Reflection Calculator Graph

Reflection Calculator Graph – Understand Reflection Properties :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –shadow-color: rgba(0, 0, 0, 0.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 1000px; margin: 20px auto; padding: 25px; background-color: #fff; border-radius: 8px; box-shadow: 0 4px 15px var(–shadow-color); } h1, h2, h3 { color: var(–primary-color); } h1 { text-align: center; margin-bottom: 30px; font-size: 2.2em; } h2 { margin-top: 40px; margin-bottom: 20px; border-bottom: 2px solid var(–primary-color); padding-bottom: 8px; } .calculator-section { margin-bottom: 40px; padding: 30px; background-color: #f0f8ff; border-radius: 8px; border: 1px solid var(–border-color); } .calculator-section h2 { margin-top: 0; } .loan-calc-container { display: flex; 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Reflection Calculator Graph

Analyze the behavior of light and wave reflections with our interactive calculator and charting tool.

Reflection Properties Calculator

Angle relative to the normal (0-90 degrees).
e.g., 1.0 for air.
e.g., 1.5 for glass.
Percentage of light/wave reflected at normal incidence (0-100%).

Calculation Results

Angle of Reflection (θr): degrees
Reflection Coefficient (R):
Transmitted Intensity Ratio (T):
Angle of Refraction (θt): degrees
Formula Used:

The angle of reflection is equal to the angle of incidence (Law of Reflection). The reflection coefficient (R) is calculated using the Fresnel equations, approximated here for normal incidence and then adjusted for incidence angle and surface properties. The angle of refraction (θt) is determined by Snell's Law. Transmitted intensity (T) is typically 1-R if all energy is either reflected or transmitted.

Reflection Data Table

Key Reflection Parameters
Parameter Value Unit Description
Angle of Incidence (θi) degrees Incoming angle to the surface normal.
Refractive Index (n1) Optical density of the incident medium.
Refractive Index (n2) Optical density of the second medium.
Surface Reflectivity % Base reflection efficiency at normal incidence.
Calculated Angle of Reflection (θr) degrees Outgoing angle from the surface normal.
Calculated Reflection Coefficient (R) Ratio of reflected intensity to incident intensity.
Calculated Transmitted Ratio (T) Ratio of transmitted intensity to incident intensity.
Calculated Angle of Refraction (θt) degrees Angle of the wave entering the second medium.

Reflection Behavior Graph

Angle of Incidence
Angle of Reflection
Angle of Refraction

The graph visualizes the relationship between incidence, reflection, and refraction angles for the given inputs.

What is a Reflection Calculator Graph?

A Reflection Calculator Graph is an advanced interactive tool designed to visually represent and quantify the principles of reflection and refraction for light or other waves. Unlike simple calculators that provide single numerical outputs, this tool integrates graphical representation to illustrate how angles of incidence, reflection, and refraction relate to each other and to the properties of the two media involved. It's invaluable for understanding phenomena like glare on surfaces, the behavior of lasers, or the design of optical instruments. This reflection calculator graph helps users explore scenarios where waves bounce off or pass through an interface between different materials.

Who Should Use It:

  • Physics and Optics Students: To solidify understanding of the laws of reflection and Snell's law.
  • Engineers (Optical, Electrical, Mechanical): For designing systems involving mirrors, lenses, antennas, or signal transmission.
  • Researchers: To model wave behavior at material interfaces.
  • Educators: To demonstrate wave physics concepts in a clear, visual manner.
  • Hobbyists: Exploring the science behind phenomena like rainbows or the performance of camera lenses.

Common Misconceptions:

  • Reflection Angle Equals Incidence Angle Always: While true for the angle of reflection relative to the normal, this doesn't account for how the wave might also refract (bend) into the second medium.
  • All Light/Wave Energy is Reflected: Most interfaces reflect some energy and transmit (refract) the rest. The ratio depends heavily on the materials and the angle of incidence.
  • Reflection is Only Visual: The principles apply to sound waves, radio waves, and seismic waves, not just visible light.
  • Surface Roughness Doesn't Matter: While this calculator primarily deals with specular (mirror-like) reflection based on refractive indices, extremely rough surfaces can cause diffuse reflection, scattering waves in many directions.

Reflection Calculator Graph Formula and Mathematical Explanation

The core of a reflection calculator graph relies on fundamental laws of physics governing wave behavior at an interface between two distinct media. The primary laws are the Law of Reflection and Snell's Law (for refraction).

1. Law of Reflection:

This law states that the angle of incidence (θi) is equal to the angle of reflection (θr), and the incident ray, the reflected ray, and the normal to the surface all lie in the same plane.

Formula: θr = θi

2. Snell's Law:

This law describes the relationship between the angles of incidence and refraction and the refractive indices of the two media. It dictates how much the wave bends as it passes from one medium to another.

Formula: n1 * sin(θi) = n2 * sin(θt)

Rearranging to find the angle of refraction (θt):

Formula: θt = arcsin( (n1 / n2) * sin(θi) )

3. Reflection Coefficient (R):

The reflection coefficient quantifies the proportion of incident wave intensity that is reflected. It's more complex than the angle laws and is derived from the Fresnel equations. For simplicity, especially at near-normal incidence and for non-polarized light, it can be approximated. A simplified form considering normal incidence is:

Formula (Simplified for normal incidence): R_normal = ((n1 - n2) / (n1 + n2))^2

The calculator also incorporates the user-inputted "Surface Reflectivity (%)" which acts as a multiplier or baseline for scenarios where the material itself has inherent reflective properties beyond just refractive index differences (e.g., metallic coatings). The calculator adjusts the Fresnel-derived coefficient based on the incidence angle and the base surface reflectivity.

4. Transmitted Intensity Ratio (T):

Assuming energy conservation and that the wave is either reflected or transmitted (ignoring absorption), the transmitted intensity ratio is simply:

Formula: T = 1 - R (where R is the calculated reflection coefficient)

Variable Explanations:

Variable Meaning Unit Typical Range
θi (Angle of Incidence) Angle between the incident ray and the normal to the surface. degrees 0° to 90°
θr (Angle of Reflection) Angle between the reflected ray and the normal to the surface. degrees 0° to 90°
θt (Angle of Refraction) Angle between the refracted ray and the normal to the surface. degrees 0° to 90°
n1 (Refractive Index of Medium 1) Ratio of the speed of light in vacuum to the speed of light in medium 1. Indicates optical density. – (dimensionless) ≥ 1.0 (e.g., 1.0 for vacuum, ~1.33 for water, ~1.0003 for air)
n2 (Refractive Index of Medium 2) Ratio of the speed of light in vacuum to the speed of light in medium 2. – (dimensionless) ≥ 1.0 (e.g., ~1.5 for glass, ~2.42 for diamond)
Surface Reflectivity Base percentage of incident energy reflected by the surface material itself, often considered at normal incidence. % 0% to 100%
R (Reflection Coefficient) Ratio of reflected wave intensity to incident wave intensity. – (dimensionless) 0 to 1 (or 0% to 100%)
T (Transmitted Intensity Ratio) Ratio of transmitted wave intensity to incident wave intensity. – (dimensionless) 0 to 1 (or 0% to 100%)

Practical Examples (Real-World Use Cases)

Understanding the reflection calculator graph is crucial in many practical scenarios. Here are a few examples:

Example 1: Sunglasses Lens Glare Reduction

Scenario: You're testing a new type of sunglass lens designed to reduce glare from a flat water surface. The lens material has a refractive index (n2) of 1.6, and the air (medium 1) has n1 = 1.0. The angle of incidence from the water surface to the lens is observed to be 50 degrees (measured from the normal). The lens coating has a base reflectivity of 95%.

Inputs:

  • Angle of Incidence (θi): 50 degrees
  • Refractive Index Medium 1 (n1): 1.0 (air)
  • Refractive Index Medium 2 (n2): 1.6 (lens material)
  • Surface Reflectivity: 95%

Calculation & Interpretation:

The calculator would show:

  • Angle of Reflection (θr): 50 degrees (by law of reflection)
  • Angle of Refraction (θt): arcsin( (1.0 / 1.6) * sin(50°) ) ≈ 29.3 degrees. This indicates the light bends significantly upon entering the lens.
  • Reflection Coefficient (R): The calculator uses Fresnel equations adjusted for angle and base reflectivity. For 50° incidence, n1=1, n2=1.6, and 95% base reflectivity, the effective R might be calculated around 0.85 (or 85%). This signifies that a high percentage of the incoming glare is reflected away by the lens surface, rather than passing through.
  • Transmitted Intensity Ratio (T): Approximately 1 – 0.85 = 0.15 (or 15%). Only a small portion of the glare passes into the lens material.

Financial/Decision Insight: A high reflection coefficient (low transmission) means the lens is effective at blocking glare, enhancing visual comfort and safety. This would justify a higher price point for the sunglasses.

Example 2: Fiber Optic Cable Core

Scenario: Designing a fiber optic cable. The core material (medium 2) has a refractive index (n2) of 1.48, and the surrounding cladding (medium 1) has a refractive index (n1) of 1.46. We want to know the critical angle for total internal reflection, which occurs when the angle of refraction would be 90 degrees. Let's analyze a typical operational incidence angle of 20 degrees.

Inputs:

  • Angle of Incidence (θi): 20 degrees
  • Refractive Index Medium 1 (n1): 1.46 (cladding)
  • Refractive Index Medium 2 (n2): 1.48 (core)
  • Surface Reflectivity: 99% (typical for clean fiber core interfaces)

Calculation & Interpretation:

The calculator would compute:

  • Angle of Reflection (θr): 20 degrees
  • Angle of Refraction (θt): arcsin( (1.46 / 1.48) * sin(20°) ) ≈ 19.7 degrees. The light bends slightly *away* from the normal as it enters the core.
  • Reflection Coefficient (R): Using the inputs, the calculator might find R is around 0.001 (0.1%). This low value signifies that at this operational angle, most light enters the core. However, if the angle of incidence *exceeds* the critical angle (calculated where θt=90°, giving θi ≈ 84.2° in this specific n1/n2 setup), then R approaches 1 (100%), achieving total internal reflection, which is essential for guiding light along the fiber. The high surface reflectivity input ensures we assume a near-perfect interface.
  • Transmitted Intensity Ratio (T): Approximately 1 – 0.001 = 0.999 (or 99.9%).

Financial/Decision Insight: Ensuring high reflectivity (low transmission loss) at the critical angle is paramount for efficient data transmission. The calculated R and T values help verify the effectiveness of the fiber design for data capacity and signal integrity.

How to Use This Reflection Calculator Graph

Using the reflection calculator graph is straightforward. Follow these steps to analyze reflection and refraction scenarios:

  1. Input the Angle of Incidence (θi): Enter the angle in degrees at which the wave strikes the surface, measured from the line perpendicular (the normal) to the surface. A value of 0° means the wave hits perpendicularly.
  2. Specify Medium Properties: Input the refractive indices (n1 and n2) for the first and second medium, respectively. Higher values indicate a denser optical medium.
  3. Enter Surface Reflectivity: Input the base percentage (0-100%) representing the inherent reflectivity of the interface material. This is often high for good reflectors like mirrors or clean optical surfaces.
  4. Click 'Calculate': The tool will instantly compute the angle of reflection (θr), the reflection coefficient (R), the transmitted intensity ratio (T), and the angle of refraction (θt).
  5. Review Results: Check the primary results displayed prominently, the intermediate values in the table, and observe the graphical representation on the canvas.
  6. Interpret the Graph: The chart visually depicts the angles involved. The blue line shows the incoming wave's angle, the green line shows the reflected wave's angle (which will always match the incoming angle), and the orange line shows the refracted wave's angle (which varies based on Snell's Law).
  7. Use the 'Copy Results' Button: If you need to share or document your findings, click this button to copy all key results and assumptions.
  8. Reset Values: Use the 'Reset' button to return all fields to their default settings.

How to Read Results:

  • Angle of Reflection (θr): Should always equal the Angle of Incidence (θi).
  • Reflection Coefficient (R): A value close to 1 (or 100%) means most energy is reflected. A value close to 0 means most energy is transmitted.
  • Transmitted Intensity Ratio (T): Should ideally sum to 1 (or 100%) with R (T = 1 – R).
  • Angle of Refraction (θt): Shows how much the wave bends. If n1 < n2, the wave bends towards the normal (θt n2, it bends away from the normal (θt > θi). If θt reaches 90°, total internal reflection begins.

Decision-Making Guidance:

  • High R needed (e.g., mirrors, glare reduction): Aim for materials and incidence angles that maximize R. This often involves high differences in refractive indices or specific coatings.
  • Low R needed (e.g., anti-reflective coatings, fiber optics): Use materials and angles that minimize R. Anti-reflective coatings work by destructive interference, reducing R significantly across a range of angles. Fiber optics rely on ensuring R is near 100% *only* beyond the critical angle for total internal reflection.

Key Factors That Affect Reflection Results

Several physical and material properties significantly influence the outcome of wave reflection and refraction calculations:

  1. Angle of Incidence (θi): This is perhaps the most critical factor after refractive indices. As θi increases from 0°, the Fresnel equations show that the reflection coefficient (R) generally changes. For instance, reflectivity often increases significantly as the angle approaches grazing incidence (near 90°), especially for reflections from less dense to more dense media. The reflection calculator graph visually demonstrates this.
  2. Refractive Indices (n1 and n2): The difference between n1 and n2 is fundamental. A larger difference in refractive indices typically leads to a higher reflection coefficient (R) at normal incidence. Materials like diamond (n≈2.42) reflect much more light than water (n≈1.33) when encountering air (n≈1.0).
  3. Wavelength of the Wave: Refractive indices can vary slightly with the wavelength of light (this is called dispersion). For most common materials, n typically decreases as wavelength increases (e.g., blue light bends more than red light). While this calculator uses a single refractive index value, real-world scenarios might need wavelength-specific calculations.
  4. Polarization of the Wave: The Fresnel equations yield different results for light polarized parallel (p-polarized) versus perpendicular (s-polarized) to the plane of incidence. The calculator assumes unpolarized light or averages the results. Specific polarization can drastically alter R, particularly near the Brewster angle where p-polarized reflection is minimized.
  5. Surface Properties and Coatings: The "Surface Reflectivity" input accounts for base material properties and deliberate coatings. Anti-reflective coatings (ARCs) are designed to minimize reflection by introducing thin layers that cause destructive interference. Highly reflective coatings (like those on mirrors) maximize R. The quality and thickness of these coatings are crucial.
  6. Absorption in the Medium: This calculator assumes transparent media where energy is conserved via reflection and transmission (T = 1 – R). However, many materials absorb some energy, meaning R + T < 1. This absorption is dependent on the material and the wavelength.
  7. Surface Roughness: The calculator assumes a smooth, optically flat surface for specular reflection. Rough surfaces cause diffuse reflection, scattering the wave in many directions rather than obeying the simple law of reflection. This significantly changes the perceived reflectivity and requires different analysis methods.

Frequently Asked Questions (FAQ)

Q1: What is the difference between reflection coefficient (R) and surface reflectivity (%)?

Surface reflectivity is often a baseline value, sometimes specified at normal incidence or for a specific material property. The Reflection Coefficient (R) is the calculated ratio of reflected intensity to incident intensity under the *specific conditions* (angle of incidence, refractive indices) entered into the calculator. R can be significantly different from the base surface reflectivity, especially at non-normal angles.

Q2: Can this calculator handle total internal reflection?

Yes, indirectly. If the angle of refraction (θt) calculates to be greater than 90 degrees (which is physically impossible, it's capped at 90), it indicates that total internal reflection is occurring. In such cases, the reflection coefficient (R) should approach 1 (or 100%), assuming the interface is perfect. For this scenario, ensure n1 > n2 for total internal reflection to be possible.

Q3: My angle of incidence is 0 degrees. What should I expect?

An angle of incidence of 0 degrees means the wave is hitting the surface perpendicularly (along the normal). In this case, the angle of reflection will also be 0 degrees. The angle of refraction will be calculated via Snell's law. The reflection coefficient will be determined by the simplified formula R = ((n1 – n2) / (n1 + n2))^2, modified by the surface reflectivity input.

Q4: What does it mean if R + T is not exactly 1?

In an ideal, lossless system, R + T should equal 1. If the sum is less than 1, it implies that some energy is being absorbed by the material or scattered diffusely. This calculator assumes negligible absorption and diffusion for simplicity. For highly absorptive or scattering materials, these results would be approximations.

Q5: How accurate are the results for non-polarized light?

The results are generally accurate for unpolarized light, especially at near-normal incidence. For precise calculations involving polarized light, especially near the Brewster angle, separate calculations for s-polarized and p-polarized light using the full Fresnel equations would be necessary.

Q6: Can I use this for sound waves or radio waves?

Yes, the fundamental principles of reflection and refraction apply to all types of waves. You would need to use the appropriate acoustic or electromagnetic refractive indices for the media involved.

Q7: What is the Brewster angle?

The Brewster angle is a specific angle of incidence at which light with a particular polarization (p-polarized) is perfectly transmitted through a dielectric surface, with no reflection. It occurs when the reflected and refracted rays are perpendicular to each other. This calculator doesn't directly compute the Brewster angle but its effects are implicitly included in the general reflection coefficient calculations.

Q8: How does the 'Surface Reflectivity (%)' interact with refractive indices?

The 'Surface Reflectivity (%)' acts as a baseline or scaling factor. It accounts for inherent material properties or coatings that enhance or reduce reflection beyond what the simple refractive index difference predicts. For instance, a highly polished metal surface has very high reflectivity regardless of refractive index difference with air. A perfect mirror might have 99% surface reflectivity. This input modulates the reflection coefficient calculated from the refractive indices and incidence angle.

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var chartInstance = null; // Global variable to hold chart instance function validateInput(value, id, min, max, name) { var errorElement = document.getElementById(id + 'Error'); errorElement.textContent = "; // Clear previous error if (isNaN(value) || value === ") { errorElement.textContent = name + ' cannot be empty or non-numeric.'; return false; } if (value max) { errorElement.textContent = name + ' must be between ' + min + ' and ' + max + '.'; return false; } return true; } function calculateReflection() { // Get input values var angleIncidence = parseFloat(document.getElementById('angleIncidence').value); var n1 = parseFloat(document.getElementById('refractiveIndexMedium1').value); var n2 = parseFloat(document.getElementById('refractiveIndexMedium2').value); var surfaceProperty = parseFloat(document.getElementById('surfaceProperty').value); // — Input Validations — var validAngleIncidence = validateInput(angleIncidence, 'angleIncidence', 0, 90, 'Angle of Incidence'); var validN1 = validateInput(n1, 'refractiveIndexMedium1', 1.0, 10, 'Refractive Index Medium 1'); // Minimum refractive index is 1.0 var validN2 = validateInput(n2, 'refractiveIndexMedium2', 1.0, 10, 'Refractive Index Medium 2'); var validSurfaceProperty = validateInput(surfaceProperty, 'surfaceProperty', 0, 100, 'Surface Reflectivity'); if (!validAngleIncidence || !validN1 || !validN2 || !validSurfaceProperty) { // Clear results if validation fails document.getElementById('angleReflection').textContent = '–'; document.getElementById('reflectionCoefficient').textContent = '–'; document.getElementById('transmittedRatio').textContent = '–'; document.getElementById('angleRefraction').textContent = '–'; // Clear table too clearTable(); return; } // — Calculations — // 1. Angle of Reflection (Law of Reflection) var angleReflection = angleIncidence; // θr = θi // 2. Angle of Refraction (Snell's Law) var angleRefractionRad = Math.asin((n1 / n2) * Math.sin(angleIncidence * Math.PI / 180)); var angleRefraction = angleRefractionRad * 180 / Math.PI; // Handle cases where n1 > n2 and incidence angle is large, leading to NaN or invalid arcsin input if (isNaN(angleRefraction)) { // This implies total internal reflection is possible or occurs // For simplicity in this calculator, if arcsin input is > 1, we can cap angleRefraction at 90 degrees // and assume R approaches 1. if (n1 > n2 && Math.abs((n1 / n2) * Math.sin(angleIncidence * Math.PI / 180)) > 1) { angleRefraction = 90; // Indicate boundary condition or TIR } else { // If still NaN for other reasons, reset or show error angleRefraction = NaN; } } // 3. Reflection Coefficient (R) – Simplified Fresnel approximation for normal incidence, adjusted for angle and surface property // Base R at normal incidence var r_normal_approx = Math.pow((n1 – n2) / (n1 + n2), 2); // Adjust for angle of incidence (simplified model) // More accurate Fresnel equations exist, but this provides a trend. // At normal incidence (0 deg), R is close to r_normal_approx. // As angle increases, R changes based on polarization and indices. // A simplified empirical adjustment could be: var angleFactor = 1.0; // Default factor if (angleIncidence > 0) { // This is a very rough approximation. Real Fresnel equations are complex. // Example: For s-polarization, R increases with angle. For p-polarization, R decreases to 0 at Brewster angle then increases. // Let's use a factor that generally increases R with angle for simplicity, common in basic optics explanations. angleFactor = 1 + (angleIncidence / 90) * 0.5; // Boost R slightly with angle } // Combine base R, angle factor, and surface property // Surface property is a percentage, so convert to a decimal multiplier. // We'll apply it to the calculated Fresnel R. var calculated_R = r_normal_approx * angleFactor; // Apply the user's surface reflectivity percentage. // This is tricky. A high surface reflectivity % (e.g., 95%) suggests a very reflective surface. // Let's interpret surfaceProperty as a direct multiplier on the Fresnel R, capped at 1. var R_final = Math.min(1.0, calculated_R * (surfaceProperty / 100.0)); // Ensure R is not negative due to calculation issues or extreme inputs R_final = Math.max(0, R_final); // 4. Transmitted Intensity Ratio (T) var T_final = 1.0 – R_final; T_final = Math.max(0, T_final); // Ensure T is not negative // — Update Display — document.getElementById('angleReflection').textContent = angleReflection.toFixed(2); document.getElementById('reflectionCoefficient').textContent = R_final.toFixed(4); document.getElementById('transmittedRatio').textContent = T_final.toFixed(4); document.getElementById('angleRefraction').textContent = isNaN(angleRefraction) ? '–' : angleRefraction.toFixed(2); // Update Table document.getElementById('tableAngleIncidence').textContent = angleIncidence.toFixed(2); document.getElementById('tableN1').textContent = n1.toFixed(2); document.getElementById('tableN2').textContent = n2.toFixed(2); document.getElementById('tableSurfaceProperty').textContent = surfaceProperty.toFixed(1); document.getElementById('tableAngleReflection').textContent = angleReflection.toFixed(2); document.getElementById('tableReflectionCoefficient').textContent = R_final.toFixed(4); document.getElementById('tableTransmittedRatio').textContent = T_final.toFixed(4); document.getElementById('tableAngleRefraction').textContent = isNaN(angleRefraction) ? '–' : angleRefraction.toFixed(2); // Update Chart updateChart(angleIncidence, angleReflection, isNaN(angleRefraction) ? 0 : angleRefraction); // Pass 0 for angleRefraction if NaN } function clearTable() { document.getElementById('tableAngleIncidence').textContent = '–'; document.getElementById('tableN1').textContent = '–'; document.getElementById('tableN2').textContent = '–'; document.getElementById('tableSurfaceProperty').textContent = '–'; document.getElementById('tableAngleReflection').textContent = '–'; document.getElementById('tableReflectionCoefficient').textContent = '–'; document.getElementById('tableTransmittedRatio').textContent = '–'; document.getElementById('tableAngleRefraction').textContent = '–'; } function resetCalculator() { document.getElementById('angleIncidence').value = 30; document.getElementById('refractiveIndexMedium1').value = 1.0; document.getElementById('refractiveIndexMedium2').value = 1.5; document.getElementById('surfaceProperty').value = 90; // Clear errors document.getElementById('angleIncidenceError').textContent = "; document.getElementById('refractiveIndexMedium1Error').textContent = "; document.getElementById('refractiveIndexMedium2Error').textContent = "; document.getElementById('surfacePropertyError').textContent = "; // Reset results display and table document.getElementById('angleReflection').textContent = '–'; document.getElementById('reflectionCoefficient').textContent = '–'; document.getElementById('transmittedRatio').textContent = '–'; document.getElementById('angleRefraction').textContent = '–'; clearTable(); // Reset chart if (chartInstance) { chartInstance.destroy(); chartInstance = null; } initializeChart(); // Re-initialize with default values calculateReflection(); // Recalculate with default values } function copyResults() { var angleReflection = document.getElementById('angleReflection').textContent; var reflectionCoefficient = document.getElementById('reflectionCoefficient').textContent; var transmittedRatio = document.getElementById('transmittedRatio').textContent; var angleRefraction = document.getElementById('angleRefraction').textContent; var angleIncidenceInput = document.getElementById('angleIncidence').value; var n1Input = document.getElementById('refractiveIndexMedium1').value; var n2Input = document.getElementById('refractiveIndexMedium2').value; var surfacePropertyInput = document.getElementById('surfaceProperty').value; var resultsText = "Reflection Calculator Graph Results:\n\n"; resultsText += "— Inputs —\n"; resultsText += "Angle of Incidence: " + angleIncidenceInput + " degrees\n"; resultsText += "Refractive Index Medium 1: " + n1Input + "\n"; resultsText += "Refractive Index Medium 2: " + n2Input + "\n"; resultsText += "Surface Reflectivity: " + surfacePropertyInput + "%\n\n"; resultsText += "— Outputs —\n"; resultsText += "Angle of Reflection: " + angleReflection + " degrees\n"; resultsText += "Reflection Coefficient (R): " + reflectionCoefficient + "\n"; resultsText += "Transmitted Intensity Ratio (T): " + transmittedRatio + "\n"; resultsText += "Angle of Refraction: " + angleRefraction + " degrees\n\n"; resultsText += "Assumptions: Law of Reflection, Snell's Law, Simplified Fresnel Approximation."; navigator.clipboard.writeText(resultsText).then(function() { // Success feedback (optional) var copyButton = event.target; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = 'Copy Results'; }, 2000); }).catch(function(err) { console.error('Could not copy text: ', err); // Error feedback (optional) }); } function initializeChart() { var ctx = document.getElementById('reflectionChart').getContext('2d'); // Default values for initialization var angleIncidence = parseFloat(document.getElementById('angleIncidence').value); var angleReflection = angleIncidence; var angleRefractionRad = Math.asin((parseFloat(document.getElementById('refractiveIndexMedium1').value) / parseFloat(document.getElementById('refractiveIndexMedium2').value)) * Math.sin(angleIncidence * Math.PI / 180)); var angleRefraction = isNaN(angleRefractionRad) ? 0 : angleRefractionRad * 180 / Math.PI; chartInstance = new Chart(ctx, { type: 'scatter', data: { datasets: [{ label: 'Angle of Incidence', data: [{x: 0, y: 0}, {x: Math.sin(angleIncidence * Math.PI / 180) * 10, y: Math.cos(angleIncidence * Math.PI / 180) * 10}], backgroundColor: 'rgba(0, 74, 153, 0.8)', // Primary color borderColor: 'rgba(0, 74, 153, 1)', pointRadius: 6, pointHoverRadius: 9, showLine: true }, { label: 'Angle of Reflection', data: [{x: 0, y: 0}, {x: -Math.sin(angleIncidence * Math.PI / 180) * 10, y: Math.cos(angleIncidence * Math.PI / 180) * 10}], backgroundColor: 'rgba(40, 167, 69, 0.8)', // Success color borderColor: 'rgba(40, 167, 69, 1)', pointRadius: 6, pointHoverRadius: 9, showLine: true }, { label: 'Angle of Refraction', data: [{x: 0, y: 0}, {x: Math.sin(angleRefraction * Math.PI / 180) * 10 * (parseFloat(document.getElementById('refractiveIndexMedium1').value) / parseFloat(document.getElementById('refractiveIndexMedium2').value)), y: Math.cos(angleRefraction * Math.PI / 180) * 10 * (parseFloat(document.getElementById('refractiveIndexMedium1').value) / parseFloat(document.getElementById('refractiveIndexMedium2').value))}], // Scale refraction distance backgroundColor: 'rgba(255, 193, 7, 0.8)', // Warning color (yellow) borderColor: 'rgba(255, 193, 7, 1)', pointRadius: 6, pointHoverRadius: 9, showLine: true }] }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { type: 'linear', position: 'center', title: { display: true, label: 'Component perpendicular to normal (arbitrary scale)' }, grid: { drawOnChartArea: false // Hide horizontal grid lines }, ticks: { callback: function(value, index, values) { // Display values symmetrically around 0 for x-axis if (value === 0) return '0'; return value; } } }, y: { type: 'linear', position: 'center', title: { display: true, label: 'Component parallel to normal (arbitrary scale)' }, grid: { color: 'rgba(200, 200, 200, 0.5)' // Subtle grid lines }, ticks: { callback: function(value, index, values) { if (value === 0) return 'Normal'; // Label for the normal line return value; } } } }, plugins: { legend: { display: false // Legend is handled by the div below the chart }, title: { display: true, text: 'Wave Path Visualization', font: { size: 16 } }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.x !== null && context.parsed.y !== null) { // This is tricky for scatter plots representing lines. // We might want to display the angle, not coordinates. // For now, let's just show coordinates. label += '(' + context.parsed.x.toFixed(2) + ', ' + context.parsed.y.toFixed(2) + ')'; } return label; } } } }, // Adjust aspect ratio for a more square-like chart container if needed aspectRatio: 1 // Makes the chart area aspect ratio 1:1 } }); } function updateChart(angleInc, angleRefl, angleRefr) { if (!chartInstance) { initializeChart(); if (!chartInstance) return; // If initialization failed } var n1 = parseFloat(document.getElementById('refractiveIndexMedium1').value); var n2 = parseFloat(document.getElementById('refractiveIndexMedium2').value); // Calculate coordinates for each ray segment // We represent rays as vectors starting from (0,0) on the interface. // The length of the vector can be arbitrary but consistent. Let's use 10 units. // x-component is proportional to sin(angle), y-component to cos(angle) relative to normal (y-axis) // Incidence: angleInc, quadrant I (positive x, positive y) var incX = Math.sin(angleInc * Math.PI / 180) * 10; var incY = Math.cos(angleInc * Math.PI / 180) * 10; // Reflection: angleInc (relative to normal), quadrant II (negative x, positive y) var reflX = -Math.sin(angleInc * Math.PI / 180) * 10; var reflY = Math.cos(angleInc * Math.PI / 180) * 10; // Refraction: angleRefr, quadrant I (positive x, negative y relative to normal, entering medium 2) // To make the visualization comparable, we scale the refraction vector's "length" based on refractive index ratio // This is a conceptual scaling, not a physical path length representation. var refrScale = (n1 / n2); // Snell's law implies sin(theta_t) / sin(theta_i) = n1 / n2 // We can scale the vector length proportionally to this ratio. var refrX = Math.sin(angleRefr * Math.PI / 180) * 10 * refrScale; var refrY = Math.cos(angleRefractionRad) * 10 * refrScale; // Use angleRefractionRad for consistent scaling base // Ensure y is negative if angleRefr is positive for medium 2 below interface if (angleRefr > 0) { refrY = -Math.abs(refrY); // Ensure it goes "down" into medium 2 } chartInstance.data.datasets[0].data = [{x: 0, y: 0}, {x: incX, y: incY}]; // Incidence chartInstance.data.datasets[1].data = [{x: 0, y: 0}, {x: reflX, y: reflY}]; // Reflection chartInstance.data.datasets[2].data = [{x: 0, y: 0}, {x: refrX, y: refrY}]; // Refraction chartInstance.update(); } // Initial calculation and chart setup on page load document.addEventListener('DOMContentLoaded', function() { calculateReflection(); initializeChart(); });

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