⚡ Star Rail Effect Hit Rate Calculator
Optimize Your Debuff Success Rate in Honkai: Star Rail
Calculate Effect Hit Rate
Understanding Effect Hit Rate in Honkai: Star Rail
Effect Hit Rate (EHR) is a crucial stat in Honkai: Star Rail that determines the success rate of applying debuffs to enemies. Whether you're trying to freeze, burn, shock, or apply any other crowd control or damage-over-time effect, EHR plays a vital role in ensuring your debuffs land consistently.
What is Effect Hit Rate?
Effect Hit Rate represents your character's ability to successfully apply debuffs and negative effects to enemies. Every debuff application in Star Rail involves a calculation between your EHR and the enemy's Effect RES (resistance). The higher your EHR, the more likely your debuffs will successfully affect the target.
Base Chance = 100% (for most debuffs)
Final Chance = Base Chance + EHR – Enemy RES
Final Chance (capped) = Min(100%, Max(0%, Final Chance))
How Effect Hit Rate Works
The EHR system in Star Rail uses additive calculations. When you apply a debuff, the game calculates:
- Base Success Rate: Most debuffs start with a 100% base chance
- Add Your EHR: Your total Effect Hit Rate is added to the base chance
- Subtract Enemy RES: The enemy's Effect RES is subtracted
- Apply Caps: The final result is capped between 0% and 100%
Sources of Effect Hit Rate
You can increase your EHR through multiple sources:
- Character Base Stats: Some characters have innate EHR
- Relic Main Stats: Body and Feet pieces can roll EHR as main stat
- Relic Substats: All relic pieces can have EHR substats
- Planar Ornaments: Sets like "Pan-Cosmic Commercial Enterprise" provide EHR bonuses
- Light Cones: Many support light cones offer EHR stats
- Traces: Character ability upgrades may provide EHR
Silver Wolf with 67.2% EHR vs Enemy with 40% RES
Base Chance: 100%
Total EHR: 67.2%
Enemy RES: 40%
Final Chance = 100% + 67.2% – 40% = 100% (capped)
Result: Guaranteed debuff application!
Enemy Effect Resistance
Different enemies have varying levels of Effect RES:
- Normal Enemies: Typically 0-20% RES
- Elite Enemies: Usually 20-40% RES
- Boss Enemies: Can have 40-60% RES or higher
- Special Mechanics: Some bosses gain temporary RES boosts
Optimal EHR Targets
For different content and enemy types, aim for these EHR thresholds:
• Standard Content: 30-50% EHR
• Memory of Chaos: 50-80% EHR
• Pure Fiction: 60-100% EHR
• High-RES Bosses: 80-120% EHR
Characters That Benefit from EHR
Certain characters heavily rely on EHR for their kit effectiveness:
- Silver Wolf: Needs EHR to consistently apply defense down and weakness implant
- Pela: Benefits from EHR for reliable defense shred
- Welt: Requires EHR for Imprisonment debuff application
- Guinaifen: Needs EHR for Burn and Firekiss debuff consistency
- Sampo: Relies on EHR for Wind Shear DoT application
- Kafka: Benefits from EHR for Shock application
- Luka: Needs EHR for Bleed debuff stacking
EHR vs Other Stats Priority
When building debuff-focused characters, balance EHR with other important stats:
- First Priority: Reach sufficient EHR for content (60-80%)
- Second Priority: Speed for more frequent debuff applications
- Third Priority: Offensive stats (ATK, CRIT) if the character deals damage
- Fourth Priority: Additional EHR or defensive stats
Common Mistakes to Avoid
Players often make these errors when building for EHR:
- Over-investing in EHR: Going beyond 120% usually provides diminishing returns
- Ignoring Speed: Low-speed debuffers can't apply effects frequently enough
- Wrong Content Focus: Building for boss content when you mainly do standard battles
- Neglecting Base Chance: Some debuffs have lower base chances requiring more EHR
Advanced EHR Strategies
Maximize your debuff effectiveness with these advanced tips:
• Check enemy RES in Memory of Chaos details before building
• Use EHR rope on primary debuffers for consistent performance
• Consider Pan-Cosmic Commercial Enterprise 2-piece for +10% EHR
• Pair debuffers with RES shred characters for multiplicative effects
• Monitor debuff uptime to verify if you need more EHR or Speed
Diminishing Returns and Efficiency
While more EHR is generally better for debuff characters, there's a point of diminishing returns. Since the final hit chance is capped at 100%, any EHR beyond what's needed to overcome enemy resistance plus reach the cap provides no benefit. For example, against a 40% RES enemy, anything beyond 40% EHR gives you guaranteed hits (assuming 100% base chance).
Scenario: Boss with 50% Effect RES
EHR Needed: 50% (to guarantee 100% hit rate)
Building 120% EHR: 70% wasted potential that could be Speed/DMG
Recommendation: Cap at 60-70% EHR, invest remainder in Speed
Team Synergy and EHR
Some team compositions can reduce your EHR requirements:
- RES Shred Teams: Characters like Pela reduce enemy RES, lowering EHR needs
- Buff Teams: Some abilities provide temporary EHR buffs to allies
- Debuff Stacking: Multiple debuffers increase total application attempts
Calculation Example Walkthrough
Let's calculate real build scenarios:
Base EHR: 0%
Relic Substats: 32.4%
Planar Set Bonus: 10% (Pan-Cosmic)
Light Cone: 24% (Resolution Shines As Pearls of Sweat)
Total EHR: 66.4%
Against Cocolia (40% RES):
Final Chance = 100% + 66.4% – 40% = 100%
Result: Guaranteed debuff application ✓
Base EHR: 0%
Relic Main Stat (Rope): 43.2%
Relic Substats: 18.6%
Light Cone: 18%
Total EHR: 79.8%
Against Elite Enemy (30% RES):
Final Chance = 100% + 79.8% – 30% = 100%
Result: Guaranteed Shock application ✓
Future-Proofing Your Builds
As new content releases with potentially higher RES enemies, consider these guidelines:
- Maintain 70-90% EHR for endgame debuffers
- Keep flexible relic sets to adjust for new challenges
- Monitor patch notes for enemy stat changes
- Farm EHR substats on off-pieces for build flexibility
Frequently Asked Questions
Q: Is 100% EHR enough for all content?
A: Against most enemies, 100% EHR is more than sufficient. However, some bosses have 50-60% RES, so you'd still have very high success rates. The diminishing returns kick in around 120% EHR for current content.
Q: Can Effect Hit Rate go negative?
A: No, the final hit chance is capped at minimum 0%. Even if the calculation results in a negative number, you'll still have a 0% chance rather than going below zero.
Q: Does EHR affect basic attack debuffs?
A: Yes, EHR affects all debuff applications including those from basic attacks, skills, ultimates, and even some talent-based debuffs.
Q: Should I prioritize EHR over Speed?
A: For dedicated debuffers, aim to meet the EHR threshold for your content first (60-80%), then maximize Speed. Both stats work together for optimal debuff uptime.
Q: Do different debuff types require different EHR?
A: Most debuffs use the same calculation, but some abilities have varying base chances. Check ability descriptions for specific base success rates that might affect your EHR needs.