Scarlet Violet Catch Rate Calculator

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Pokémon Scarlet & Violet Catch Rate Calculator

Calculate the probability of catching a Pokémon based on HP, Status, and Ball type.

Poké Ball (1x) Great Ball (1.5x) Ultra Ball (2x) Net Ball (3x on Bug/Water) Dusk Ball (3.5x at Night/Cave) Quick Ball (4x on Turn 1) Repeat Ball (5x if caught before) Love Ball (8x same species/opp sex) Master Ball (Auto-catch)
None (1x) Sleep / Freeze (2.5x) Paralyze / Burn / Poison (1.5x)
Same or Higher (1x) Significant Level Gap (Penalty)
Calculated Catch Chance:
0%

How the Catch Rate Works in Scarlet & Violet

Capturing Pokémon in the Paldea region follows a complex mathematical formula introduced in modern generations. While factors like the Catching Charm and Critical Catches affect the outcome, the core mechanics rely on the Pokémon's remaining health, its base catch rate, and any status conditions applied.

The Core Catch Formula

The probability calculation (X) is generally determined by the following formula:

X = (((3 * Max HP – 2 * Current HP) * Rate * BallMod) / (3 * Max HP)) * StatusMod

  • Max HP / Current HP: Reducing health is the most effective way to increase catch rates. A Pokémon at 1 HP is significantly easier to catch than one at 50% HP.
  • Base Rate: This is a hidden value assigned to every species. Common Pokémon like Lechonk have a high rate (255), while Legendaries like Koraidon or Miraidon have a very low rate (3).
  • Ball Multiplier: Choosing the right ball is vital. An Ultra Ball is twice as effective as a standard Poké Ball, but a Dusk Ball in a cave provides an even higher 3.5x multiplier.
  • Status Multiplier: Sleep and Freeze are the most potent conditions (2.5x), while Paralysis, Poison, and Burn provide a smaller 1.5x boost.

Practical Examples for Paldean Trainers

Scenario 1: Catching a Level 75 Legendary
If you are facing a Legendary (Base Rate 3) at 1 HP with Sleep status using an Ultra Ball, your catch chance is approximately 9.8%. It will likely take about 10-11 Ultra Balls on average to succeed.

Scenario 2: Using a Quick Ball
Using a Quick Ball on the first turn against a Pokémon with a Base Rate of 45 (like many mid-tier evolutions) gives you roughly a 70% chance to catch it immediately without even damaging it.

Expert Tips for 100% Success

1. False Swipe: Always carry a Pokémon that knows False Swipe. This move ensures the target is left with exactly 1 HP, maximizing the health component of the formula.
2. Spore/Thunder Wave: Breloom is a popular "catcher" Pokémon because it can learn both False Swipe and Spore (100% accuracy Sleep).
3. Level Advantage: In Scarlet & Violet, if your lead Pokémon is a significantly lower level than the wild Pokémon, the catch rate is drastically reduced until you obtain more Gym Badges.

function calculateSVRate() { var baseRate = parseFloat(document.getElementById('pokemonBaseRate').value); var ballMod = parseFloat(document.getElementById('ballMultiplier').value); var maxHP = parseFloat(document.getElementById('maxHP').value); var currHP = parseFloat(document.getElementById('currHP').value); var statusMod = parseFloat(document.getElementById('statusCondition').value); var levelMod = parseFloat(document.getElementById('trainerLevel').value); if (isNaN(baseRate) || isNaN(maxHP) || isNaN(currHP) || maxHP maxHP) { currHP = maxHP; } // Master Ball edge case if (ballMod >= 255) { displayResult(100); return; } // Core Formula: X = [ ((3 * MaxHP – 2 * CurrHP) * BaseRate * BallMod) / (3 * MaxHP) ] * StatusMod var x = (((3 * maxHP – 2 * currHP) * baseRate * ballMod) / (3 * maxHP)) * statusMod; // Apply level penalty if applicable x = x * levelMod; // Catch probability logic var catchProbability; if (x >= 255) { catchProbability = 100; } else { // Shake probability P = (X/255)^0.25 // The actual probability of success is P^4, which simplifies back to X/255 // but the game does 4 shake checks. catchProbability = (x / 255) * 100; } if (catchProbability 100) catchProbability = 100; displayResult(catchProbability); } function displayResult(percent) { var resultBox = document.getElementById('svResult'); var chanceEl = document.getElementById('catchChance'); var estimateEl = document.getElementById('ballEstimate'); resultBox.style.display = 'block'; chanceEl.innerText = percent.toFixed(2) + "%"; if (percent >= 100) { estimateEl.innerText = "Guaranteed catch! (1 ball)"; } else if (percent <= 0) { estimateEl.innerText = "Impossible to catch with these parameters."; } else { var avgBalls = Math.ceil(100 / percent); estimateEl.innerText = "Estimated average: " + avgBalls + " ball(s) required."; } resultBox.scrollIntoView({ behavior: 'smooth', block: 'nearest' }); }

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