Vex Mythoclast Drop Rate Calculator

Vex Mythoclast Drop Rate Calculator .vex-calc-container { font-family: 'Segoe UI', Roboto, Helvetica, Arial, sans-serif; max-width: 800px; margin: 0 auto; background-color: #1a1a2e; color: #e0e0e0; padding: 30px; border-radius: 8px; box-shadow: 0 4px 15px rgba(0,0,0,0.5); border: 1px solid #333; } .vex-calc-container h2 { color: #eb4d4b; text-align: center; margin-bottom: 25px; font-size: 28px; text-transform: uppercase; letter-spacing: 1px; } .vex-input-group { margin-bottom: 20px; background: #16213e; padding: 15px; border-radius: 6px; border-left: 4px solid #eb4d4b; } .vex-input-group label { display: block; margin-bottom: 8px; font-weight: 600; color: #fff; } .vex-input-group input, .vex-input-group select { width: 100%; padding: 12px; border: 1px solid #303030; border-radius: 4px; background-color: #0f3460; color: #fff; font-size: 16px; box-sizing: border-box; } .vex-input-group small { display: block; margin-top: 5px; color: #a0a0a0; font-size: 12px; } .vex-btn { display: block; width: 100%; padding: 15px; background-color: #eb4d4b; color: white; border: none; border-radius: 4px; font-size: 18px; font-weight: bold; cursor: pointer; transition: background 0.3s; text-transform: uppercase; } .vex-btn:hover { background-color: #c0392b; } .vex-results { margin-top: 30px; display: none; animation: fadeIn 0.5s; } .vex-result-card { background-color: #16213e; padding: 20px; border-radius: 6px; text-align: center; margin-bottom: 15px; border: 1px solid #444; } .vex-result-value { font-size: 36px; font-weight: 700; color: #eb4d4b; margin: 10px 0; } .vex-result-label { font-size: 14px; color: #bbb; text-transform: uppercase; } .vex-content { margin-top: 40px; padding-top: 20px; border-top: 1px solid #444; line-height: 1.6; } .vex-content h3 { color: #fff; margin-top: 20px; } .vex-content p { margin-bottom: 15px; color: #ccc; } @keyframes fadeIn { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } }

Vex Mythoclast Drop Calculator

How many times have you defeated Atheon (looted runs only)?
Community estimated default is 5%.
None (Fixed RNG) Conservative (+0.5% per clear) Standard (+1.0% per clear) Aggressive (+2.5% per clear) Does the chance increase with every dry run? (Estimates vary)
Probability You Should Have It By Now
0%
Based on your current number of clears
Drop Chance on Next Run (Run #)
0%
If protection is active, this increases over time
Luck Status

About the Vex Mythoclast Drop Rate

Vex Mythoclast is the raid exotic fusion rifle obtainable from the final encounter of the Vault of Glass raid in Destiny 2. Unlike standard legendary drops, raid exotics are governed by specific RNG (Random Number Generation) rules that can often leave players frustrated after dozens of clears.

How the Calculator Works

This calculator determines your cumulative probability of obtaining the Vex Mythoclast based on the number of "looted clears" you have completed. A looted clear refers to the first time you defeat Atheon on a specific character class during a given week (maximum 3 chances per week).

The Math Behind the Grind:
If we assume a static drop rate (e.g., 5%), the probability of not getting the weapon in one run is 95%. The probability of not getting it after 20 runs is $0.95^{20}$. Therefore, the chance of having obtained it at least once is $1 – (0.95^{Runs})$.

Bad Luck Protection (BLP)

Bungie has implemented "Bad Luck Protection" for certain raid exotics. This mechanic implies that for every clear where you do not receive the item, your drop chance for the next run increases slightly. While exact numbers are rarely published officially, community data suggests a base rate of roughly 5%, potentially increasing by 0.5% to 1% per looted clear.

  • Base Rate: Typically estimated at 5%.
  • Cumulative Chance: Represents the statistical likelihood that a player would have seen the drop within the specified number of attempts.
  • Dry Streak: If your Cumulative Chance is over 90% and you still haven't received the item, you are statistically "unlucky" compared to the average player base.

Note: This tool uses statistical probability models and does not guarantee in-game drops. It is designed to help Guardians visualize their RNG luck.

function calculateVexOdds() { // Get Inputs var clears = document.getElementById('clearsCompleted').value; var baseRatePercent = document.getElementById('baseDropRate').value; var blpIncrementPercent = document.getElementById('badLuckProtection').value; // Validate Inputs if (clears === "" || isNaN(clears) || clears < 0) { alert("Please enter a valid number of clears."); return; } if (baseRatePercent === "" || isNaN(baseRatePercent)) { baseRatePercent = 5; } clears = parseInt(clears); var baseRate = parseFloat(baseRatePercent) / 100; var blpIncrement = parseFloat(blpIncrementPercent) / 100; // Logic: Calculate probability of NOT getting it for every run up to 'clears' // P(Not obtaining after N runs) = Product of (1 – rate_i) for i=1 to N var probabilityNotGotten = 1.0; var currentRunRate = baseRate; // Calculate cumulative probability for runs already done for (var i = 0; i 1.0) effectiveRate = 1.0; probabilityNotGotten = probabilityNotGotten * (1.0 – effectiveRate); } var cumulativeChance = 1.0 – probabilityNotGotten; // Calculate Next Run Chance (Run # clears + 1) var nextRunRate = baseRate + (clears * blpIncrement); if (nextRunRate > 1.0) nextRunRate = 1.0; // Display Results var resultDiv = document.getElementById('vexResults'); var cumulativeEl = document.getElementById('cumulativeChance'); var nextRunEl = document.getElementById('nextRunChance'); var nextRunNumEl = document.getElementById('nextRunNum'); var luckEl = document.getElementById('luckStatus'); cumulativeEl.innerHTML = (cumulativeChance * 100).toFixed(2) + "%"; nextRunEl.innerHTML = (nextRunRate * 100).toFixed(2) + "%"; nextRunNumEl.innerHTML = clears + 1; // Determine Luck Status Text var luckText = ""; var chancePercent = cumulativeChance * 100; if (clears === 0) { luckText = "Good luck on your first run!"; } else if (chancePercent = 50 && chancePercent = 80 && chancePercent < 95) { luckText = "Very unlucky. Keep going, Guardian."; luckEl.style.color = "#e67e22"; } else { luckText = "Extremely unlucky (Statistical outlier). RNG is cruel."; luckEl.style.color = "#eb4d4b"; } luckEl.innerHTML = luckText; resultDiv.style.display = "block"; }

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