerHTML = "Catch Chance: " + percent + "%";
if (balls === 1 && percent >= 100) {
ballText.innerHTML = "Guaranteed catch! You only need 1 ball.";
} else {
ballText.innerHTML = "Statistically, you will need approximately " + balls + " balls to succeed.";
}
}