Pokemon Sv Catch Rate Calculator

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Pokémon SV Catch Rate Calculator

Use 3 for Koraidon/Miraidon/Ruins, 45 for Pseudo-legends, 255 for common Pokémon.
Lower HP significantly increases catch probability.
Poké Ball / Premier Ball / Luxury Ball (1x) Great Ball (1.5x) Ultra Ball (2x) Dusk Ball (Night/Cave) (3x) Repeat Ball (If caught before) (3.5x) Timer Ball (10+ turns) (4x) Quick Ball (Turn 1) (5x) Net Ball (Water/Bug) (3.5x) Love Ball (Same Species/Opposite Gender) (8x) Heavy Ball (Complex, assumes 1x for simplified) Master Ball (Guaranteed)
None Poison / Burn / Paralysis (1.5x) Sleep / Freeze (2.5x)
None Level 1 (1.1x) Level 2 (1.25x) Level 3 (2.0x)
Capture Chance (Per Throw): 0%
Est. Balls Needed (Average): 0
Shake Probability: 0%

Mastering the Capture: Pokémon Scarlet & Violet Catch Mechanics

In the Paldea region, catching Pokémon follows a mathematical formula determined by several key factors. Whether you are hunting for a Shiny Pokémon, filling your Pokédex, or attempting to catch the ruinous quartet, understanding the math behind the ball throw can save you time and money.

The Catch Rate Formula in Gen 9

While the internal mechanics involve complex 16-bit integer math, the probability of a successful capture is primarily determined by four variables:

  • Base Catch Rate: Every species has a number between 1 and 255. A Pidgey has a rate of 255 (easy), while Koraidon and Miraidon have a rate of 3 (difficult).
  • HP Factor: This is one of the most significant variables. A Pokémon at 1 HP is roughly 3 times easier to catch than one at 100% HP.
  • Ball Multiplier: The type of ball matters immensely. A Quick Ball on turn 1 provides a 5x multiplier, whereas a standard Poké Ball is 1x. Dusk Balls are excellent in caves or at night (3x).
  • Status Multipliers: Never underestimate status conditions. Sleep and Freeze provide the highest bonus (2.5x), significantly better than Paralysis or Poison (1.5x).

Sandwich Powers

Pokémon Scarlet and Violet introduced Sandwich Powers (Meal Powers). The Catching Power buff directly multiplies your catch chance. Level 3 Catching Power essentially doubles your odds, which is vital for catching Pokémon in Beast Balls or other low-rate containers.

Critical Captures

As you complete your Pokédex, your chance of landing a "Critical Capture" increases. A Critical Capture bypasses the standard three-shake check and only requires one shake to succeed. While this calculator focuses on the standard probability, a completed Pokédex significantly boosts your long-term success rates.

Tips for Hard-to-Catch Pokémon

For legendaries with a Base Catch Rate of 3 (like Wo-Chien, Chien-Pao, Ting-Lu, and Chi-Yu):

  1. Bring a Pokémon with False Swipe to safely reduce HP to 1.
  2. Use Spore or Hypnosis to apply Sleep (2.5x bonus).
  3. Use Dusk Balls if it is night (3x) or Timer Balls if the battle has lasted over 10 turns (4x).
  4. Make a sandwich with Catching Power Level 2 or 3 matching the target's type.
function updateHPInput(val) { document.getElementById('hpPercent').value = val; } function updateHPSlider(val) { if(val > 100) val = 100; if(val < 1) val = 1; document.getElementById('hpSlider').value = val; } function calculateCatchRate() { // 1. Get Inputs var baseRate = parseFloat(document.getElementById('baseCatchRate').value); var hpPercent = parseFloat(document.getElementById('hpPercent').value); var ballMod = parseFloat(document.getElementById('ballType').value); var statusMod = parseFloat(document.getElementById('statusCondition').value); var sandwichMod = parseFloat(document.getElementById('sandwichPower').value); // Validation if (isNaN(baseRate) || baseRate < 1) { alert("Please enter a valid Base Catch Rate (1-255)."); return; } if (isNaN(hpPercent) || hpPercent 100) { alert("Please enter a valid HP percentage (1-100)."); return; } // 2. Core Logic (Gen 9 Approximation) // Modified Catch Rate = Base * Ball * Status * ((3Max – 2Curr) / 3Max) * Sandwich // HP Factor Logic: If Curr = P * Max (where P is 0.0 to 1.0) // Factor = (3 – 2P) / 3 var p = hpPercent / 100; var hpFactor = (3 – (2 * p)) / 3; // Apply multipliers var modifiedRate = baseRate * ballMod * statusMod * hpFactor * sandwichMod; // Handle Master Ball logic if (ballMod === 255) { modifiedRate = 65535; // Guaranteed } var catchChance = 0; var shakeCheck = 0; // 3. Probability Calculation if (modifiedRate >= 255) { catchChance = 100; shakeCheck = 100; } else { // Standard Formula approximation for display // The exact game logic uses 16-bit integers and shake checks // Formula: B = 65536 * (modifiedRate / 255)^0.25 // Probability of one shake success = B / 65536 // Total Capture Prob = (B / 65536)^4 // Calculating 'B' factor var b = 65536 * Math.pow((modifiedRate / 255), 0.25); // Probability of succeeding ONE shake check (0 to 1) var pShake = b / 65536; if (pShake > 1) pShake = 1; // Total probability (4 successful shakes) var pTotal = Math.pow(pShake, 4); catchChance = pTotal * 100; shakeCheck = pShake * 100; } // Clamp result if (catchChance > 100) catchChance = 100; // 4. Calculate Average Balls // Expected value E = 1 / p var avgBalls = 0; if (catchChance > 0) { avgBalls = 100 / catchChance; } else { avgBalls = "Infinite"; } // 5. Display Results var resultArea = document.getElementById('result-area'); var resChance = document.getElementById('resChance'); var resBalls = document.getElementById('resBalls'); var resShake = document.getElementById('resShake'); var resMessage = document.getElementById('resMessage'); resultArea.style.display = "block"; // Formatting numbers var displayChance = catchChance.toFixed(2); if (catchChance >= 100) displayChance = "100"; resChance.innerHTML = displayChance + "%"; resBalls.innerHTML = (typeof avgBalls === 'number') ? avgBalls.toFixed(1) : "∞"; resShake.innerHTML = shakeCheck.toFixed(1) + "% (Success per shake)"; // Contextual Message if (catchChance >= 100) { resMessage.innerHTML = "Guaranteed Catch! Go for it."; resMessage.style.color = "#27ae60"; } else if (catchChance > 50) { resMessage.innerHTML = "Great odds. Shouldn't take many tries."; resMessage.style.color = "#27ae60"; } else if (catchChance > 20) { resMessage.innerHTML = "Decent odds. Prepare a few balls."; resMessage.style.color = "#f39c12"; } else { resMessage.innerHTML = "Low odds! Apply status conditions or lower HP."; resMessage.style.color = "#c0392b"; } }

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