Scientific Calculator vs Graphing

Reviewed by Dr. Elias Thorn, Data Scientist.

This calculator utilizes empirical data models derived from community testing of the Elden Ring multiplayer system.

The Elden Ring Matchmaking Calculator helps you determine the lowest and highest level players and weapon upgrade levels you can connect with for both co-op/duels and invasions. This is crucial for “twinking” builds and maintaining an active multiplayer pool.

Elden Ring Matchmaking Calculator

Results will appear here upon calculation.

Detailed Calculation Steps:

Elden Ring Matchmaking Formula

Co-op/Duel (Gold/Red Sign):

Min Guest Level (L’): $$L’_{min} = \lfloor L \times 0.9 \rfloor – 1$$

Max Guest Level (L’): $$L’_{max} = \lfloor L \times 1.1 \rfloor + 1$$

Invasion (Bloody Finger):

Min Invader Level (L’): $$L’_{min} = \lfloor L \times 0.1 \rfloor$$ levels below L

Max Invader Level (L’): $$L’_{max} = \lfloor L \times 0.1 \rfloor + 10$$ levels above L

Weapon Level Range: $$\pm 2 \text{ (Regular)}, \pm 1 \text{ (Somber)}$$ (Relative to Host’s Max Upgrade)

Formula Source: Fextralife Wiki, Reddit Community Research

Variables

  • Host Level (L): Your character’s current level. The primary factor for all matchmaking.
  • Host Max Regular Weapon Upgrade Level (+W): The highest level regular (+25 max) weapon you have ever acquired or upgraded. Determines the weapon matchmaking tier.
  • Host Max Somber Weapon Upgrade Level (S+W): The highest level somber (+10 max) weapon you have ever acquired or upgraded. This is factored differently but limits the weapon matchmaking pool.

Related Calculators

What is Elden Ring Matchmaking?

Elden Ring matchmaking is the system that determines which players you can connect with for cooperative play (co-op) or player-versus-player (PvP) invasions. Unlike password-protected sessions, which bypass all restrictions, random matchmaking requires two key factors to align: Character Level and Max Weapon Upgrade Level.

The system is designed to prevent “griefing” by high-level players using low-level characters (twinking), though savvy players still optimize builds to meet the lower end of the matchmaking range. Understanding your limits is crucial for maintaining a competitive edge and ensuring a steady stream of multiplayer interactions in your chosen areas.

How to Calculate Elden Ring Matchmaking (Example)

Let’s use a Host Level of 100, Max Regular Weapon +20, and Max Somber Weapon +8.

  1. Calculate Co-op Level Range: The host’s level (100) is multiplied by 0.9 (90) and 1.1 (110). After applying constants, the co-op range is roughly Level 89 to Level 111.
  2. Calculate Invasion Level Range: The invasion range is broader. Based on community standards, a Level 100 host can invade up to Level 130 and be invaded by players down to Level 80.
  3. Determine Weapon Level Range: The maximum regular weapon upgrade is +20. The acceptable range for partners is +18 to +22. The maximum somber weapon upgrade is +8. The acceptable range for partners is +7 to +9. The system only uses the *highest* tier reached (e.g., if a +25 regular weapon exists, +20 is ignored).

Frequently Asked Questions (FAQ)

1. Does the Rune Level or Max Weapon Upgrade matter more?

Both factors are equally important. If either your Rune Level or your Max Weapon Upgrade Level (Regular or Somber) falls outside the host’s range, you cannot matchmake with them randomly.

2. What is the maximum level difference for co-op?

For standard co-op using a Gold Sign, the maximum difference is approximately 10% of the host’s level, plus a few constant levels. For example, a Level 150 host can connect with players from roughly Level 134 to Level 166.

3. Does upgrading a weapon you don’t use affect matchmaking?

Yes. Matchmaking is permanently tied to the highest level weapon you have ever upgraded, even if you sell it or store it. This includes dropped weapons from other players.

4. How do passwords affect matchmaking?

Using a Multiplayer Password completely bypasses all Rune Level and Weapon Upgrade restrictions. Players outside the standard range will be “scaled down” (or up) to the host’s level for a balanced experience, though the scaling is imperfect.

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