Pokemon Pokeball Catch Rate Calculator

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Pokémon Catch Rate Calculator

Estimate your chances of a successful capture

None Paralysis, Burn, Poison Sleep, Freeze
Poké Ball Great Ball Ultra Ball Dusk Ball (Night/Cave) Quick Ball (1st Turn) Master Ball
Normal (Equal or Higher) Underleveled

How the Pokémon Catch Rate is Calculated

The mechanics of catching a Pokémon are governed by a specific mathematical formula introduced in the early generations and refined over time. Our calculator uses the standard capture formula to determine the likelihood of a successful catch.

The core formula for the capture value "a" is:

a = (((3 * MaxHP – 2 * CurrentHP) * BaseRate * BallMod) / (3 * MaxHP)) * StatusMod

Key Variables Explained

  • Max HP vs Current HP: Lowering a Pokémon's health significantly increases the catch value. Reducing a target to 1 HP using moves like False Swipe is the most effective strategy.
  • Base Catch Rate: Every species has a fixed number between 1 and 255. Rare legendaries like Mewtwo or Rayquaza usually have a rate of 3, while common Pokémon like Caterpie have a rate of 255.
  • Ball Multiplier: Different Pokéballs provide different modifiers. An Ultra Ball is twice as effective as a standard Poké Ball, while specialized balls like the Net Ball or Dusk Ball can provide even higher modifiers under specific conditions.
  • Status Conditions: Sleep and Freeze are the most effective (2x multiplier), while Paralysis, Poison, and Burn provide a smaller boost (1.5x multiplier).

Common Pokémon Catch Rates

Pokémon Category Base Catch Rate Difficulty
Legendary Pokémon 3 Extremely Hard
Pseudo-Legendaries (Beldum) 3-45 Very Hard
Starters / Rare Encounters 45 Hard
Common Evolutions 75-120 Moderate
Basic Wild Pokémon 190-255 Easy

Capture Example

Imagine you are trying to catch Mewtwo (Base Rate: 3) with an Ultra Ball (2x multiplier). Mewtwo has 200 Max HP, and you have reduced it to 10 HP. It is currently Paralyzed (1.5x multiplier).

Using the formula: a = (((3*200 - 2*10) * 3 * 2) / (3*200)) * 1.5

The result is a catch probability of approximately 1.45% per throw. This demonstrates why catching legendary Pokémon often requires dozens of turns and many items!

function calculateCatchChance() { var maxHP = parseFloat(document.getElementById('maxHP').value); var currentHP = parseFloat(document.getElementById('currentHP').value); var baseRate = parseFloat(document.getElementById('baseCatchRate').value); var statusMod = parseFloat(document.getElementById('statusBonus').value); var ballMod = parseFloat(document.getElementById('ballBonus').value); var levelMod = parseFloat(document.getElementById('levelMod').value); if (isNaN(maxHP) || isNaN(currentHP) || isNaN(baseRate)) { alert("Please enter valid numerical values for HP and Catch Rate."); return; } if (currentHP > maxHP) { alert("Current HP cannot be greater than Max HP."); return; } // Capture Value formula 'a' // a = (((3 * Max HP – 2 * Current HP) * Catch Rate * Ball Mod) / (3 * Max HP)) * Status Mod var a = (((3 * maxHP – 2 * currentHP) * baseRate * ballMod) / (3 * maxHP)) * statusMod; // Apply level modifier (simplified abstraction) a = a * levelMod; var finalPercentage; if (ballMod === 255) { finalPercentage = 100; // Master Ball } else if (a >= 255) { finalPercentage = 100; } else { // In modern games, if a 100) finalPercentage = 100; if (finalPercentage < 0) finalPercentage = 0; var resultDiv = document.getElementById('poke-result-area'); var probDiv = document.getElementById('captureProbability'); var shakeDiv = document.getElementById('shakeProbability'); resultDiv.style.display = 'block'; probDiv.innerHTML = "Estimated Catch Chance: " + finalPercentage.toFixed(2) + "%"; // Calculate expected number of balls var expectedBalls = finalPercentage > 0 ? Math.ceil(100 / finalPercentage) : "Infinite"; shakeDiv.innerHTML = "On average, you will need " + expectedBalls + " successful throw(s) of this type to guarantee a catch."; // Smooth scroll to result resultDiv.scrollIntoView({ behavior: 'smooth', block: 'nearest' }); }

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