Tempo Calculator

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Music Tempo & BPM Calculator

1. Calculate BPM from Timing

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2. Calculate Song Duration

4/4 Time 3/4 Time 2/4 Time 6/8 Time (2 pulses)
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3. Delay & Reverb Timing (ms)

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How to Use the Tempo Calculator

Tempo, measured in Beats Per Minute (BPM), is the heartbeat of any musical composition. Whether you are a DJ matching tracks, a producer setting up delay times, or a composer timing a score to a video, understanding the math behind the rhythm is essential.

Calculating BPM from Time

If you have a recorded loop or a specific number of beats and want to know the exact tempo, use the first calculator. For example, if 4 beats occur over exactly 2 seconds, the calculation is (4 beats / 2 seconds) * 60 seconds = 120 BPM. This is vital for sample-based production to ensure your loops sync perfectly with your project tempo.

Determining Track Length

When planning an arrangement, you might need to know how long a 128-bar song will be at 124 BPM. In 4/4 time, each bar has 4 beats. The formula used is: ((Bars * Beats Per Bar) / BPM) * 60. At 120 BPM, a standard 32-bar section lasts exactly 64 seconds.

Common Musical Tempos by Genre

Genre Typical BPM Range
Dub / Reggae 60 – 90 BPM
Hip Hop 85 – 115 BPM
House 115 – 130 BPM
Techno 120 – 150 BPM
Drum and Bass 160 – 185 BPM

Delay and Pre-Delay Calculations

For audio engineers, timing effects like delay or reverb pre-delay to the BPM of a track creates a "breathing" effect that feels natural. A quarter note at 120 BPM is exactly 500 milliseconds. Using our millisecond calculator, you can find the perfect settings for 1/4, 1/8, and 1/16 notes to keep your mix clean and rhythmic.

function calculateBpmFromTime() { var beats = parseFloat(document.getElementById('numBeats').value); var seconds = parseFloat(document.getElementById('secondsTotal').value); var resultDiv = document.getElementById('bpmResult'); if (isNaN(beats) || isNaN(seconds) || seconds 0)"; resultDiv.style.color = "red"; return; } var bpm = (beats / seconds) * 60; resultDiv.innerHTML = "Tempo: " + bpm.toFixed(2) + " BPM"; resultDiv.style.color = "#0073aa"; } function calculateDuration() { var bpm = parseFloat(document.getElementById('inputBpm').value); var bars = parseFloat(document.getElementById('inputBars').value); var beatsPerBar = parseFloat(document.getElementById('beatsPerBar').value); var resultDiv = document.getElementById('durationResult'); if (isNaN(bpm) || isNaN(bars) || bpm 0 ? milliseconds + "ms" : ""); resultDiv.style.color = "#0073aa"; } function calculateDelayTime() { var bpm = parseFloat(document.getElementById('delayBpm').value); var resultDiv = document.getElementById('delayResult'); if (isNaN(bpm) || bpm <= 0) { resultDiv.innerHTML = "Please enter a valid BPM."; resultDiv.style.color = "red"; return; } var quarterNote = 60000 / bpm; var eighthNote = quarterNote / 2; var sixteenthNote = quarterNote / 4; resultDiv.innerHTML = "1/4 Note: " + quarterNote.toFixed(1) + " ms" + "1/8 Note: " + eighthNote.toFixed(1) + " ms" + "1/16 Note: " + sixteenthNote.toFixed(1) + " ms"; resultDiv.style.color = "#0073aa"; resultDiv.style.lineHeight = "1.5"; }

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