Run Calculator Pace

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Run Calculator Pace

Calculate your running speed, pace, and estimated finish times accurately.

Enter the distance you ran or plan to run (e.g., 5 for 5 kilometers).
Kilometers (km) Miles Select the unit for your distance.
Enter the hours part of your running time.
Enter the minutes part of your running time.
Enter the seconds part of your running time.

Your Running Pace Results

Pace per Unit
Speed
Est. Finish Times
Formula Used: Pace is typically calculated as Time / Distance. Speed is Distance / Time. This calculator converts your total time into a consistent unit (seconds or minutes) and divides it by the total distance to find your pace per unit distance. Speed is the inverse calculation. Estimated finish times are derived by multiplying the calculated pace by standard race distances.
Pace and Speed Calculations
Metric Pace per Unit Speed
Base Calculation
5k Finish Time N/A
10k Finish Time N/A
Half Marathon Finish Time N/A
Marathon Finish Time N/A
Pace vs. Speed for Different Race Distances

What is Run Calculator Pace?

The Run Calculator Pace is a powerful and essential tool for runners of all levels, from beginners taking their first steps to seasoned marathoners. It's designed to help you understand, measure, and predict your running performance by converting your recorded run times and distances into standardized metrics like pace and speed. Knowing your pace is fundamental to effective training, race strategy, and performance tracking. Whether you're aiming to improve your speed, maintain a consistent effort over long distances, or simply want to understand how fast you're running, a run pace calculator provides the clear, actionable data you need. It demystifies the numbers, allowing you to focus on the physical act of running while providing objective feedback on your progress. This tool is invaluable for anyone who wants to quantify their running efforts.

Who Should Use a Run Calculator Pace?

  • Beginner Runners: To set realistic goals, understand initial paces, and track early improvements.
  • Intermediate Runners: To refine training zones, identify areas for speed work, and predict race times more accurately.
  • Advanced Athletes: For precise performance analysis, comparison across different training blocks, and optimizing race-day strategy.
  • Coaches: To help athletes understand their performance metrics and set appropriate training targets.
  • Recreational Runners: For general fitness tracking and to make running more engaging by setting personal challenges.

Common Misconceptions:

  • Pace is Constant: Many believe pace should be the same for every run. In reality, training paces vary significantly based on distance, intensity, terrain, and individual goals (e.g., easy runs vs. speed intervals).
  • Speed = Success: While speed is a component, consistent pacing and endurance are equally, if not more, important for many running goals, especially for longer distances.
  • Calculators are Only for Elite Athletes: These tools are incredibly beneficial for all runners, offering insights regardless of current fitness level.
  • Focusing Only on Pace Neglects Other Factors: While pace is key, it's crucial to also consider effort level (perceived exertion), heart rate, and overall well-being.

Run Calculator Pace Formula and Mathematical Explanation

The core of the Run Calculator Pace relies on straightforward calculations of time, distance, and their relationship to speed and pace. The process involves converting all time components into a single, consistent unit (like total seconds or total minutes) before performing the calculations.

1. Total Time Conversion: First, we convert the given time (hours, minutes, seconds) into a single unit, typically seconds for maximum precision, or sometimes minutes. Total Seconds = (Hours * 3600) + (Minutes * 60) + Seconds Total Minutes = Hours + (Minutes / 60) + (Seconds / 3600)

2. Pace Calculation: Pace is defined as the time it takes to cover a specific unit of distance. The standard formula is: Pace = Total Time / Distance The resulting unit will be time per distance unit (e.g., minutes per kilometer, minutes per mile).

3. Speed Calculation: Speed is the rate at which distance is covered over time. The formula is: Speed = Distance / Total Time The resulting unit will be distance per time unit (e.g., kilometers per hour, miles per hour).

4. Unit Conversion for Pace: To express pace in a standard format (like min/km or min/mile), we use the calculated pace value. For instance, if Total Time is in seconds and Distance is in kilometers, Pace will be in seconds/kilometer. To convert this to minutes/kilometer, we divide by 60. Pace (min/unit) = (Pace (sec/unit)) / 60

5. Estimated Finish Times: These are calculated by multiplying the determined pace per unit distance by standard race distances. Finish Time = Pace per Unit * Race Distance For example, to estimate a marathon finish time: Marathon Finish Time (minutes) = (Pace per km) * 42.195 This value is then converted back into hours, minutes, and seconds for readability.

Variables Explained

Variables Used in Pace Calculation
Variable Meaning Unit Typical Range
Distance The total length covered during a run or the target race distance. Kilometers (km) or Miles 0.1+ km/miles
Time The total duration taken to cover the specified distance. Hours, Minutes, Seconds Any non-negative duration
Total Time (in Seconds/Minutes) Converted total duration into a single unit for calculation. Seconds or Minutes 0+ seconds/minutes
Pace The time required to run one unit of distance (e.g., per km or per mile). Minutes per Kilometer (min/km) or Minutes per Mile (min/mile) 2:00 – 15:00+ min/km or min/mile
Speed The distance covered per unit of time. Kilometers per Hour (km/h) or Miles per Hour (mph) 3 – 25+ km/h or mph
Race Distance Standardized distances for common running events. Kilometers or Miles 5k, 10k, Half Marathon (21.1k/13.1m), Marathon (42.2k/26.2m)

Practical Examples (Real-World Use Cases)

Example 1: Calculating Pace for a Recent 10k Run

Sarah recently completed a 10k race and wants to know her average pace and speed. She recorded her time as 55 minutes and 30 seconds.

  • Inputs:
  • Distance: 10
  • Distance Unit: Kilometers (km)
  • Time Hours: 0
  • Time Minutes: 55
  • Time Seconds: 30

Calculations:

  • Total Time = (0 * 3600) + (55 * 60) + 30 = 3300 + 30 = 3330 seconds.
  • Total Time = 0 + (55 / 60) + (30 / 3600) = 0.9167 + 0.0083 = 0.925 hours (approx).
  • Pace = 3330 seconds / 10 km = 333 seconds/km.
  • Pace (min/km) = 333 / 60 = 5.55 minutes/km. This is 5 minutes and (0.55 * 60) = 33 seconds per kilometer. So, her pace is 5:33 min/km.
  • Speed = 10 km / 0.925 hours = 10.81 km/h (approx).

Results Interpretation: Sarah's average pace for her 10k was 5 minutes and 33 seconds per kilometer, and her average speed was approximately 10.81 km/h. This information helps her gauge her performance against previous races or training goals. She can use this pace to predict potential finish times for shorter or longer distances.

Example 2: Planning a Half Marathon Pace

David is training for a half marathon (13.1 miles) and wants to know what pace he needs to maintain to finish in under 2 hours. He aims for a 5:40 min/mile pace.

  • Inputs (to verify pace):
  • Distance: 13.1
  • Distance Unit: Miles
  • Target Time: 2 hours 0 minutes 0 seconds (120 minutes)

Calculations (to find required pace):

  • Target Pace = Total Target Time / Distance
  • Target Pace = 120 minutes / 13.1 miles = 9.16 minutes/mile (approx).
  • This converts to 9 minutes and (0.16 * 60) = 9.6 seconds per mile. So, David needs to run approximately 9:10 min/mile to finish in exactly 2 hours.

Results Interpretation: To finish a half marathon in under 2 hours, David needs to maintain an average pace of faster than 9:10 min/mile. If his training pace is consistently around 5:40 min/mile, he's likely capable of a much faster finish time, potentially aiming for closer to 1 hour 15 minutes (which is around 5:40 min/mile). This highlights the importance of using the calculator to set realistic goals based on current fitness or to determine the required effort for a specific target time. The run calculator pace can help him verify his target.

How to Use This Run Calculator Pace

Using the Run Calculator Pace is simple and provides immediate insights into your running performance. Follow these steps:

  1. Enter Distance: Input the total distance you ran or the distance of the race you are planning for. Ensure you use a positive number.
  2. Select Distance Unit: Choose whether your distance is in Kilometers (km) or Miles. This is crucial for accurate pace and speed calculations.
  3. Input Time: Enter the time it took you to complete the distance. Break it down into Hours, Minutes, and Seconds. For precise calculations, enter seconds if applicable. Ensure each time component is a non-negative number.
  4. Click 'Calculate Pace': Once all fields are filled, click the button. The calculator will process your inputs.
  5. Review Results:
    • Primary Result: The main highlighted number shows your average pace per unit distance (e.g., min/km or min/mile).
    • Intermediate Values: You'll also see your average speed (e.g., km/h or mph), and estimated finish times for common race distances (5k, 10k, Half Marathon, Marathon) based on your calculated pace.
    • Table & Chart: These provide a visual and structured breakdown of your pace and speed calculations, including projected finish times.
  6. Use the 'Copy Results' Button: Easily copy all calculated data, including key inputs and outputs, to share or save.
  7. Use the 'Reset' Button: Click this to clear all fields and return them to default values, allowing you to perform new calculations.

Decision-Making Guidance:

  • Training Pacing: Use the calculated pace to understand the intensity of your runs. Are you running your easy runs too fast? Are your tempo runs at the right effort?
  • Race Strategy: Input your target finish time and distance to determine the required pace. Conversely, use your recent race pace to predict potential finish times for upcoming events.
  • Goal Setting: Track your pace improvements over time. Aim to gradually decrease your pace per mile/km for similar distances to see fitness gains.
  • Performance Analysis: Compare your pace across different distances and training phases. Identify strengths and weaknesses in your running profile.

Key Factors That Affect Run Calculator Pace Results

While the Run Calculator Pace provides a numerical output based on your inputs, several real-world factors influence your actual running pace and the interpretation of the results:

  • Terrain: Running uphill significantly slows pace, while downhill running can increase speed. A calculated average pace often smooths out these variations. Most calculators assume relatively flat terrain unless specified.
  • Weather Conditions: Extreme heat, humidity, wind (especially headwinds), or cold can impact physiological effort and thus pace. Running into a strong headwind might require more effort to maintain the same pace as a calm day.
  • Effort Level (Perceived Exertion): The calculator relies on objective time and distance. However, how hard you *feel* you are working (e.g., easy conversational pace vs. hard interval pace) is a crucial indicator of training intensity that isn't directly captured by simple pace calculation.
  • Running Surface: Different surfaces (road, track, trail, treadmill) offer varying levels of resistance and impact, affecting pace. Treadmills, for example, often provide a consistent, slightly easier pace due to the belt's assistance.
  • Fatigue and Recovery: Your current level of fatigue, sleep quality, and nutrition play a significant role. On days of high fatigue, your pace might naturally be slower even if you input the same effort.
  • Fitness Level and Progression: A runner's current cardiovascular fitness and muscular endurance directly determine their potential pace. As fitness improves through consistent training, pace naturally decreases for the same distance. This calculator helps *track* that change.
  • Hydration and Nutrition: Proper fueling and hydration are critical for performance. Dehydration or inadequate energy stores can lead to a slower pace than expected.
  • Altitude: Higher altitudes have less oxygen, which can reduce running performance and slow down pace, especially for those not acclimatized.

Frequently Asked Questions (FAQ)

Q1: What is the difference between pace and speed in running?

Speed is the distance covered over a unit of time (e.g., km/h or mph), indicating how fast you are moving. Pace is the time taken to cover a unit of distance (e.g., min/km or min/mile), indicating the effort required per segment of the run. For runners, pace is often more intuitive for training and race strategy.

Q2: Should I use kilometers or miles for my calculations?

It depends on your preference and where you are located. Most international running communities and elite athletes use kilometers. However, if you are in the US or UK, miles might be more common. The run calculator pace supports both units, ensuring flexibility. Choose the unit that aligns with your training and racing context.

Q3: My pace varies during a run. How does the calculator handle this?

This calculator computes your *average* pace for the entire duration and distance entered. Real runs often have variations due to terrain, effort changes, or aid stations. For detailed analysis of pace variations, consider using a GPS watch that records splits and allows for post-run analysis.

Q4: Can I use this calculator to predict my marathon finish time?

Yes! By entering your time and distance for a shorter race (like a 10k or half marathon), the calculator will estimate your pace. This average pace can then be extrapolated to predict your finish time for a marathon (42.2 km or 26.2 miles). Remember, marathon performance is also heavily influenced by endurance and pacing strategy over the longer distance.

Q5: What is considered a "good" running pace?

A "good" pace is highly relative and depends on factors like the distance, age, gender, and fitness level of the runner. For example, an elite male marathoner might run at a 4:30 min/mile pace, while a beginner might consider a 10:00 min/mile pace excellent progress. Use the calculator to benchmark your own performance and set personal improvement goals.

Q6: How does running on a treadmill compare to outdoor running pace?

Treadmill pace can sometimes feel easier than outdoor pace for the same setting due to the belt assistance and lack of wind resistance. It's often recommended to set a slight incline (e.g., 1%) on a treadmill to better mimic outdoor conditions and achieve a more comparable pace.

Q7: What are the units for the "Speed" result?

The "Speed" result's units will correspond to your selected "Distance Unit". If you choose Kilometers, the speed will be in Kilometers per Hour (km/h). If you choose Miles, the speed will be in Miles per Hour (mph).

Q8: Can I input negative numbers for time or distance?

No, the calculator is designed to accept only non-negative values for distance, hours, minutes, and seconds. Negative inputs are physically impossible and will result in an error message, prompting you to enter valid data. Ensure all values are zero or positive.

Related Tools and Internal Resources

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function formatTime(totalSeconds) { if (isNaN(totalSeconds) || totalSeconds < 0) return "–:–:–"; var hours = Math.floor(totalSeconds / 3600); var minutes = Math.floor((totalSeconds % 3600) / 60); var seconds = Math.floor(totalSeconds % 60); minutes = minutes < 10 ? "0" + minutes : minutes; seconds = seconds 0) { return hours + ":" + minutes + ":" + seconds; } else { return minutes + ":" + seconds; } } function formatPace(totalMinutes) { if (isNaN(totalMinutes) || totalMinutes < 0) return "–:–"; var minutes = Math.floor(totalMinutes); var seconds = Math.floor((totalMinutes – minutes) * 60); seconds = seconds < 10 ? "0" + seconds : seconds; return minutes + ":" + seconds; } function formatSpeed(speed, unit) { if (isNaN(speed) || speed < 0) return "–"; var formattedSpeed = speed.toFixed(2); return formattedSpeed + " " + unit + "/h"; } function validateInput(id, errorId, minValue = null, maxValue = null) { var input = document.getElementById(id); var errorDiv = document.getElementById(errorId); var value = parseFloat(input.value); errorDiv.style.display = 'none'; // Hide previous error if (isNaN(value)) { errorDiv.textContent = "Please enter a valid number."; errorDiv.style.display = 'block'; return false; } if (minValue !== null && value maxValue) { errorDiv.textContent = "Value cannot be greater than " + maxValue + "."; errorDiv.style.display = 'block'; return false; } return true; } function calculatePace() { var distanceInput = document.getElementById("distance"); var distanceUnitSelect = document.getElementById("distanceUnit"); var timeHoursInput = document.getElementById("timeHours"); var timeMinutesInput = document.getElementById("timeMinutes"); var timeSecondsInput = document.getElementById("timeSeconds"); var distanceError = document.getElementById("distanceError"); var timeHoursError = document.getElementById("timeHoursError"); var timeMinutesError = document.getElementById("timeMinutesError"); var timeSecondsError = document.getElementById("timeSecondsError"); // Input validation var isValid = true; if (!validateInput("distance", "distanceError", 0.1)) isValid = false; if (!validateInput("timeHours", "timeHoursError", 0)) isValid = false; if (!validateInput("timeMinutes", "timeMinutesError", 0, 59)) isValid = false; if (!validateInput("timeSeconds", "timeSecondsError", 0, 59)) isValid = false; if (!isValid) { document.getElementById("primaryResult").textContent = "Error"; document.getElementById("pacePerUnit").querySelector("strong").textContent = "–"; document.getElementById("speed").querySelector("strong").textContent = "–"; document.getElementById("estimatedFinishTimes").querySelector("strong").textContent = "–"; updateTable(null, null, null, null, null, null); updateChart([], []); return; } var distance = parseFloat(distanceInput.value); var distanceUnit = distanceUnitSelect.value; var timeHours = parseInt(timeHoursInput.value); var timeMinutes = parseInt(timeMinutesInput.value); var timeSeconds = parseInt(timeSecondsInput.value); var totalSeconds = (timeHours * 3600) + (timeMinutes * 60) + timeSeconds; var totalMinutes = timeHours + (timeMinutes / 60) + (timeSeconds / 3600); var totalHours = timeHours + (timeMinutes / 60) + (timeSeconds / 3600); // For speed calculation var pacePerUnit = "–"; var speed = "–"; var speedUnit = distanceUnit === "km" ? "km" : "miles"; var paceUnitLabel = distanceUnit === "km" ? "km" : "mile"; document.getElementById("paceUnitLabel").textContent = paceUnitLabel; document.getElementById("tablePaceUnit").textContent = "Pace per " + paceUnitLabel; if (totalSeconds > 0 && distance > 0) { var paceSecondsPerUnit = totalSeconds / distance; pacePerUnit = formatPace(paceSecondsPerUnit / 60); // Convert seconds/unit to minutes:seconds/unit var speedValue = distance / totalHours; speed = formatSpeed(speedValue, speedUnit); } document.getElementById("primaryResult").textContent = pacePerUnit; document.getElementById("pacePerUnit").querySelector("strong").textContent = pacePerUnit; document.getElementById("speed").querySelector("strong").textContent = speed; // Estimated Finish Times calculation var estFinishTimes = "–"; var standardDistances = { "5k": 5, "10k": 10, "Half Marathon": 21.195, "Marathon": 42.195 }; var finishTimes = {}; if (distanceUnit === "miles") { standardDistances = { "5k": 3.107, // Approx 5km in miles "10k": 6.214, // Approx 10km in miles "Half Marathon": 13.1, "Marathon": 26.2 }; } var paceForEst = 0; if (pacePerUnit !== "–") { var paceParts = pacePerUnit.split(":"); paceForEst = parseInt(paceParts[0]) + parseInt(paceParts[1]) / 60; // pace in minutes per unit } if (paceForEst > 0 && distanceUnit === "km") { finishTimes["5k"] = formatTime(standardDistances["5k"] * paceForEst * 60); finishTimes["10k"] = formatTime(standardDistances["10k"] * paceForEst * 60); finishTimes["Half Marathon"] = formatTime(standardDistances["Half Marathon"] * paceForEst * 60); finishTimes["Marathon"] = formatTime(standardDistances["Marathon"] * paceForEst * 60); } else if (paceForEst > 0 && distanceUnit === "miles") { finishTimes["5k"] = formatTime(standardDistances["5k"] * paceForEst * 60); finishTimes["10k"] = formatTime(standardDistances["10k"] * paceForEst * 60); finishTimes["Half Marathon"] = formatTime(standardDistances["Half Marathon"] * paceForEst * 60); finishTimes["Marathon"] = formatTime(standardDistances["Marathon"] * paceForEst * 60); } else { finishTimes["5k"] = "–"; finishTimes["10k"] = "–"; finishTimes["Half Marathon"] = "–"; finishTimes["Marathon"] = "–"; } document.getElementById("estimatedFinishTimes").querySelector("strong").textContent = finishTimes["Marathon"]; // Display Marathon time primarily updateTable(pacePerUnit, speed, finishTimes["5k"], finishTimes["10k"], finishTimes["Half Marathon"], finishTimes["Marathon"]); updateChart(standardDistances, finishTimes); } function updateTable(pace, speed, fiveK, tenK, halfMarathon, marathon) { document.getElementById("tablePaceValue").textContent = pace !== null ? pace : "–"; document.getElementById("tableSpeedValue").textContent = speed !== null ? speed : "–"; document.getElementById("table5kTime").textContent = fiveK !== null ? fiveK : "–"; document.getElementById("table10kTime").textContent = tenK !== null ? tenK : "–"; document.getElementById("tableHMTime").textContent = halfMarathon !== null ? halfMarathon : "–"; document.getElementById("tableMarathonTime").textContent = marathon !== null ? marathon : "–"; } function resetCalculator() { document.getElementById("distance").value = "5"; document.getElementById("distanceUnit").value = "km"; document.getElementById("timeHours").value = "0"; document.getElementById("timeMinutes").value = "30"; document.getElementById("timeSeconds").value = "0"; // Clear errors document.getElementById("distanceError").style.display = 'none'; document.getElementById("timeHoursError").style.display = 'none'; document.getElementById("timeMinutesError").style.display = 'none'; document.getElementById("timeSecondsError").style.display = 'none'; calculatePace(); // Recalculate with defaults } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var paceUnitLabel = document.getElementById("paceUnitLabel").textContent; var pacePerUnit = document.getElementById("pacePerUnit").querySelector("strong").textContent; var speed = document.getElementById("speed").querySelector("strong").textContent; var estFinishTimes = document.getElementById("estimatedFinishTimes").querySelector("strong").textContent; var distance = document.getElementById("distance").value; var distanceUnit = document.getElementById("distanceUnit").options[document.getElementById("distanceUnit").selectedIndex].text; var timeHours = document.getElementById("timeHours").value; var timeMinutes = document.getElementById("timeMinutes").value; var timeSeconds = document.getElementById("timeSeconds").value; var tablePace = document.getElementById("tablePaceValue").textContent; var tableSpeed = document.getElementById("tableSpeedValue").textContent; var table5k = document.getElementById("table5kTime").textContent; var table10k = document.getElementById("table10kTime").textContent; var tableHM = document.getElementById("tableHMTime").textContent; var tableMarathon = document.getElementById("tableMarathonTime").textContent; var resultsText = "— Run Pace Calculator Results —\n\n"; resultsText += "Inputs:\n"; resultsText += "- Distance: " + distance + " " + distanceUnit + "\n"; resultsText += "- Time: " + timeHours + "h " + timeMinutes + "m " + timeSeconds + "s\n\n"; resultsText += "Key Outputs:\n"; resultsText += "- Your Pace (" + paceUnitLabel + "): " + primaryResult + "\n"; resultsText += "- Speed: " + speed + "\n"; resultsText += "- Estimated Marathon Finish Time: " + estFinishTimes + "\n\n"; resultsText += "Detailed Breakdown:\n"; resultsText += "- Pace per " + paceUnitLabel + ": " + tablePace + "\n"; resultsText += "- Speed: " + tableSpeed + "\n"; resultsText += "- Estimated 5k Finish Time: " + table5k + "\n"; resultsText += "- Estimated 10k Finish Time: " + table10k + "\n"; resultsText += "- Estimated Half Marathon Finish Time: " + tableHM + "\n"; resultsText += "- Estimated Marathon Finish Time: " + tableMarathon + "\n"; // Use a temporary textarea to copy text var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; textArea.style.left = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied to clipboard!' : 'Failed to copy results.'; // Optionally, display a temporary message to the user console.log(msg); // For example, showing a small temporary notification var notification = document.createElement('div'); notification.textContent = msg; notification.style.cssText = 'position: fixed; bottom: 20px; left: 50%; transform: translateX(-50%); background: #004a99; color: white; padding: 10px 20px; border-radius: 5px; z-index: 1000; font-size: 0.9em;'; document.body.appendChild(notification); setTimeout(function() { document.body.removeChild(notification); }, 3000); } catch (err) { console.error('Fallback: Oops, unable to copy', err); } document.body.removeChild(textArea); } // Charting Logic (Pure JS) var paceChart; // Global variable for the chart instance function updateChart(distances, finishTimes) { var ctx = document.getElementById('paceChart').getContext('2d'); // Destroy previous chart instance if it exists if (paceChart) { paceChart.destroy(); } var labels = []; var paceData = []; // Pace per unit distance in minutes var speedData = []; // Speed in km/h or mph var distanceUnit = document.getElementById("distanceUnit").value; var paceUnitLabel = document.getElementById("paceUnitLabel").textContent; var paceInputParts = document.getElementById("primaryResult").textContent.split(":"); var currentPacePerUnit = 0; if(paceInputParts.length === 2) { currentPacePerUnit = parseInt(paceInputParts[0]) + parseInt(paceInputParts[1]) / 60; // in minutes } var speedInput = document.getElementById("speed").querySelector("strong").textContent; var currentSpeed = 0; if (speedInput !== "–") { var speedParts = speedInput.split(" "); currentSpeed = parseFloat(speedParts[0]); } // Define standard race distances in the selected unit var standardDistancesData = {}; if (distanceUnit === 'km') { standardDistancesData = { '5K': { dist: 5, label: '5K' }, '10K': { dist: 10, label: '10K' }, 'Half Marathon': { dist: 21.195, label: 'Half Marathon' }, 'Marathon': { dist: 42.195, label: 'Marathon' } }; } else { // Miles standardDistancesData = { '5K': { dist: 3.107, label: '5K' }, '10K': { dist: 6.214, label: '10K' }, 'Half Marathon': { dist: 13.1, label: 'Half Marathon' }, 'Marathon': { dist: 26.2, label: 'Marathon' } }; } // Prepare data for the chart var chartDataPoints = []; var chartLabels = []; for (var key in standardDistancesData) { var dist = standardDistancesData[key].dist; var label = standardDistancesData[key].label; var calculatedPaceForDist = "–"; var calculatedSpeedForDist = "–"; if (currentPacePerUnit > 0) { calculatedPaceForDist = formatPace(currentPacePerUnit); // Pace per unit * dist = total time } // For speed, it's trickier to show per distance without a time input for each distance. // We'll primarily focus the chart on pace variations or projected finish times vs distance. // Let's plot distance vs projected finish time and maybe pace per distance unit. // Option 1: Distance vs. Projected Finish Time var projectedFinishTimeSeconds = 0; if (finishTimes[key] && finishTimes[key] !== "–") { var timeParts = finishTimes[key].split(":"); if (timeParts.length === 2) { // MM:SS format projectedFinishTimeSeconds = parseInt(timeParts[0]) * 60 + parseInt(timeParts[1]); } else if (timeParts.length === 3) { // HH:MM:SS format projectedFinishTimeSeconds = parseInt(timeParts[0]) * 3600 + parseInt(timeParts[1]) * 60 + parseInt(timeParts[2]); } } if (dist > 0 && projectedFinishTimeSeconds > 0) { chartLabels.push(label); chartDataPoints.push({ x: dist, // Distance on X-axis y: projectedFinishTimeSeconds // Total time in seconds on Y-axis }); } } // Sort points by distance for better chart rendering chartDataPoints.sort(function(a, b) { return a.x – b.x; }); // Prepare data for the second series if needed – let's show Pace per Unit vs Distance var pacePerUnitData = []; if (currentPacePerUnit > 0) { for (var i = 0; i < chartDataPoints.length; i++) { var dist = chartDataPoints[i].x; var pacePerKmOrMile = currentPacePerUnit; // This is the constant pace per unit derived from input pacePerUnitData.push({ x: dist, y: pacePerKmOrMile }); } } // Use native Canvas API var chartConfig = { type: 'scatter', // Using scatter to plot points based on distance data: { datasets: [{ label: 'Projected Finish Time (seconds)', data: chartDataPoints, backgroundColor: 'rgba(0, 74, 153, 0.6)', borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1, pointRadius: 6, pointHoverRadius: 8, showLine: true // Connect the points to show trend }, { label: 'Pace per ' + paceUnitLabel + ' (minutes)', data: pacePerUnitData, backgroundColor: 'rgba(40, 167, 69, 0.6)', borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1, pointRadius: 6, pointHoverRadius: 8, showLine: true }] }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { type: 'linear', position: 'bottom', title: { display: true, text: 'Distance (' + distanceUnit + ')' }, ticks: { callback: function(value, index, values) { // Find the label corresponding to the distance value for (var k = 0; k 0 && chartDataPoints[0].y > 3600) { // Assume seconds if first point > 1hr var h = Math.floor(value / 3600); var m = Math.floor((value % 3600) / 60); var s = Math.floor(value % 60); if (h > 0) return h + 'h ' + m + 'm'; if (m > 0) return m + 'm ' + s + 's'; return s + 's'; } else { // Assume minutes return value.toFixed(1) + ' min'; } } } } }, plugins: { legend: { display: true, position: 'top', }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } var dataPoint = context.raw; if (context.dataset.label.includes('Finish Time')) { // Format seconds into HH:MM:SS var seconds = dataPoint.y; var h = Math.floor(seconds / 3600); var m = Math.floor((seconds % 3600) / 60); var s = Math.floor(seconds % 60); var formattedTime = (h > 0 ? h + ":" : "") + (m < 10 ? "0" + m : m) + ":" + (s < 10 ? "0" + s : s); label += formattedTime + ' (' + dataPoint.x.toFixed(2) + ' ' + distanceUnit + ')'; } else if (context.dataset.label.includes('Pace')) { label += formatPace(dataPoint.y) + ' per ' + paceUnitLabel + ' (' + dataPoint.x.toFixed(2) + ' ' + distanceUnit + ')'; } else { label += dataPoint.y.toFixed(2); } return label; } } } } } }; // Create the chart paceChart = new Chart(ctx, chartConfig); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Get canvas element and ensure it has an ID for Chart.js var canvas = document.getElementById('paceChart'); if (!canvas.id) { canvas.id = 'paceChart'; // Assign ID if missing } // Initialize with default values calculatePace(); });

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