War Weight Clash of Clans Calculator

War Weight Clash of Clans Calculator – Optimize Your Clan Wars body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; line-height: 1.6; margin: 0; padding: 0; background-color: #f8f9fa; color: #333; } .container { max-width: 960px; margin: 20px auto; padding: 20px; background-color: #fff; box-shadow: 0 0 15px rgba(0, 0, 0, 0.05); border-radius: 8px; display: flex; flex-direction: column; } header { text-align: center; padding-bottom: 20px; border-bottom: 1px solid #eee; margin-bottom: 20px; } h1, h2, h3 { color: #004a99; } h1 { font-size: 2.5em; margin-bottom: 0.5em; } h2 { font-size: 1.8em; margin-top: 1.5em; margin-bottom: 0.8em; } h3 { font-size: 1.3em; margin-top: 1.2em; margin-bottom: 0.6em; } .calculator-section { background-color: #fff; padding: 25px; border-radius: 8px; margin-bottom: 30px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.03); } .loan-calc-container { display: flex; flex-direction: column; gap: 15px; } .input-group { display: flex; flex-direction: column; margin-bottom: 15px; } .input-group label { font-weight: bold; margin-bottom: 5px; color: #555; } .input-group input[type="number"], .input-group select { padding: 10px; border: 1px solid #ccc; border-radius: 4px; font-size: 1em; transition: border-color 0.3s ease; } .input-group input[type="number"]:focus, .input-group select:focus { border-color: #004a99; outline: none; } .input-group .helper-text { font-size: 0.85em; color: #666; margin-top: 5px; } .error-message { color: #dc3545; font-size: 0.8em; margin-top: 5px; min-height: 1.2em; /* To prevent layout shifts */ } .button-group { display: flex; gap: 10px; margin-top: 20px; flex-wrap: wrap; } .btn { padding: 10px 20px; border: none; border-radius: 5px; cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease, transform 0.1s ease; text-decoration: none; display: inline-block; text-align: center; } .btn-primary { background-color: #004a99; color: white; } .btn-primary:hover { background-color: #003366; } .btn-secondary { background-color: #6c757d; color: white; } .btn-secondary:hover { background-color: #5a6268; } .btn:active { transform: translateY(1px); } #results { margin-top: 30px; padding: 20px; background-color: #e9ecef; border-radius: 8px; display: flex; flex-direction: column; gap: 15px; } .result-item { display: flex; flex-direction: column; justify-content: center; } .result-label { font-size: 1.1em; color: #555; margin-bottom: 5px; } .result-value { font-size: 1.8em; font-weight: bold; color: #004a99; } .result-value.primary { font-size: 2.2em; background-color: #28a745; color: white; padding: 10px 15px; border-radius: 5px; text-align: center; margin-top: 10px; } .formula-explanation { font-size: 0.9em; color: #666; margin-top: 15px; border-top: 1px dashed #ccc; padding-top: 10px; } table { width: 100%; border-collapse: collapse; margin-top: 20px; box-shadow: 0 2px 5px rgba(0, 0, 0, 0.03); } th, td { padding: 12px; text-align: left; border-bottom: 1px solid #ddd; } th { background-color: #004a99; color: white; font-weight: bold; } tr:nth-child(even) { background-color: #f2f2f2; } tr:hover { background-color: #e9ecef; } #chartContainer { margin-top: 30px; text-align: center; background-color: #fff; padding: 20px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.03); } .chart-caption { font-size: 0.9em; color: #666; margin-top: 10px; font-style: italic; } .article-content { margin-top: 30px; background-color: #fff; padding: 25px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.03); } .article-content p, .article-content ul { margin-bottom: 1.2em; } .article-content ul { padding-left: 20px; } .article-content li { margin-bottom: 0.5em; } .article-content a { color: #004a99; text-decoration: none; font-weight: bold; } .article-content a:hover { text-decoration: underline; } .faq-section h3 { margin-top: 20px; margin-bottom: 10px; } .faq-section p { margin-bottom: 15px; } .related-tools { margin-top: 30px; background-color: #fff; padding: 25px; border-radius: 8px; box-shadow: 0 2px 10px rgba(0, 0, 0, 0.03); } .related-tools ul { list-style: none; padding: 0; } .related-tools li { margin-bottom: 10px; } .related-tools a { font-weight: bold; } .related-tools p { font-size: 0.9em; color: #666; margin-top: 5px; } footer { text-align: center; margin-top: 40px; padding: 20px; font-size: 0.9em; color: #777; } .hidden { display: none; }

War Weight Clash of Clans Calculator

Optimize your clan's war performance by understanding and managing war weight.

Clash of Clans War Weight Calculator

Sum of the war weight of all your defenses (walls, traps, buildings).
Sum of the war weight of your offensive troops, heroes, and spells.
Weight attributed to your trained troops and unlocked spells.
Weight attributed to your Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) and Pets.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
Your current Town Hall level is a significant factor in matchmaking.

War Weight Distribution Table

Visual representation of your clan's war weight distribution.
Category Estimated Weight Percentage of Total
Defense Buildings 0 0.0%
Offensive Troops & Spells 0 0.0%
Heroes & Pets 0 0.0%
Total Estimated Weight 0 100.0%

What is War Weight in Clash of Clans?

In Clash of Clans, "War Weight" is a hidden metric that the game's matchmaking system uses to determine the fairness of Clan Wars. Essentially, it's a numerical value assigned to each player's base, representing how "heavy" or "valuable" that base is considered for war. The system attempts to match clans with similar total war weights to ensure competitive and balanced wars. Understanding war weight is crucial for clans aiming to improve their war performance, as it influences who you'll face and how you strategy should be built.

Who Should Use This Calculator:

  • Clan Leaders and Co-Leaders strategizing for Clan Wars.
  • Players looking to understand how upgrading defenses, offense, heroes, or pets impacts their war weight.
  • Newer players wanting to learn about war mechanics and base progression.
  • Experienced players optimizing their base development for competitive play.

Common Misconceptions about War Weight:

  • "War weight is purely about defense." While defenses play a significant role, offensive capabilities (troops, heroes, spells) and Town Hall level are also heavily weighted.
  • "Maxing everything is always best." For war, focusing solely on offensive upgrades (before defenses at certain TH levels) can sometimes lead to a lower war weight, allowing for easier matchmaking. This is known as 'engineering', though it's less effective than it once was.
  • "The calculator gives the exact number Supercell uses." This calculator provides an ESTIMATE based on community research and known mechanics. Supercell's algorithm is complex and proprietary.

War Weight Clash of Clans Calculator Formula and Mathematical Explanation

The precise formula for War Weight in Clash of Clans is a closely guarded secret by Supercell. However, extensive community research and observation have led to a widely accepted estimation model. Our War Weight Clash of Clans Calculator utilizes a formula that approximates this system:

Estimated Total War Weight ≈ (Defense Building Weight + Offensive Troop/Spell Weight + Hero/Pet Weight) * Town Hall Level Multiplier

Let's break down the components:

Variable Meaning Unit Typical Range/Notes
Defense Building Weight The combined war weight of all defensive structures (e.g., Cannons, Archer Towers, Inferno Towers, Walls, Traps, etc.). Higher level defenses contribute significantly more weight. Weight Units Can range from thousands to millions depending on TH level and upgrades.
Offensive Troop/Spell Weight The combined war weight of all trained troops and unlocked spells. Higher level troops and spells carry more weight. Weight Units Generally lower than defense weight but scales with troop/spell levels.
Hero/Pet Weight The combined war weight of your Heroes (Barbarian King, Archer Queen, Grand Warden, Royal Champion) and their associated Pets. Hero and Pet levels are major contributors. Weight Units Increases significantly with each hero/pet level.
Town Hall Level Multiplier A factor applied based on your current Town Hall level. Higher TH levels inherently carry more weight and influence matchmaking more heavily. This factor is not linear and becomes more pronounced at higher TH levels. Multiplier Ranges from ~1.0 for lower TH levels up to significantly higher values for TH15/16. Specific values are not public.
Estimated Total War Weight The final calculated value representing the base's overall war weight, used by the matchmaking system. Weight Units The primary output of the calculator.

Mathematical Derivation Steps (Simplified):

  1. Sum Defense Weights: Add up the individual war weights of all your defenses.
  2. Sum Offense Weights: Add up the individual war weights of your troops and spells.
  3. Sum Hero/Pet Weights: Add up the individual war weights of your Heroes and Pets.
  4. Apply TH Level Factor: Multiply the sum of all weights (Defenses + Offense + Heroes/Pets) by an estimated multiplier corresponding to your Town Hall level. This multiplier reflects the inherent weight and matchmaking impact of higher Town Halls.
  5. Result: The final product is your Estimated Total War Weight.

It's important to note that the "weight" of individual items (like a cannon vs. an Inferno Tower) is not directly proportional to its upgrade cost or hitpoints. Supercell adjusts these weights periodically.

Practical Examples (Real-World Use Cases)

Example 1: Maxed Town Hall 12 (Defensive Focus)

Scenario: A player at Town Hall 12 wants to understand their war weight after focusing heavily on defenses.

Inputs:

  • Total Defense Weight: 750,000
  • Offensive Troops & Spells Weight: 200,000
  • Hero & Pet Weight: 150,000
  • Town Hall Level: 12

Calculation via Calculator:

  • Sum of Weights = 750,000 + 200,000 + 150,000 = 1,100,000
  • Estimated Total War Weight (assuming a TH12 multiplier of ~1.5): 1,100,000 * 1.5 = 1,650,000

Calculator Outputs:

  • Estimated Total War Weight: ~1,650,000
  • Defense Contribution: ~1,650,000 (Primary Result Highlighted)
  • Offense Contribution: ~450,000 (Calculated as Troops + Heroes)
  • Offense Breakdown: 57% Troops/Spells vs 43% Heroes/Pets (Approximate calculation based on inputs)

Interpretation: This player has a significant war weight, heavily influenced by their maxed defenses. Their offensive weight is substantial but dwarfed by defensive weight at this TH level. They might face other similarly developed TH12s or slightly higher TH13s.

Example 2: Developing Town Hall 14 (Offensive Focus)

Scenario: A player at Town Hall 14 is prioritizing offense and heroes for war.

Inputs:

  • Total Defense Weight: 450,000
  • Offensive Troops & Spells Weight: 350,000
  • Hero & Pet Weight: 300,000
  • Town Hall Level: 14

Calculation via Calculator:

  • Sum of Weights = 450,000 + 350,000 + 300,000 = 1,100,000
  • Estimated Total War Weight (assuming a TH14 multiplier of ~1.8): 1,100,000 * 1.8 = 1,980,000

Calculator Outputs:

  • Estimated Total War Weight: ~1,980,000
  • Defense Contribution: ~1,980,000 (Primary Result Highlighted)
  • Offense Contribution: ~650,000 (Calculated as Troops + Heroes)
  • Offense Breakdown: 54% Troops/Spells vs 46% Heroes/Pets (Approximate calculation based on inputs)

Interpretation: Despite having lower defense weight compared to Example 1's total, this TH14 player has a higher overall war weight due to the Town Hall multiplier and significant offensive investments. Their offensive components (troops and heroes) make up a larger portion of their total weight, indicating a strong focus on attacking power.

How to Use This War Weight Clash of Clans Calculator

Using our calculator is straightforward and designed to give you actionable insights into your clan's war potential.

Step-by-Step Instructions:

  1. Gather Your Data: For each member of your clan (or for a specific base you want to analyze), determine the following:
    • Total Defense Weight: Sum the approximate war weights of all your defensive buildings (Cannons, Archer Towers, Wizard Towers, Air Defenses, Hidden Teslas, Inferno Towers, Eagle Artillery, Scattershots, X-Bows, Traps, and Walls).
    • Offensive Troop & Spell Weight: Sum the approximate war weights of all your trained troops and unlocked spells.
    • Hero & Pet Weight: Sum the approximate war weights of your Barbarian King, Archer Queen, Grand Warden, Royal Champion, and unlocked Pets.
    • Town Hall Level: Your current Town Hall level.
    Note: Finding precise individual weights can be challenging. You may need to use community-sourced data or estimations available on Clash of Clans wiki sites or forums.
  2. Input Values: Enter the collected data into the corresponding fields in the calculator. Use the provided default values as a starting point if you're unsure.
  3. Select Town Hall Level: Choose your correct Town Hall level from the dropdown. This significantly impacts the overall weight calculation.
  4. Calculate: Click the "Calculate War Weight" button. The results will update instantly.
  5. Analyze Results:
    • Estimated Total War Weight: This is the primary figure representing your base's contribution to the clan's total war weight.
    • Defense Contribution & Offense Contribution: These show the breakdown of weight coming from defensive versus offensive elements.
    • Offense Breakdown: This highlights the proportion of your offensive weight that comes from troops/spells versus heroes/pets.
  6. Interpret the Table and Chart: The table and chart provide a visual and numerical breakdown of how your total weight is distributed across different categories, making it easier to see where your base's weight is concentrated.
  7. Make Decisions: Use this information to guide your upgrade path. If your goal is to lower war weight for easier matchmaking, focus on offensive upgrades before defenses. If you aim for a strong war base, balance them appropriately.
  8. Reset or Copy: Use the "Reset" button to clear the fields and start over, or "Copy Results" to save the key figures and assumptions.

Decision-Making Guidance:

  • High Defense Weight, Lower Offense: Your base is defensively strong but might struggle against tough attacks. Consider prioritizing hero and troop upgrades.
  • High Offense Weight, Lower Defense: You have strong attacking potential but might be vulnerable defensively. Ensure your defenses are adequate for your TH level to avoid easy 3-star attacks against you.
  • High Total Weight: Your base is a significant contributor to the clan's matchmaking weight. Ensure your upgrades are strategic and contribute to a balanced war performance.

Key Factors That Affect War Weight Results

Several factors influence the war weight calculation in Clash of Clans. Understanding these helps in strategic base development:

  1. Defensive Building Levels: This is traditionally the largest contributor to war weight. Higher-level defenses like Inferno Towers, Eagle Artillery, and Scattershots carry immense weight. Upgrading them significantly increases your base's war weight.
  2. Hero Levels: Heroes (BK, AQ, GW, RC) and their associated Pets are increasingly weighted components. Leveling them up provides massive offensive power and also substantially increases war weight, especially at higher levels.
  3. Offensive Troop and Spell Levels: While generally weighing less than defenses or heroes, the levels of your primary war troops (e.g., Electro Dragons, Yetis, Super Troops) and spells also contribute to your war weight. Maxing them out adds to the overall value.
  4. Town Hall Level: This is a crucial multiplier. Higher Town Hall levels inherently possess more "weight" and are given a higher factor in matchmaking. A TH15 base will always be considered heavier than a TH10 base, even with similar individual building/troop levels.
  5. Unused Defense Weight / "Rushed" Defenses: While not directly adding weight, having significantly under-leveled defenses compared to your Town Hall level (a "rushed" base) can skew the balance. Historically, balancing offense and defense was key; now, the TH level itself is a major driver.
  6. Walls: While each wall segment adds a small amount of weight, maxing them out collectively contributes a noticeable amount, especially at higher TH levels where there are many more walls.
  7. Clan Composition: The collective war weight of all members determines the clan's overall matchmaking weight. A clan with many heavy, maxed bases will face other heavy clans. A clan with strategically balanced or lighter bases might face softer competition.

Frequently Asked Questions (FAQ)

Q1: Is war weight the only factor in Clan War matchmaking?

No, war weight is the primary factor, but Supercell's algorithm also considers other elements like the number of players in the war, the overall Town Hall distribution within the clan, and potentially win/loss streaks. However, the clan's aggregated war weight is the most significant determinant.

Q2: How can I find the exact war weight of my troops and defenses?

Supercell does not publish exact, real-time weights for every item. You can find approximate weights based on community research on various Clash of Clans fan wikis and forums. These are generally accurate but can slightly differ from Supercell's internal values, especially after game updates.

Q3: Does upgrading walls increase my war weight significantly?

Yes, upgrading walls, especially at higher Town Hall levels where there are many more walls and higher levels, does contribute to your total war weight. While less impactful per upgrade than major defenses or heroes, maxing walls can add a considerable amount over time.

Q4: What is "engineering" in Clash of Clans, and is it still viable?

"Engineering" historically referred to strategically keeping defensive upgrades low while maxing offensive capabilities to achieve a lower war weight relative to offensive power. This allowed attackers to face weaker defenses. While less powerful now due to TH level multipliers and tighter matchmaking, focusing on offense is still a valid strategy for competitive war players.

Q5: Does the Town Hall 16 level significantly increase war weight compared to TH15?

Yes, each new Town Hall level introduces new defenses, troops, heroes, and pets, all of which have their own weight. More importantly, the inherent "multiplier" for higher TH levels increases, meaning a TH16 base will always carry substantially more weight than a TH15 base, regardless of upgrade status.

Q6: Should I upgrade my heroes before defenses?

For war, it's often recommended to keep heroes at a high level, potentially even prioritizing them over some defensive upgrades, especially if your goal is to be a strong attacker. However, completely neglecting defenses can make your base too easy to 3-star, impacting your clan's overall performance. A balance is usually best, but lean towards offense if war attacks are your priority.

Q7: How does this calculator help my clan win more wars?

By understanding your clan's collective war weight and individual contributions, you can strategize better. You can identify members who might be "heavy" defensively but lack offensive power, or vice versa. This allows for targeted advice on upgrade priorities and helps the clan aim for more balanced matchmaking, leading to potentially easier wars.

Q8: Are the weights static, or do they change with game updates?

Supercell occasionally adjusts the war weight values of various buildings, troops, heroes, and spells through game updates. While major changes are infrequent, minor tweaks can occur. Community-sourced data will eventually reflect these changes, but there might be a lag.

Related Tools and Internal Resources

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Better to show breakdown. Let's recalculate table percentages based on total. var finalDefensePercent = (defenseWeight / estimatedTotalWeight) * 100; var finalOffenseTroopsPercent = (offensiveTroops / estimatedTotalWeight) * 100; var finalHeroWeightPercent = (heroWeight / estimatedTotalWeight) * 100; document.getElementById('tableDefensePercent').textContent = finalDefensePercent.toFixed(1) + '%'; // For the table, let's show the breakdown more clearly if possible. // If we want row percentages summing to 100, the structure needs adjustment. // Let's assume the table percentages are OF THE TOTAL ESTIMATED WEIGHT. document.getElementById('tableOffenseTroopsPercent').textContent = finalOffenseTroopsPercent.toFixed(1) + '%'; // This is troops/spells percentage // We need a row for Heroes explicitly for percentage. Let's adjust table structure or interpretation. // For now, let's show Troops/Spells % and Heroes %. Then sum them. // Let's redefine table percentages: document.getElementById('tableDefensePercent').textContent = ((defenseWeight / estimatedTotalWeight) * 100).toFixed(1) + '%'; document.getElementById('tableOffenseTroopsPercent').textContent = ((offensiveTroops / estimatedTotalWeight) * 100).toFixed(1) + '%'; // Add a specific row for Hero weight percentage in the table if not already there // Assuming table structure is fixed, we might need to adjust how percentages are displayed. // Let's assume the third row SHOULD be Heroes and its percentage. // If the table only has 3 main rows before total: // Defense, Offense (Troops+Spells), Heroes. Then total. // Let's recalculate table percentages for clarity: var totalWeightForPerc = defenseWeight + offensiveTroops + heroWeight; // Use sum before TH multiplier for breakdown if desired, or use final estimated total weight. Let's use final estimated total. document.getElementById('tableDefensePercent').textContent = ((defenseWeight / estimatedTotalWeight) * 100).toFixed(1) + '%'; document.getElementById('tableOffenseTroopsPercent').textContent = ((offensiveTroops / estimatedTotalWeight) * 100).toFixed(1) + '%'; // This row is labeled "Heroes & Pets" document.getElementById('tableHeroWeightPercent').textContent = ((heroWeight / estimatedTotalWeight) * 100).toFixed(1) + '%'; document.getElementById('results').classList.remove('hidden'); updateChart(defenseWeight, offensiveTroops, heroWeight, estimatedTotalWeight); } function updateChart(defense, troops, heroes, total) { var ctx = document.getElementById('warWeightChart').getContext('2d'); // Clear previous chart if it exists Chart.getChart(ctx)?.destroy(); var defenseData = defense; var troopsData = troops; var heroesData = heroes; // Adjust data if total is zero to prevent division by zero in percentages var defensePerc = total > 0 ? (defenseData / total) * 100 : 0; var troopsPerc = total > 0 ? (troopsData / total) * 100 : 0; var heroesPerc = total > 0 ? (heroesData / total) * 100 : 0; var chartData = { labels: ['Defense Buildings', 'Troops & Spells', 'Heroes & Pets'], datasets: [{ label: 'Weight Distribution (%)', data: [defensePerc.toFixed(1), troopsPerc.toFixed(1), heroesPerc.toFixed(1)], backgroundColor: [ 'rgba(255, 99, 132, 0.7)', // Defense 'rgba(54, 162, 235, 0.7)', // Troops/Spells 'rgba(255, 206, 86, 0.7)' // Heroes/Pets ], borderColor: [ 'rgba(255, 99, 132, 1)', 'rgba(54, 162, 235, 1)', 'rgba(255, 206, 86, 1)' ], borderWidth: 1 }] }; new Chart(ctx, { type: 'bar', // Changed to bar chart for better comparison data: chartData, options: { responsive: true, maintainAspectRatio: false, scales: { y: { beginAtZero: true, title: { display: true, text: 'Percentage of Total Weight' } } }, plugins: { legend: { position: 'top', }, title: { display: true, text: 'Clan War Weight Breakdown' } } } }); } function resetCalculator() { document.getElementById('defenseWeight').value = '500000'; document.getElementById('offensiveTroops').value = '300000'; document.getElementById('heroWeight').value = '100000'; document.getElementById('townHallLevel').value = '11'; // Sensible default // Clear errors document.getElementById('defenseWeightError').textContent = "; document.getElementById('offensiveTroopsError').textContent = "; document.getElementById('heroWeightError').textContent = "; // Hide results initially until calculation document.getElementById('results').classList.add('hidden'); // Optionally recalculate with defaults calculateWarWeight(); } function copyResults() { var estimatedTotalWeight = document.getElementById('estimatedTotalWeight').textContent; var defenseContribution = document.getElementById('defenseContribution').textContent; var offenseContribution = document.getElementById('offenseContribution').textContent; var offenseBreakdown = document.getElementById('offenseBreakdown').textContent; var keyAssumptions = document.getElementById('keyAssumptions').textContent; var resultsText = "— War Weight Estimate —\n\n"; resultsText += "Estimated Total War Weight: " + estimatedTotalWeight + "\n"; resultsText += "Defense Contribution: " + defenseContribution + "\n"; resultsText += "Offense Contribution: " + offenseContribution + "\n"; resultsText += "Offense Breakdown: " + offenseBreakdown + "\n\n"; resultsText += keyAssumptions; // Use a temporary textarea to copy to clipboard var textArea = document.createElement("textarea"); textArea.value = resultsText; textArea.style.position = "fixed"; // Avoid scrolling to bottom of page in MS Edge. textArea.style.top = 0; textArea.style.left = 0; textArea.style.width = '2em'; textArea.style.height = '2em'; textArea.style.padding = '0'; textArea.style.border = 'none'; textArea.style.outline = 'none'; textArea.style.boxShadow = 'none'; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied!' : 'Copying failed!'; console.log(msg); // Optionally show a temporary notification var notification = document.createElement('div'); notification.textContent = msg; notification.style.cssText = 'position: fixed; top: 10%; left: 50%; transform: translateX(-50%); background-color: #004a99; color: white; padding: 10px 20px; border-radius: 5px; z-index: 1000;'; document.body.appendChild(notification); setTimeout(function() { document.body.removeChild(notification); }, 2000); } catch (err) { console.log('Oops, unable to copy'); } document.body.removeChild(textArea); } // Initial calculation on page load document.addEventListener('DOMContentLoaded', function() { // Dynamically load Chart.js if it's not already available // In a real WordPress theme, you'd enqueue this script properly. // For a single file, we can embed it or link it if necessary. // Assuming Chart.js is available globally or loaded externally. // For this example, we'll assume it's available. If not, you'd need to include Chart.js library. // Example: if you need to load Chart.js dynamically (not recommended for production) /* if (typeof Chart === 'undefined') { var script = document.createElement('script'); script.src = 'https://cdn.jsdelivr.net/npm/chart.js'; script.onload = function() { calculateWarWeight(); // Recalculate after chart.js is loaded }; document.head.appendChild(script); } else { calculateWarWeight(); } */ // For this self-contained HTML, let's assume Chart.js is available. // If running this standalone without Chart.js included, the chart won't render. // In a WordPress environment, you would enqueue it via functions.php. // Add Chart.js CDN link if not present – for single file demo purposes if (typeof Chart === 'undefined') { var scriptElement = document.createElement('script'); scriptElement.src = 'https://cdn.jsdelivr.net/npm/chart.js'; document.head.appendChild(scriptElement); } calculateWarWeight(); // Initial calculation });

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