Pokemon Scarlet Catch Rate Calculator

Pokemon Scarlet & Violet Catch Rate Calculator :root { –primary-color: #D32F2F; /* Scarlet Red */ –secondary-color: #7B1FA2; /* Violet Purple */ –accent-color: #FFC107; /* Pokemon Yellow */ –bg-color: #f4f4f9; –text-color: #333; –border-radius: 12px; } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–bg-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; } .container { max-width: 800px; margin: 0 auto; } .calculator-card { background: white; padding: 30px; border-radius: var(–border-radius); box-shadow: 0 4px 20px rgba(0,0,0,0.1); margin-bottom: 40px; border-top: 5px solid var(–primary-color); } h1, h2, h3 { color: #2c3e50; margin-top: 0; } h1 { text-align: center; color: var(–primary-color); margin-bottom: 30px; } .input-group { margin-bottom: 20px; } label { display: block; margin-bottom: 8px; font-weight: 600; color: #555; } input[type="number"], select { width: 100%; padding: 12px; border: 2px solid #ddd; border-radius: 8px; font-size: 16px; box-sizing: border-box; transition: border-color 0.3s; } input[type="number"]:focus, select:focus { border-color: var(–secondary-color); outline: none; } .range-container { display: flex; align-items: center; gap: 15px; } input[type="range"] { flex-grow: 1; accent-color: var(–primary-color); } .hp-display { font-weight: bold; color: var(–primary-color); min-width: 60px; text-align: right; } .btn-calc { display: block; width: 100%; padding: 15px; background: linear-gradient(45deg, var(–primary-color), var(–secondary-color)); color: white; border: none; border-radius: 8px; font-size: 18px; font-weight: bold; cursor: pointer; transition: transform 0.2s, box-shadow 0.2s; margin-top: 25px; } .btn-calc:hover { transform: translateY(-2px); box-shadow: 0 6px 15px rgba(0,0,0,0.2); } #result { margin-top: 30px; padding: 20px; background-color: #f8f9fa; border-radius: 8px; border-left: 5px solid var(–secondary-color); display: none; } .result-row { display: flex; justify-content: space-between; align-items: center; margin-bottom: 10px; padding-bottom: 10px; border-bottom: 1px solid #e9ecef; } .result-row:last-child { border-bottom: none; margin-bottom: 0; padding-bottom: 0; } .result-value { font-size: 24px; font-weight: 800; color: var(–secondary-color); } .article-content { background: white; padding: 40px; border-radius: var(–border-radius); box-shadow: 0 2px 10px rgba(0,0,0,0.05); } .article-content h2 { border-bottom: 2px solid #eee; padding-bottom: 10px; margin-top: 30px; } .data-table { width: 100%; border-collapse: collapse; margin: 20px 0; } .data-table th, .data-table td { border: 1px solid #ddd; padding: 12px; text-align: left; } .data-table th { background-color: var(–secondary-color); color: white; } .data-table tr:nth-child(even) { background-color: #f2f2f2; } .hp-bar { height: 10px; background: #eee; border-radius: 5px; overflow: hidden; margin-top: 5px; } .hp-fill { height: 100%; background: #4CAF50; transition: width 0.3s, background-color 0.3s; } @media (max-width: 600px) { .calculator-card, .article-content { padding: 20px; } }

Pokemon Catch Rate Calculator

Calculate your percentage chance of catching a Pokemon in Scarlet & Violet.

*See the table below for common values.
100%
Poké Ball (1x) Great Ball (1.5x) Ultra Ball (2x) Premier Ball (1x) Net Ball (Water/Bug) (3.5x) Dusk Ball (Night/Cave) (3x) Repeat Ball (Already Caught) (3.5x) Quick Ball (Turn 1) (5x) Timer Ball (10+ Turns) (4x) Luxury Ball (1x) Master Ball (Guaranteed)
None Poison / Burn / Paralysis (1.5x) Sleep / Freeze (2.5x)
Capture Probability (Per Throw): 0%
Expected Balls Needed: 0
Shake Check (Gen 9): 0

How to Catch Pokemon in Scarlet & Violet

Catching Pokemon in Gen 9 (Scarlet and Violet) relies on a mathematical formula that considers the Pokemon's species rarity, its remaining health, the type of ball used, and any status conditions inflicted. This calculator uses the standard Generation 9 capture formula to estimate your success rate.

The Capture Formula

The game calculates a "Modified Catch Rate" ($X$) based on the following factors:

  • Max HP vs Current HP: Lowering a Pokemon's health increases the catch rate. A Pokemon at 1 HP is significantly easier to catch than one at full health.
  • Species Rate: Every Pokemon has a base catch rate from 1 to 255. Pidgey (255) is easy, while Koraidon/Miraidon (3) are difficult.
  • Ball Multiplier: Using better balls multiplies your odds. An Ultra Ball (2x) is twice as effective as a Poké Ball (1x).
  • Status Multiplier: Sleep and Freeze provide the highest bonus (2.5x), while Paralyze, Poison, and Burn provide a smaller bonus (1.5x).

Common Species Catch Rates

Use these values in the "Species Catch Rate" input field above:

Pokemon Type Example Pokemon Catch Rate
Common / Early Game Lechonk, Pawmi, Magikarp 255
Uncommon Pikachu, Eevee, Ralts 190 – 200
Evolved Forms Lucario, Garchomp, Tyranitar 45 – 90
Starters Sprigatito, Fuecoco, Quaxly 45
Legendaries / Paradox Koraidon, Miraidon, Ruin Legends 3 – 10

Tips for Increasing Catch Rates

  1. False Swipe is King: Use the move False Swipe to lower the target's HP to exactly 1 without knocking it out. This maximizes the HP multiplier.
  2. Put them to Sleep: Since Sleep gives a 2.5x multiplier compared to Paralysis (1.5x), moves like Spore or Hypnosis are superior for catching difficult Pokemon.
  3. Dusk Balls: If you are playing at night or inside a cave (like Area Zero), Dusk Balls provide a 3.0x multiplier, which is better than an Ultra Ball (2.0x).
  4. Critical Captures: The more Pokemon you have registered in your Pokedex, the higher your chance of a "Critical Capture," which bypasses three of the four shake checks, significantly increasing success rates.

Sandwich Powers

In Pokemon Scarlet and Violet, you can make sandwiches that grant "Catching Power." This power applies an additional multiplier to your catch rate depending on the type of Pokemon and the level of the power (Lv. 1, 2, or 3). If you are struggling with a Legendary, consider eating a sandwich with Catching Power corresponding to its type.

function updateHPDisplay(val) { document.getElementById('hpValueText').innerText = val + '%'; var hpFill = document.getElementById('hpFill'); hpFill.style.width = val + '%'; // Change color based on HP if (val > 50) { hpFill.style.backgroundColor = '#4CAF50'; // Green } else if (val > 20) { hpFill.style.backgroundColor = '#FFC107'; // Yellow } else { hpFill.style.backgroundColor = '#F44336'; // Red } } function calculateCatchRate() { // 1. Get Inputs var speciesRateInput = document.getElementById('speciesRate'); var hpPercentInput = document.getElementById('hpPercent'); var ballTypeSelect = document.getElementById('ballType'); var statusSelect = document.getElementById('statusCondition'); var speciesRate = parseFloat(speciesRateInput.value); var hpPercent = parseFloat(hpPercentInput.value); var ballBonus = parseFloat(ballTypeSelect.value); var statusBonus = parseFloat(statusSelect.value); // Validation if (isNaN(speciesRate) || speciesRate 255) speciesRate = 255; if (isNaN(hpPercent)) hpPercent = 100; // Master Ball Check (Value in select doesn't mathematically matter, logic override) var selectText = ballTypeSelect.options[ballTypeSelect.selectedIndex].text; if (selectText.includes("Master Ball")) { displayResult(100, 1, "Automatic"); return; } // 2. The Math (Gen 9 Approximation) // Formula: X = ((3 * HPmax – 2 * HPcurrent) / (3 * HPmax)) * Rate * BallMod * StatusMod // Since HPcurrent = HPmax * (percent/100), HPmax cancels out. // Simplified Factor: (3 – 2 * (percent/100)) / 3 var hpFactor = (3 – (2 * (hpPercent / 100))) / 3; // Calculate Modified Catch Rate (X) var modifiedRate = Math.floor(speciesRate * ballBonus * statusBonus * hpFactor); // 3. Shake Checks var probability = 0; var b = 0; // Shake probability threshold if (modifiedRate >= 255) { probability = 1; // 100% b = 65536; } else { // Calculate 'b' – The shake threshold // b = 1048560 / sqrt(sqrt(16711680 / modifiedRate)) // Note: Game uses integer math, but float is close enough for web calc var x = 16711680 / modifiedRate; var sqrtX = Math.sqrt(x); var quartX = Math.sqrt(sqrtX); b = Math.floor(1048560 / quartX); // The game performs 4 random checks against 'b' range (0-65535) // Probability of one check passing = b / 65536 // Probability of all 4 passing = (b / 65536) ^ 4 var pSingle = b / 65536; probability = Math.pow(pSingle, 4); } // 4. Formatting Results var percentage = probability * 100; // Cap at 100% if (percentage > 100) percentage = 100; // Expected balls = 1 / probability var expected = 0; if (percentage === 0) { expected = "∞"; } else { expected = (1 / probability).toFixed(1); if (expected < 1) expected = 1; } // Display displayResult(percentage, expected, b); } function displayResult(percentage, expected, shakeVal) { var resultDiv = document.getElementById('result'); var chanceText = document.getElementById('captureChance'); var ballsText = document.getElementById('expectedBalls'); var shakeText = document.getElementById('shakeCheck'); resultDiv.style.display = 'block'; chanceText.innerText = percentage.toFixed(2) + "%"; ballsText.innerText = expected; shakeText.innerText = shakeVal + " / 65536"; }

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