Speed Calculator Pokemon

Expert Reviewer: David Chen, Master Trainer and VGC Analyst.

The **Pokemon Speed Calculator** is an essential tool for competitive players. It determines a Pokémon’s final Speed Stat (S) based on its Level, Base Speed, IVs, EVs, and Nature, allowing for precise speed tier planning against popular opponents.

Speed Calculator Pokemon

Final Speed Stat

Detailed Steps

Press Calculate to see the detailed calculation steps.

Speed Calculator Pokemon Formula:

Simplified Speed Stat (S) Formula:

$$ \text{S} = \lfloor \left( \lfloor\frac{(2 \times \text{BS} + \text{IV} + \lfloor\frac{\text{EV}}{4}\rfloor) \times \text{L}}{100}\rfloor + 5 \right) \times \text{NM} \rfloor $$

Where:

  • S: Final Speed Stat
  • BS: Base Speed
  • IV: Individual Values (0-31)
  • EV: Effort Values (0-252)
  • L: Level (1-100)
  • NM: Nature Modifier (0.9, 1.0, or 1.1)

Formula Sources: Bulbapedia – Stats Formula, Serebii – Game Mechanics

Variables Explained:

Understanding the inputs is crucial for optimizing your Pokémon’s Speed stat:

  • Level (L): Determines the overall scale of the stat. Most competitive formats use Level 50 or Level 100.
  • Base Speed (BS): The inherent Speed value of the Pokémon species. Higher Base Speed usually means higher potential final Speed.
  • Individual Values (IV): A randomly generated value (0-31) affecting the stat. A 31 IV is standard for max speed.
  • Effort Values (EV): Training points earned (max 252 per stat, 508 total). Maximizing Speed EVs (252) is common for fast Pokémon.
  • Nature Modifier (NM): A multiplier (0.9, 1.0, or 1.1) based on the Pokémon’s Nature. Natures like Timid or Jolly provide a 1.1x boost to Speed.

Related Calculators:

What is Speed Calculator Pokemon?

The Pokémon Speed Calculator is an indispensable online utility that translates the complex in-game stat formula into a single, actionable number: your Pokémon’s final Speed Stat. This value dictates a Pokémon’s turn order in battle relative to its opponent. Knowing the exact speed stat is paramount for “speed tiering”—the process of ensuring your Pokémon is either fast enough to outspeed crucial threats or slow enough to move last for ability synergy (e.g., Trick Room).

Unlike other stats, Speed is often an “all-or-nothing” metric. Being one point faster than an opponent grants you the advantage of moving first. This calculator allows competitive players to theorycraft different EV spreads and Nature combinations to hit specific speed benchmarks, maximizing their team’s strategic potential before entering a match.

How to Calculate Speed Stat (Example):

Let’s calculate the Speed Stat for a Level 100 Garchomp (Base Speed 102) with 252 EVs, 31 IVs, and a Jolly Nature (1.1x):

  1. Calculate the Sub-Stat Value (Before Nature): $$\text{Pre-Stat} = \lfloor\frac{(2 \times \text{BS} + \text{IV} + \lfloor\frac{\text{EV}}{4}\rfloor) \times \text{L}}{100}\rfloor + 5$$ $$\text{Pre-Stat} = \lfloor\frac{(2 \times 102 + 31 + \lfloor\frac{252}{4}\rfloor) \times 100}{100}\rfloor + 5$$ $$\text{Pre-Stat} = \lfloor\frac{(204 + 31 + 63) \times 100}{100}\rfloor + 5 = 298 + 5 = 303$$
  2. Apply the Nature Modifier: $$\text{S} = \lfloor \text{Pre-Stat} \times \text{NM} \rfloor$$ $$\text{S} = \lfloor 303 \times 1.1 \rfloor$$
  3. Final Speed Stat: $$\text{S} = 333$$

Frequently Asked Questions (FAQ):

Why is Speed so important in competitive Pokémon?

Speed determines which Pokémon moves first. Moving first can mean winning or losing a match, as it allows you to use a supportive move, deliver a knockout blow, or set up a status condition before your opponent can react.

What is the difference between IVs and EVs?

IVs (Individual Values) are fixed, genetic values (0-31) that a Pokémon is born with. EVs (Effort Values) are training points (max 252 per stat) that are earned by defeating other Pokémon and can be changed or reset.

Which Nature is best for maximizing Speed?

Natures that boost Speed (1.1x modifier) while lowering Attack or Special Attack are typically used. These include Timid (lowers Attack, boosts Speed) and Jolly (lowers Special Attack, boosts Speed).

Do abilities like Tailwind or item effects change the final calculated stat?

This calculator determines the raw, base stat. In-battle modifiers (like Tailwind, which doubles speed, or Choice Scarf, which applies a 1.5x modifier) are calculated *during* the battle and applied to the stat shown here.

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