War Weight Calculator for Clash of Clans
Optimize your Clan War offense and defense by understanding troop and building war weight.
Clash of Clans War Weight Calculator
Your Base's War Weight
—Total War Weight = Offensive Troops + Defensive Buildings + Hero Weight + CC Troops + Siege Machines
War Weight Breakdown
| Category | Estimated Weight Range (Points) | Impact on War Weight |
|---|---|---|
| Offensive Troops | 50 – 10,000+ | High impact; determines offensive potential. |
| Defensive Buildings | 100 – 8,000+ | Significant impact; determines defensive capabilities. |
| Heroes | 1,000 – 15,000+ | Moderate to high impact, increases significantly with level. |
| Clan Castle Troops | 200 – 8,000+ | Moderate impact; depends on donated troops. |
| Siege Machines | 500 – 3,000+ | Moderate impact; specific to defensive setup. |
War Weight Distribution Chart
What is War Weight in Clash of Clans?
{primary_keyword} refers to a hidden numerical value assigned to each troop, spell, hero, and defensive building within Clash of Clans. This value contributes to your overall "matchmaking weight," which the game uses to determine the strength of opponent clans you'll face in Clan Wars. Essentially, it's a way for Supercell to balance offensive and defensive capabilities when pairing clans for war. A higher war weight generally means a stronger base or army, influencing the matchmaking algorithm.
Understanding your {primary_keyword} is crucial for strategic base building and offensive planning. Misconceptions often arise about what truly impacts war weight. Many players believe upgrading walls significantly increases their war weight, which is not the case for offensive matchmaking; however, defensive building weight is calculated differently. Another misconception is that only offensive troops matter. In reality, defenses and heroes play a substantial role in your overall war weight, impacting who you're matched against.
Who Should Use This War Weight Calculator?
This calculator is an essential tool for:
- Clan Leaders & Co-Leaders: To understand their clan's overall war readiness and identify potential imbalances.
- War-Focused Players: To optimize their base development, balancing offense and defense to achieve favorable matchups.
- Newer Players: To get a foundational understanding of how their base's strength is perceived in Clan Wars.
- Players Considering a "Weight-Based" Strategy: To estimate the impact of upgrading specific elements of their base.
By using this {primary_keyword} calculator, players can make more informed decisions about upgrades and base layouts, ultimately aiming for more successful Clan Wars.
Clash of Clans War Weight Formula and Mathematical Explanation
The exact matchmaking algorithm used by Supercell is proprietary and can change. However, based on community research and observations, a widely accepted model for calculating a base's war weight exists. This model aggregates the individual weights of offensive troops, defensive buildings, heroes, and other elements.
The simplified formula often used is:
Total War Weight = Offensive Troop Weight + Defensive Building Weight + Hero Weight + Clan Castle Troop Weight + Siege Machine Weight
Variable Explanations
Let's break down each component:
| Variable | Meaning | Unit | Typical Range (Approximate) |
|---|---|---|---|
| Offensive Troop Weight | The cumulative war weight of all troops and spells trained and available for attack (at their current levels). This is a major factor in matchmaking. | Points | 50 – 10,000+ (varies greatly by Town Hall level and troop usage) |
| Defensive Building Weight | The cumulative war weight of all defensive structures (Cannons, Archer Towers, Wizard Towers, Air Defenses, Walls, Traps, etc.) at their current levels. | Points | 100 – 8,000+ (varies greatly by Town Hall level) |
| Hero Weight | The cumulative war weight of all Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) at their current levels. Hero levels significantly increase this weight. | Points | 1,000 – 15,000+ (increases dramatically with level) |
| Clan Castle Troop Weight | The estimated war weight of troops and spells donated to your Clan Castle for defensive purposes. This can be influenced by specific powerful defensive troops. | Points | 200 – 8,000+ (depends on donated troops) |
| Siege Machine Weight | The war weight associated with the Siege Machines available in your Clan Castle for defense (e.g., Wall Wrecker, Battle Blimp). | Points | 500 – 3,000+ (depends on the Siege Machine type) |
| Total War Weight | The sum of all the above components, representing the base's overall matchmaking value. | Points | Highly variable, can range from thousands to hundreds of thousands. |
It's important to note that certain offensive upgrades, like laboratory research for troops and spells, might contribute less to the *defensive* war weight portion of matchmaking but significantly impact the *offensive* component. Similarly, defenses and heroes contribute heavily to the weight that opponents are matched against.
Practical Examples of War Weight Calculation
Let's illustrate with a couple of scenarios for a Town Hall 11 player:
Example 1: Well-Rounded Attacker, Moderate Defense
Consider a player focusing on a strong offense with decent defenses:
- Offensive Troops: 65,000 points (Maxed troops for TH11)
- Defensive Buildings: 75,000 points (Most defenses at TH11 max, but some walls are low level)
- Hero Weight: 40,000 points (BK 50, AQ 50, GW 20)
- Clan Castle Troops: 4,000 points (e.g., Golems, Wizards)
- Siege Machines: 2,000 points (e.g., Wall Wrecker)
Calculation:
Total War Weight = 65,000 + 75,000 + 40,000 + 4,000 + 2,000 = 186,000 points
Interpretation: This player has a strong offensive presence contributing significantly to their war weight. Their defenses are moderately high, meaning they might be matched against opponents with similar or slightly higher defensive war weight. This player is likely a key attacker for their clan.
Example 2: Heavily Defensive Base, Underleveled Heroes
Now, let's look at a player prioritizing defensive strength:
- Offensive Troops: 40,000 points (Some troops not yet maxed for TH11)
- Defensive Buildings: 90,000 points (All defenses maxed for TH11, high-level walls)
- Hero Weight: 20,000 points (BK 30, AQ 30, GW 5)
- Clan Castle Troops: 3,000 points (e.g., Baby Dragons, Archers)
- Siege Machines: 1,500 points (e.g., Ram Rider)
Calculation:
Total War Weight = 40,000 + 90,000 + 20,000 + 3,000 + 1,500 = 154,500 points
Interpretation: This player contributes less to the offensive side of war weight but has a very high defensive weight. This base might be considered a "heavy" defensive base. While they might face slightly weaker offensive opponents based on total weight, their strong defenses can be challenging to overcome. The low hero levels keep their overall weight lower than it could be.
How to Use This War Weight Calculator
Using our {primary_keyword} calculator is straightforward. Follow these steps:
- Gather Your Base's Information: Open Clash of Clans and go through your base. Note down the estimated war weight for each of your offensive troops (at their current levels), all your defensive buildings, your heroes, and any troops/Siege Machines you typically have in your Clan Castle for defense. *Note: Individual troop/building weights are not directly shown by Supercell; these values are estimations based on community data. The calculator uses typical weights.*
- Input Values: Enter the *total sum* for each category into the corresponding fields: "Total Offensive Troop Weight," "Total Defensive Building Weight," "Total Hero Weight," "Clan Castle Troop Weight," and "Siege Machine Weight."
- Click Calculate: Press the "Calculate War Weight" button.
- Review Results: The calculator will instantly display your estimated Total War Weight. It will also show key intermediate values like your Offensive Potential, Defensive Strength, and Hero Contribution.
- Interpret the Data: Use the results to understand how your offense and defense contribute to your overall war weight. A high offensive score suggests you're a strong attacker, while a high defensive score indicates a tough base to raid.
- Use Guidance: If the results show an imbalance (e.g., very high defense weight but low offense), consider prioritizing troop and hero upgrades for future wars. If your war weight seems low for your Town Hall level, ensure you haven't neglected key defenses or heroes.
- Reset or Copy: Use the "Reset" button to clear the fields and start over. Use the "Copy Results" button to save the calculated details for sharing or personal records.
Remember, this calculator provides an estimate. The actual matchmaking algorithm is complex and may include other factors.
Key Factors Affecting War Weight Results
Several elements influence your base's war weight, impacting matchmaking. Understanding these is key to strategic development:
- Troop & Spell Levels: This is a primary driver of offensive {primary_keyword}. Maxing out your primary attack troops and spells in the Laboratory significantly increases your offensive war weight.
- Hero Levels: Heroes are incredibly powerful, and their war weight scales dramatically with their level. Upgrading heroes is essential for both offense and defense, and it substantially boosts your total war weight.
- Defensive Building Levels: While historically less impactful than offense for *offensive* matchmaking, defensive building levels are crucial for your overall defensive war weight. Maxing key defenses like Inferno Towers, Eagle Artillery, and Air Defenses is vital.
- Town Hall Level: Your Town Hall level is the most significant factor in determining the *potential* war weight range for your base. Higher Town Hall levels inherently have higher base war weights.
- Walls: Upgrading walls contributes very little to offensive matchmaking weight. While important for defense, their impact on your overall war weight is minimal compared to troops, heroes, and core defenses.
- Clan Castle Contents: The troops and spells donated to your Clan Castle for defense add to your defensive war weight. Powerful defensive troops can increase this value significantly.
- Siege Machines: The presence and level of Siege Machines contribute to your defensive war weight, adding another layer to the calculation.
- Unused Offensive Potential: If you have unlocked high-level troops or spells but haven't trained them or invested in their levels, they don't contribute to your offensive war weight. The weight is based on *what is available and leveled*.
Frequently Asked Questions (FAQ)
A: No, wall upgrades contribute very little to your offensive matchmaking weight. While they are important for base design and slowing down attackers, they don't significantly inflate your war weight compared to troops or heroes.
A: The war weight of Clan Castle troops is an estimate based on the typical weights of popular defensive troops and spells. Troops that are more powerful or resource-intensive generally have higher weights.
A: Rushing your Town Hall can increase your offensive potential but also significantly increases your overall war weight. This can lead to facing tougher opponents. It's generally recommended to balance offense and defense upgrades for a smoother war experience.
A: This refers to a base where the defensive building and hero weight significantly outweighs the offensive troop weight. Such bases can sometimes be matched against clans with lower overall war weight but potentially stronger offensive players, or vice-versa.
A: No, Supercell does not display the exact individual war weights of troops or buildings within the game client. This calculator uses estimations based on extensive community data and research.
A: The Laboratory upgrades for troops and spells contribute heavily to your *offensive* war weight. Ensuring your main attacking army troops are maxed for your Town Hall level is crucial for a strong offensive contribution.
A: Yes, traps like bombs, spring traps, and hidden teslas contribute to your defensive building weight, though typically less than major defenses like Cannons or Air Defenses.
A: For most clans aiming for consistent wins, a balanced approach is best. Strong offense allows you to reliably 3-star enemy bases, while strong defense prevents you from being 3-starred. Focusing too heavily on one aspect can create weaknesses.