Space Engineers Weight Calculator

Space Engineers Weight Calculator: Optimize Your Builds body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: #f8f9fa; color: #333; line-height: 1.6; margin: 0; padding: 0; } .container { max-width: 960px; margin: 20px auto; padding: 20px; background-color: #ffffff; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } h1, h2, h3 { color: #004a99; } .loan-calc-container { background-color: #eef3f7; padding: 25px; border-radius: 8px; margin-bottom: 30px; border: 1px solid #d0dce7; } .input-group { margin-bottom: 20px; padding: 15px; background-color: #ffffff; border-radius: 6px; border: 1px solid #e0e0e0; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: #004a99; } .input-group input[type="number"], .input-group select { width: calc(100% – 18px); padding: 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 1rem; } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; display: block; } .error-message { color: #dc3545; font-size: 0.85em; margin-top: 5px; display: none; /* Hidden by default */ } .error-message.visible { display: block; } .button-group { display: flex; justify-content: space-between; margin-top: 20px; gap: 10px; } .button-group button { padding: 10px 15px; border: none; border-radius: 5px; cursor: pointer; font-size: 1rem; transition: background-color 0.3s ease; } .btn-primary { background-color: #004a99; color: white; } .btn-primary:hover { background-color: #003b7a; } .btn-secondary { background-color: #6c757d; color: white; } .btn-secondary:hover { background-color: #5a6268; } .btn-reset { background-color: #ffc107; color: #333; } .btn-reset:hover { background-color: #e0a800; } .results-container { background-color: #d4edda; color: #155724; padding: 20px; border-radius: 8px; margin-top: 30px; border: 1px solid #c3e6cb; text-align: center; } .results-container h3 { margin-top: 0; color: #155724; } #primary-result { font-size: 2.5em; font-weight: bold; color: #28a745; display: block; margin-bottom: 10px; } .intermediate-results div { margin-bottom: 8px; font-size: 1.1em; } .formula-explanation { font-size: 0.9em; color: #555; margin-top: 15px; padding-top: 10px; border-top: 1px dashed #ccc; } .chart-container { margin-top: 30px; padding: 20px; background-color: #fff; border-radius: 8px; border: 1px solid #e0e0e0; } canvas { max-width: 100%; height: auto; } table { width: 100%; border-collapse: collapse; margin-top: 20px; } th, td { border: 1px solid #ddd; padding: 10px; text-align: left; } th { background-color: #004a99; color: white; } tr:nth-child(even) { background-color: #f2f2f2; } .article-content { margin-top: 40px; background-color: #fff; padding: 30px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.1); } .article-content h2, .article-content h3 { margin-top: 30px; margin-bottom: 15px; border-bottom: 2px solid #004a99; padding-bottom: 5px; } .article-content p { margin-bottom: 15px; } .article-content ul, .article-content ol { margin-left: 20px; margin-bottom: 15px; } .article-content li { margin-bottom: 8px; } .faq-list { list-style: none; padding: 0; } .faq-item { margin-bottom: 20px; padding: 15px; background-color: #f9f9f9; border-left: 4px solid #004a99; border-radius: 4px; } .faq-item strong { display: block; margin-bottom: 5px; color: #004a99; } .internal-links ul { list-style: none; padding: 0; } .internal-links li { margin-bottom: 10px; } .internal-links a { color: #004a99; text-decoration: none; font-weight: bold; } .internal-links a:hover { text-decoration: underline; } #chart { margin-top: 20px; } .chart-caption { font-size: 0.9em; color: #666; text-align: center; margin-top: 10px; } .input-error { border-color: #dc3545 !important; }

Space Engineers Weight Calculator

Optimize your designs by accurately calculating the mass of your Space Engineers grids.

Grid Component Mass Calculator

Enter the dimension of your grid in meters along the X-axis. Minimum 0.5m.
Enter the dimension of your grid in meters along the Y-axis. Minimum 0.5m.
Enter the dimension of your grid in meters along the Z-axis. Minimum 0.5m.
Enter the total number of blocks in your grid.
Estimate the average mass of a single block in kilograms.
Material density (e.g., Iron/Steel is approx. 7850 kg/m³).

Estimated Total Mass

0 kg
Formula Used:

Total Mass = (Grid Volume * Component Density) + (Number of Blocks * Average Block Mass)

Where Grid Volume = Grid Size X * Grid Size Y * Grid Size Z

Mass Distribution

Comparison of calculated material mass vs. block-based mass.

Component Mass Breakdown (Assumptions)

Assumption Value Unit
Grid Size X m
Grid Size Y m
Grid Size Z m
Number of Blocks Units
Average Block Mass kg
Component Density kg/m³

What is the Space Engineers Weight Calculator?

The Space Engineers Weight Calculator is a specialized tool designed to help players of the popular sandbox game, Space Engineers, estimate the total mass of their in-game creations. In Space Engineers, mass is a critical factor affecting a ship or station's inertia, acceleration, and overall performance. Understanding and managing mass is crucial for designing functional and efficient vehicles and structures. This calculator takes into account various aspects of a grid's construction, including its dimensions, the number and type of blocks used, and the material properties of those blocks, to provide a comprehensive mass estimate.

Who should use it:

  • Builders aiming to optimize ship performance (speed, maneuverability).
  • Players designing large or complex structures where mass management is key.
  • Engineers looking to balance structural integrity with weight constraints.
  • Anyone trying to understand why their creations behave a certain way in-game due to mass properties.

Common misconceptions:

  • Misconception: Mass is only determined by the number of blocks.
    Reality: While block count is a factor, block size, grid volume, and the specific materials used significantly influence total mass.
  • Misconception: All blocks of the same type weigh the same.
    Reality: The game's physics engine differentiates mass based on implied material density and component makeup. Our calculator uses an average to simplify but acknowledges this variance.
  • Misconception: Mass has no impact on smaller grids.
    Reality: Even small grids require sufficient thruster power to overcome their mass and inertia.

Space Engineers Weight Calculator Formula and Mathematical Explanation

The Space Engineers Weight Calculator employs a multi-faceted approach to estimate the total mass of a grid. It combines two primary methods of mass calculation to provide a more robust approximation:

  1. Material-Based Mass: This calculation estimates the mass based on the physical volume of the grid and the assumed density of its primary construction material.
  2. Block-Based Mass: This calculation estimates the mass based on the number of blocks and an average mass attributed to each block.

The final estimated total mass is a combination, or sometimes an average, of these two approaches, weighted by practical in-game observations. The core idea is that a grid's mass is derived from the volume of materials it occupies and the sum of the masses of its constituent blocks.

Detailed Formula Derivation:

  1. Calculate Grid Volume: The total volume occupied by the grid is determined by multiplying its dimensions along the X, Y, and Z axes.
    Formula: Grid Volume = Grid Size X × Grid Size Y × Grid Size Z
  2. Calculate Material-Based Mass: This estimates the mass if the entire grid volume were filled with a single material of a specified density.
    Formula: Material Mass = Grid Volume × Component Density
  3. Calculate Block-Based Mass: This estimates the mass based on the total number of blocks and an average mass per block. This is a simplified approximation as block masses vary.
    Formula: Block Sum Mass = Number of Blocks × Average Block Mass
  4. Total Estimated Mass: The calculator primarily uses a blend, but for simplicity and common use cases, often emphasizes the material-based mass as it better reflects larger, solid structures. For a more direct estimate, one might average or consider the material-based mass as dominant for hull/structure and block-based mass for functional components. For this calculator, we present both, with the primary result leaning towards a physically derived mass and the block sum as an intermediate value for comparison.
    Primary Result (Material-Derived Focus): Estimated Total Mass = Grid Volume × Component Density
    Intermediate Value (Block Sum Focus): Block Component Mass = Number of Blocks × Average Block Mass

Variables Table:

Variable Meaning Unit Typical Range
Grid Size X, Y, Z Dimensions of the grid bounding box meters (m) 0.5m to 1000m+
Number of Blocks Total count of functional and structural blocks Units 1 to 100,000+
Average Block Mass Estimated average mass of a single block, considering typical components (armor, internals) kilograms (kg) 50 kg to 5000 kg (highly variable)
Component Density Density of the primary material used (e.g., steel, titanium) kilograms per cubic meter (kg/m³) 1500 kg/m³ (Light Armor) to 7850 kg/m³ (Steel)
Grid Volume The total space occupied by the grid's dimensions cubic meters (m³) 0.125 m³ upwards
Material Mass Mass calculated based on volume and material density kilograms (kg) Calculated
Block Sum Mass Mass calculated based on block count and average block mass kilograms (kg) Calculated
Estimated Total Mass The final calculated mass of the grid kilograms (kg) Calculated

Practical Examples (Real-World Use Cases)

Example 1: Small Exploration Rover

Let's consider a compact exploration rover designed for planetary surfaces.

  • Grid Size X: 5m
  • Grid Size Y: 3m
  • Grid Size Z: 2m
  • Number of Blocks: 45 (including cockpit, wheels, batteries, lights, small cargo)
  • Average Block Mass: 250 kg (assuming a mix of light armor, functional blocks)
  • Component Density: 7850 kg/m³ (assuming steel/iron structure)

Calculation:

  • Grid Volume = 5m * 3m * 2m = 30 m³
  • Material Mass = 30 m³ * 7850 kg/m³ = 235,500 kg
  • Block Sum Mass = 45 blocks * 250 kg/block = 11,250 kg

Results Interpretation: The high value for 'Material Mass' (235,500 kg) suggests that if the rover's frame were solid steel, it would be incredibly heavy. The 'Block Sum Mass' (11,250 kg) is more indicative of a functional, block-built vehicle. For practical purposes in Space Engineers, the effective mass often falls closer to the block sum, but the material mass gives an upper bound and helps understand structural density. A rover of this size likely needs powerful engines and batteries to move effectively, especially if it has significant internal structure or plating beyond light armor.

Example 2: Large Industrial Mining Ship

Now, let's analyze a large-scale mining vessel designed for asteroid belts.

  • Grid Size X: 50m
  • Grid Size Y: 25m
  • Grid Size Z: 15m
  • Number of Blocks: 1200 (including mining drills, cargo containers, refineries, assemblers, thrusters, heavy armor)
  • Average Block Mass: 1500 kg (due to heavy armor, large functional blocks)
  • Component Density: 7850 kg/m³ (primary construction)

Calculation:

  • Grid Volume = 50m * 25m * 15m = 18,750 m³
  • Material Mass = 18,750 m³ * 7850 kg/m³ = 147,187,500 kg
  • Block Sum Mass = 1200 blocks * 1500 kg/block = 1,800,000 kg

Results Interpretation: This example highlights a significant discrepancy. The 'Material Mass' (over 147 million kg) shows the colossal weight if the ship were a solid block of steel. The 'Block Sum Mass' (1.8 million kg) is a much more realistic estimate for a functional ship of this size, indicating that the interior is largely hollow or filled with functional blocks rather than solid material. This ship will require massive thruster systems and substantial power generation to operate. Understanding this difference is key to designing such a vessel; you need enough thruster force to move 1.8 million kg, not 147 million kg, but the sheer volume might necessitate more structural support and heat management.

How to Use This Space Engineers Weight Calculator

Using the Space Engineers Weight Calculator is straightforward and designed to provide quick, actionable insights into your grid's mass properties.

  1. Input Grid Dimensions: Enter the length, width, and height of your grid's bounding box in meters into the "Grid Size (X axis)", "Grid Size (Y axis)", and "Grid Size (Z axis)" fields. These values define the overall space your grid occupies. Minimum values are set to 0.5m.
  2. Input Block Information: Enter the total "Number of Blocks" on your grid. Then, provide an "Average Block Mass" in kilograms. This can be an educated guess based on the types of blocks used (e.g., light armor blocks are lighter than heavy armor, functional blocks like refineries are heavier). Finally, input the "Component Density" (kg/m³) of the primary material your grid is constructed from. Steel (7850 kg/m³) is a common default.
  3. Calculate Mass: Click the "Calculate Mass" button. The calculator will process your inputs.
  4. Interpret Results:

    The results section will display:

    • Primary Highlighted Result: The "Estimated Total Mass" (kg), primarily based on the material volume and density, representing the solid mass equivalent.
    • Key Intermediate Values:
      • Material Mass: The mass if the entire grid volume were filled with the specified density.
      • Block Sum Mass: The mass based on the count and average mass of blocks.
      • Grid Volume: The total volume your grid occupies (m³).
    • Assumptions Table: A clear summary of the inputs you provided.
    • Chart: A visual comparison of the Material Mass vs. Block Sum Mass.

    The calculator also provides a brief explanation of the formulas used.

  5. Refine and Optimize: Use the results to make informed decisions. If your primary result is too high for your thrusters, consider using lighter materials, optimizing your grid's shape to reduce unnecessary volume, or adding more thruster components. If the block sum mass is surprisingly high, review the types of blocks used and their quantities.
  6. Reset and Copy: Use the "Reset" button to return to default values for a fresh calculation. The "Copy Results" button allows you to easily transfer the calculated values and assumptions to your notes or design documents.

Key Factors That Affect Space Engineers Weight Results

Several factors significantly influence the accuracy and outcome of the Space Engineers Weight Calculator, mirroring real-world engineering and in-game physics:

  1. Grid Dimensions (Volume): The larger the X, Y, and Z dimensions, the greater the potential volume and thus, the higher the potential mass, especially when considering material density. This is a foundational factor in the material-based calculation.
  2. Block Count and Type: The sheer number of blocks directly impacts the block-based mass calculation. More importantly, the *types* of blocks are critical. Heavy Armor blocks are significantly denser and heavier than Light Armor blocks. Functional blocks (Refineries, Assemblers, Power Systems) also contribute substantial mass. The 'Average Block Mass' input attempts to generalize this.
  3. Material Density: This is a crucial input for the material-based calculation. Using a density value closer to the actual material of your grid (e.g., steel for iron blocks, titanium for specific mods) yields a more accurate volume-based mass estimate. Light armor blocks have a lower effective density than heavy armor.
  4. Grid Infill/Hollowness: The calculator's material-based mass assumes a solid grid volume. In reality, most grids are hollow or filled with functional blocks, not solid material. This is why the block sum mass is also calculated and often provides a more practical "effective" mass for propulsion calculations. A high discrepancy between material mass and block sum mass indicates a hollow or block-filled interior.
  5. Component Placement and Redundancy: While not directly a mass input, how components are arranged affects the overall grid structure and potentially the bounding box dimensions. Redundant systems (e.g., multiple reactors, numerous batteries) add considerable weight. Poor placement can also lead to larger grid dimensions than necessary for the functional blocks contained within.
  6. Game Updates and Mods: Space Engineers is regularly updated, and block properties, including mass, can change. Furthermore, many popular mods introduce new blocks with unique mass values. The calculator relies on standard estimations; for modded gameplay, players may need to adjust the 'Average Block Mass' or 'Component Density' based on mod documentation or experimentation. Consider exploring [this guide on block mass values](http://example.com/se-block-mass-guide) for more detailed information.

Frequently Asked Questions (FAQ)

  • Q: Why are there two main mass calculations (Material vs. Block Sum)?

    A: The Material Mass estimates the weight if your grid were a solid block of its primary material, useful for understanding structural density. The Block Sum Mass estimates based on individual blocks, often more representative of a functional grid's operational weight. The discrepancy highlights how hollow or filled your grid is.

  • Q: How do I determine the 'Average Block Mass'?

    A: It's an educated guess. Divide the approximate total mass of your functional blocks (cockpit, gyros, refineries, assemblers, reactors, batteries, etc.) by the number of blocks. If your grid is mostly armor, estimate based on light vs. heavy armor block weights. For simple grids, try values between 100-500 kg; for complex ships, 500-2000 kg or more might be appropriate.

  • Q: What is the best 'Component Density' to use?

    A: For standard builds using iron/steel blocks, 7850 kg/m³ (density of steel) is a good approximation. For lighter structures like those using mostly light armor or specific light alloys (if available via mods), a lower value might be considered, but 7850 kg/m³ is a robust default.

  • Q: Does this calculator account for cargo weight?

    A: No, this calculator estimates the mass of the grid structure and functional blocks. The mass of cargo stored within is variable and not included. For maximum takeoff weight, you must add your anticipated cargo mass to the calculated grid mass.

  • Q: How does mass affect my ship's performance in Space Engineers?

    A: Mass directly influences inertia. Higher mass means slower acceleration/deceleration and requires more powerful thrusters to maneuver. It also increases the force needed to change direction, impacting turning speed.

  • Q: Can I use this for subgrids?

    A: Yes, you can calculate the mass of a subgrid by treating it as a separate grid. Ensure you accurately measure its dimensions and count its blocks. Remember that subgrids can sometimes have unexpected mass due to physics quirks or component interactions.

  • Q: What are the limitations of this calculator?

    A: This calculator provides an estimation. It simplifies complex block compositions into averages and densities. Actual in-game mass can vary slightly due to specific block variations, damage, or effects of certain game mechanics. It doesn't account for stored hydrogen, uranium, or ammunition weight.

  • Q: How can I reduce the mass of my grid?

    A: Use light armor instead of heavy armor where possible, optimize your grid's shape to minimize unnecessary volume (especially for the material-based calculation), remove redundant blocks, and ensure your functional blocks are efficient. For lighter functional blocks, consider using [lighter power generation options](http://example.com/se-power-options).

Related Tools and Internal Resources

© 2023 Your Site Name. All rights reserved.

var chartInstance = null; function getInputValue(id) { var input = document.getElementById(id); return parseFloat(input.value); } function setHelperText(id, text) { var element = document.getElementById(id); if (element) { element.textContent = text; } } function setError(inputId, errorId, message, isValid) { var inputElement = document.getElementById(inputId); var errorElement = document.getElementById(errorId); if (inputElement && errorElement) { if (isValid) { inputElement.classList.remove('input-error'); errorElement.classList.remove('visible'); errorElement.textContent = "; } else { inputElement.classList.add('input-error'); errorElement.classList.add('visible'); errorElement.textContent = message; } return isValid; } return false; } function validateInputs() { var valid = true; var gridSizeX = getInputValue('gridSizeX'); var gridSizeY = getInputValue('gridSizeY'); var gridSizeZ = getInputValue('gridSizeZ'); var blockCount = getInputValue('blockCount'); var averageBlockMass = getInputValue('averageBlockMass'); var componentDensity = getInputValue('componentDensity'); valid &= setError('gridSizeX', 'gridSizeXError', 'Grid size must be at least 0.5m.', gridSizeX >= 0.5); valid &= setError('gridSizeY', 'gridSizeYError', 'Grid size must be at least 0.5m.', gridSizeY >= 0.5); valid &= setError('gridSizeZ', 'gridSizeZError', 'Grid size must be at least 0.5m.', gridSizeZ >= 0.5); valid &= setError('blockCount', 'blockCountError', 'Block count cannot be negative.', blockCount >= 0); valid &= setError('averageBlockMass', 'averageBlockMassError', 'Average block mass cannot be negative.', averageBlockMass >= 0); valid &= setError('componentDensity', 'componentDensityError', 'Component density cannot be negative.', componentDensity >= 0); return valid; } function calculateWeight() { if (!validateInputs()) { return; } var gridSizeX = getInputValue('gridSizeX'); var gridSizeY = getInputValue('gridSizeY'); var gridSizeZ = getInputValue('gridSizeZ'); var blockCount = getInputValue('blockCount'); var averageBlockMass = getInputValue('averageBlockMass'); var componentDensity = getInputValue('componentDensity'); var gridVolume = gridSizeX * gridSizeY * gridSizeZ; var materialMass = gridVolume * componentDensity; var blockSumMass = blockCount * averageBlockMass; // For Space Engineers, the 'effective' mass is often closer to the block sum, // but the material mass gives a structural density context. // Let's present both and use a weighted approach or block sum as primary. // A common approach is to use block sum for thrust calculations, // but material mass for structural integrity/overall scale. // For this calculator, let's make the primary result the block sum mass // as it's more directly tied to operational characteristics. var primaryResultMass = blockSumMass; var primaryResultLabel = "Effective Grid Mass (Block Sum)"; // If block count is very low and volume is large, material mass might be more relevant to structure // but for most practical ships, block sum is the target for thruster calculations. // We'll keep primaryResultMass as blockSumMass for direct gameplay relevance. document.getElementById('primary-result').textContent = primaryResultMass.toLocaleString('en-US', { maximumFractionDigits: 0 }) + ' kg'; document.getElementById('result-title').textContent = primaryResultLabel; document.getElementById('intermediate-blockMass').textContent = 'Block Sum Mass: ' + blockSumMass.toLocaleString('en-US', { maximumFractionDigits: 0 }) + ' kg'; document.getElementById('intermediate-volume').textContent = 'Grid Volume: ' + gridVolume.toLocaleString('en-US', { maximumFractionDigits: 2 }) + ' m³'; document.getElementById('intermediate-materialMass').textContent = 'Material Mass (Solid): ' + materialMass.toLocaleString('en-US', { maximumFractionDigits: 0 }) + ' kg'; // Update Assumption Table document.getElementById('assumpGridX').textContent = gridSizeX; document.getElementById('assumpGridY').textContent = gridSizeY; document.getElementById('assumpGridZ').textContent = gridSizeZ; document.getElementById('assumpBlockCount').textContent = blockCount; document.getElementById('assumpAvgBlockMass').textContent = averageBlockMass.toLocaleString('en-US', { maximumFractionDigits: 0 }); document.getElementById('assumpDensity').textContent = componentDensity.toLocaleString('en-US', { maximumFractionDigits: 0 }); updateChart(materialMass, blockSumMass); } function resetCalculator() { document.getElementById('gridSizeX').value = 1; document.getElementById('gridSizeY').value = 1; document.getElementById('gridSizeZ').value = 1; document.getElementById('blockCount').value = 1; document.getElementById('averageBlockMass').value = 100; document.getElementById('componentDensity').value = 7850; // Clear errors document.getElementById('gridSizeXError').textContent = "; document.getElementById('gridSizeX').classList.remove('input-error'); document.getElementById('gridSizeYError').textContent = "; document.getElementById('gridSizeY').classList.remove('input-error'); document.getElementById('gridSizeZError').textContent = "; document.getElementById('gridSizeZ').classList.remove('input-error'); document.getElementById('blockCountError').textContent = "; document.getElementById('blockCount').classList.remove('input-error'); document.getElementById('averageBlockMassError').textContent = "; document.getElementById('averageBlockMass').classList.remove('input-error'); document.getElementById('componentDensityError').textContent = "; document.getElementById('componentDensity').classList.remove('input-error'); calculateWeight(); // Recalculate with default values } function copyResults() { var primaryResult = document.getElementById('primary-result').textContent; var intermediateBlockMass = document.getElementById('intermediate-blockMass').textContent; var intermediateVolume = document.getElementById('intermediate-volume').textContent; var intermediateMaterialMass = document.getElementById('intermediate-materialMass').textContent; var assumptions = "Key Assumptions:\n"; assumptions += "Grid Size X: " + document.getElementById('assumpGridX').textContent + " m\n"; assumptions += "Grid Size Y: " + document.getElementById('assumpGridY').textContent + " m\n"; assumptions += "Grid Size Z: " + document.getElementById('assumpGridZ').textContent + " m\n"; assumptions += "Number of Blocks: " + document.getElementById('assumpBlockCount').textContent + " units\n"; assumptions += "Average Block Mass: " + document.getElementById('assumpAvgBlockMass').textContent + " kg\n"; assumptions += "Component Density: " + document.getElementById('assumpDensity').textContent + " kg/m³\n"; var textToCopy = "Space Engineers Weight Calculator Results:\n\n"; textToCopy += document.getElementById('result-title').textContent + ": " + primaryResult + "\n"; textToCopy += intermediateBlockMass + "\n"; textToCopy += intermediateVolume + "\n"; textToCopy += intermediateMaterialMass + "\n\n"; textToCopy += assumptions; // Use a temporary textarea to copy text to clipboard var textArea = document.createElement("textarea"); textArea.value = textToCopy; textArea.style.position = "fixed"; // Avoid scrolling to bottom textArea.style.left = "-9999px"; textArea.style.top = "-9999px"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Copied!' : 'Failed to copy!'; console.log('Copy command was ' + msg); // Optionally show a temporary confirmation message var oldDisplay = document.querySelector('.results-container').style.display; document.querySelector('.results-container').style.display = 'block'; // Ensure it's visible var tempMessage = document.createElement('div'); tempMessage.textContent = msg; tempMessage.style.cssText = 'position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background-color: #004a99; color: white; padding: 15px; border-radius: 5px; z-index: 1000; font-size: 1.2em;'; document.body.appendChild(tempMessage); setTimeout(function() { document.body.removeChild(tempMessage); document.querySelector('.results-container').style.display = oldDisplay; // Restore original display }, 1500); } catch (err) { console.error('Unable to copy text.', err); } document.body.removeChild(textArea); } function updateChart(materialMass, blockSumMass) { var ctx = document.getElementById('massChart').getContext('2d'); // Destroy previous chart instance if it exists if (chartInstance) { chartInstance.destroy(); } chartInstance = new Chart(ctx, { type: 'bar', data: { labels: ['Mass Calculations'], datasets: [{ label: 'Material Mass (Solid)', data: [materialMass], backgroundColor: 'rgba(0, 74, 153, 0.7)', // Primary blue borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Effective Grid Mass (Block Sum)', data: [blockSumMass], backgroundColor: 'rgba(40, 167, 69, 0.7)', // Success green borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, ticks: { callback: function(value, index, values) { // Format large numbers with commas if (Math.floor(value) === value) { return value.toLocaleString('en-US'); } return value; } } } }, plugins: { legend: { display: true, position: 'top' }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toLocaleString('en-US') + ' kg'; } return label; } } } } } }); } // Initial calculation on page load window.onload = function() { // Load Chart.js library dynamically var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js@3.9.1/dist/chart.min.js'; script.onload = function() { console.log('Chart.js loaded'); // Now that Chart.js is loaded, initialize the chart resetCalculator(); // This will also call calculateWeight and updateChart }; document.head.appendChild(script); };

Leave a Comment