Weight Calculator Elden Ring

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Elden Ring Equip Load Calculator

Optimize your agility and defense in The Lands Between!

Elden Ring Equip Load Calculator

Manage your carry weight to determine your roll type (Fast, Medium, Heavy, or Overencumbered) and optimize your combat effectiveness.

Your character's Strength attribute.
Total weight of your armor, weapons, and talismans (in Elden Ring units).
Weight of the specific armor piece you are considering adding.
Weight of the specific weapon you are considering adding.
Weight of the specific talisman you are considering adding.

Your Equip Load Status

Max Equip Load:
Equip Load Percentage:
Roll Type:
Weight Impact:
Formula: Your maximum equip load is determined by your Endurance stat (and sometimes specific talismans, though this calculator focuses on the base stat). It's generally calculated as 40 + (Endurance * 1), but for this simplified calculator we use a direct input for Strength, which has a similar scaling effect on *your ability to carry more*, and we'll assume a base maximum load derived from a common Endurance build. The actual calculation for max equip load is tied to Endurance, not Strength, but players often adjust gear based on their available slots. For this calculator, we're simulating decisions by showing how adding items affects your *current* load against a *target* max load. The displayed "Max Equip Load" here is a simplified proxy often considered by players for certain breakpoints.

Simplified Max Equip Load Assumption: We assume a base Max Equip Load of 80, which is roughly achievable with a moderate Endurance investment and certain talismans. Your actual Max Equip Load in-game is primarily tied to Endurance.

Calculation Steps: 1. Calculate the Total Weight Added: Selected Armor + Selected Weapon + Selected Talisman. 2. Calculate the New Current Equip Load: Current Equipped Weight + Total Weight Added. 3. Calculate the Equip Load Percentage: (New Current Equip Load / Max Equip Load) * 100. 4. Determine the Roll Type based on the Equip Load Percentage. 5. Provide Weight Impact advice.
Equip Load Breakdown
Item Type Weight (Elden Ring Units) Cumulative Weight Max Equip Load Percentage Roll Type
Current Gear
Armor Added
Weapon Added
Talisman Added
Equip Load Percentage vs. Roll Type

What is Elden Ring Equip Load?

In the challenging world of Elden Ring, mastering your Elden Ring equip load is crucial for survival and combat effectiveness. Your equip load, often referred to as "weight" in the game's UI, dictates your character's movement speed, dodge roll effectiveness, and even stamina recovery. Understanding and managing your Elden Ring equip load is a fundamental aspect of character building, influencing everything from avoiding enemy attacks to navigating treacherous environments. This is not just about looking good in fancy armor; it's about optimizing your character's fundamental agility.

Who should use an Elden Ring Equip Load Calculator? Any Tarnished seeking to optimize their build should pay close attention to their Elden Ring equip load. This includes:

  • New players learning the game's mechanics.
  • Experienced players fine-tuning their builds for PvP or challenging PvE content.
  • Players experimenting with new armor sets or weapon combinations.
  • Anyone who feels their dodge roll is too slow or ineffective.

Common Misconceptions about Elden Ring Equip Load: A frequent misunderstanding is that higher weight automatically means better defense, and this is true to an extent, but it comes at a significant cost to agility. Another misconception is that equip load is solely determined by armor; weapons and certain consumables also contribute to your total weight. Players sometimes focus too much on their Strength stat thinking it directly increases their equip load capacity, when in fact, Endurance is the primary attribute for this. This Elden Ring equip load calculator helps clarify these relationships.

Elden Ring Equip Load Formula and Mathematical Explanation

Understanding the mechanics behind your Elden Ring equip load involves a few key calculations. The primary factor determining your maximum carry capacity is your Endurance stat. While the exact numerical relationship can be complex and influenced by talismans, a general understanding is vital. This calculator simplifies the process by focusing on how adding new gear affects your current load relative to a common breakpoint.

The Core Concept: Carry Weight and Roll Speed

Your character's Elden Ring equip load is represented as a percentage of your maximum equip load. This percentage directly correlates to your dodge roll speed and invincibility frames (i-frames). The key breakpoints are:

  • Fast Roll: Below 30% Equip Load
  • Medium Roll: 30% to 70% Equip Load
  • Heavy Roll: 70% to 100% Equip Load
  • Overencumbered: Above 100% Equip Load

Simplified Calculation Approach

In Elden Ring, your Max Equip Load is primarily derived from your Endurance stat. For instance, reaching 50 Endurance might grant around 200 Max Equip Load. However, talismans like the Great-Jar's Arsenal significantly increase this. For the purpose of this calculator, we'll use a simplified model where the Max Equip Load is assumed to be 80 units (a common effective target for many builds when considering certain popular talismans and Endurance investment). This allows us to focus on the immediate impact of adding specific gear pieces.

The formula for determining your current equip load percentage and subsequent roll type is as follows:

  1. Total Added Weight = Weight of New Armor + Weight of New Weapon + Weight of New Talisman
  2. New Current Equip Load = Current Equipped Weight + Total Added Weight
  3. Equip Load Percentage = (New Current Equip Load / Assumed Max Equip Load) * 100
  4. Roll Type Determination: Based on the calculated Equip Load Percentage using the breakpoints mentioned above.

Variable Breakdown for Elden Ring Equip Load

Elden Ring Equip Load Variables
Variable Meaning Unit Typical Range
Strength Stat Your character's Strength attribute. While not directly calculating Max Equip Load, it can influence what weapons you can wield effectively at certain weights. Points 1 – 99
Current Equipped Weight The total weight of all armor, weapons, and talismans currently equipped on your character. Elden Ring Units 0 – ~300+ (depending on Endurance and talismans)
Selected Armor Weight The weight of the specific armor piece(s) you are considering adding. Elden Ring Units 0 – ~40+
Selected Weapon Weight The weight of the specific weapon(s) you are considering adding. Elden Ring Units 0 – ~30+
Selected Talisman Weight The weight of the specific talisman(s) you are considering adding. Elden Ring Units 0 – ~15+ (e.g., Great-Jar's Arsenal adds a significant amount to your carry capacity)
Assumed Max Equip Load A baseline maximum carry weight used for simplified percentage calculation in this tool. In-game, this is primarily determined by Endurance and talismans. Elden Ring Units ~80 (for this calculator's model) – 200+ (in-game)
Equip Load Percentage The ratio of your current equipped weight to your maximum equip load, expressed as a percentage. % 0 – 100+
Roll Type The category of dodge roll your character performs based on their Equip Load Percentage. Category Fast, Medium, Heavy, Overencumbered

Practical Examples of Elden Ring Equip Load Optimization

Let's explore how this Elden Ring equip load calculator can help you make critical gear choices.

Example 1: Achieving a Medium Roll with a New Weapon

Scenario: You are a Tarnished warrior with a current setup that puts you at 55% equip load. You want to swap your current weapon (weighing 8.0 units) for a new, heavier Greatsword that weighs 15.0 units. You're aiming to stay within the Medium Roll bracket (under 70%).

Inputs:

  • Current Equipped Weight: 44.0 (resulting in 55% of 80 Max Load)
  • Selected Armor Weight: 0.0 (no armor change)
  • Selected Weapon Weight: 15.0 (the new Greatsword)
  • Selected Talisman Weight: 0.0 (no talisman change)

Calculator Output:

  • Total Added Weight: 15.0
  • New Current Equip Load: 44.0 + 15.0 = 59.0
  • Equip Load Percentage: (59.0 / 80) * 100 = 73.75%
  • Roll Type: Heavy Roll
  • Weight Impact: "You are now entering the Heavy Roll category. Consider reducing weight elsewhere or investing in Endurance/talismans."

Interpretation: The new Greatsword pushes you into the Heavy Roll category (above 70%). To maintain a Medium Roll, you would need to reduce your total weight by at least 9.0 units (to get below 70% of 80, which is 56.0). This might mean finding lighter armor pieces or opting for a different weapon.

Example 2: Balancing Defense with Fast Roll

Scenario: You are prioritizing agility and currently maintain a Fast Roll (25% equip load). You've found a new set of heavy armor that offers significantly more protection but weighs a substantial amount. You want to see if you can equip any of it while still Fast Rolling.

Inputs:

  • Current Equipped Weight: 20.0 (resulting in 25% of 80 Max Load)
  • Selected Armor Weight: 25.0 (the new heavy armor)
  • Selected Weapon Weight: 5.0 (a light dagger)
  • Selected Talisman Weight: 0.0 (no talisman change)

Calculator Output:

  • Total Added Weight: 30.0
  • New Current Equip Load: 20.0 + 30.0 = 50.0
  • Equip Load Percentage: (50.0 / 80) * 100 = 62.5%
  • Roll Type: Medium Roll
  • Weight Impact: "You have entered the Medium Roll category. To achieve a Fast Roll (under 30%), significant weight reduction is needed."

Interpretation: Equipping the new heavy armor and light dagger pushes your equip load to 62.5%, resulting in a Medium Roll. To return to a Fast Roll (under 30%, which is 24.0 units), you would need to shed approximately 26.0 units of weight. This indicates that the chosen heavy armor is incompatible with your current Fast Roll build without major sacrifices elsewhere, possibly requiring Endurance investment or different gear. This highlights the trade-offs inherent in managing your Elden Ring equip load.

How to Use This Elden Ring Equip Load Calculator

Using our Elden Ring equip load calculator is straightforward and designed to help you make informed decisions about your gear. Follow these simple steps to optimize your carry weight for the best combat performance in The Lands Between.

Step-by-Step Guide:

  1. Identify Current Gear Weight: In Elden Ring, check your Status screen to see your total equipped weight. Enter this value into the "Current Equipped Weight" field.
  2. Determine Stats: Input your character's Strength stat. While not the primary driver of equip load capacity, it's a key attribute for many builds and is included for context.
  3. Specify New Gear Weights: For each piece of gear (armor, weapon, talisman) you are considering adding or swapping, find its weight in Elden Ring (often displayed in item descriptions or easily found online) and enter it into the corresponding fields: "Selected Armor Weight," "Selected Weapon Weight," and "Selected Talisman Weight." If you're not adding anything, leave these at 0.
  4. Click Calculate: Press the "Calculate Equip Load" button.

How to Read the Results:

  • Primary Result (Your Equip Load Status): This is the most critical output, telling you your estimated Equip Load Percentage and the corresponding Roll Type (Fast, Medium, Heavy, or Overencumbered). Aim for Fast or Medium rolls for optimal combat.
  • Max Equip Load: This displays our assumed baseline maximum carry weight (80 units). Remember, your in-game Max Equip Load is primarily tied to your Endurance stat and equipped talismans.
  • Equip Load Percentage: This shows the exact percentage of your assumed Max Equip Load that your new configuration would occupy.
  • Roll Type: Clearly states whether you'll have a Fast, Medium, Heavy, or Overencumbered roll.
  • Weight Impact: Provides a brief advisory message based on your calculated roll type, suggesting next steps.
  • Results Table: Offers a detailed breakdown, showing how each added item contributes to the cumulative weight and percentage.
  • Chart: Visually represents the relationship between your equip load percentage and the resulting roll type.

Decision-Making Guidance:

Use the results to make informed gear choices. If you are pushed into a Heavy Roll or Overencumbered status, you have a few options:

  • Reduce Weight: Swap heavier gear for lighter alternatives.
  • Increase Endurance: Level up your Endurance stat in-game to increase your base Max Equip Load.
  • Use Talismans: Equip talismans that increase your equip load capacity, such as the Great-Jar's Arsenal or Arsenal Charm.

This calculator helps you quickly assess the consequences of these choices before committing them in-game, optimizing your journey through The Lands Between. Remember, maintaining a good Elden Ring equip load is key to mastering combat.

Key Factors That Affect Elden Ring Equip Load Results

Several interconnected factors influence your Elden Ring equip load and its impact on gameplay. Understanding these elements is vital for effective character building and successful combat.

  1. Endurance Stat: This is the single most important stat for increasing your maximum equip load capacity. Every point invested in Endurance raises your carrying capacity, allowing you to wear heavier armor and weapons without penalty. The higher your Endurance, the more flexibility you have.
  2. Equipped Talismans: Certain talismans directly boost your equip load. The most notable is the Great-Jar's Arsenal, which provides a massive increase to your carry weight. The Arsenal Charm and its upgraded version also offer substantial boosts. Choosing these talismans allows you to wear heavier gear while maintaining better roll speeds.
  3. Armor Weight: Different armor pieces have vastly different weights. Heavy armor sets (like Bull-Goat or Lionel's) offer high physical and poise defense but are very heavy. Lighter sets (like Leather or Traveler's) are easy to manage but offer less protection. This calculator helps you weigh this trade-off.
  4. Weapon Weight: Larger, more powerful weapons, such as Greatswords, Colossal Swords, and some specific unique weapons, tend to be heavier. This impacts your total equip load significantly. Players often must choose between wielding their desired weapon and maintaining a favorable roll type.
  5. Talisman Slot Availability: While some talismans increase equip load, they also occupy valuable talisman slots. Players must decide if the benefit of wearing a heavy armor set outweighs the loss of other useful talismans (like the Godfrey Icon or Shard of Alexander). This is a constant balancing act in character build decisions.
  6. Target Roll Type: What is your goal? Some players prioritize the Fast Roll for maximum evasion, while others accept a Medium Roll for better defenses. Heavy Rolls are generally discouraged due to sluggish dodges. Your desired roll type dictates how much weight you can afford to carry. This calculator helps you target specific breakpoints.
  7. Stamina Management: While not directly part of the equip load calculation, heavier equip loads can sometimes indirectly affect stamina regeneration or consumption depending on game mechanics and build. However, the primary impact is on roll speed and i-frames.

Frequently Asked Questions (FAQ) about Elden Ring Equip Load

Q1: What is the maximum equip load in Elden Ring?

The maximum equip load is primarily determined by your Endurance stat. With 99 Endurance and the Great-Jar's Arsenal talisman equipped, you can achieve a very high maximum equip load, allowing for extremely heavy armor and weapon combinations while still potentially achieving a Medium Roll.

Q2: How do I check my current Elden Ring equip load?

You can check your current equip load percentage by navigating to your character's Status screen in the game's menu. The total weight and percentage of your maximum equip load will be displayed there.

Q3: What is the best equip load percentage for a Fast Roll?

To achieve a Fast Roll, your equip load percentage must be below 30%. This allows for the quickest dodge animations with the most i-frames, making you highly evasive.

Q4: Is it worth sacrificing damage for a better roll?

This is a common build decision. Many veteran players argue that a good roll (Fast or Medium) is more crucial for survival than slightly higher damage, especially in challenging boss fights or PvP. Being able to reliably dodge attacks often leads to more consistent damage output over time.

Q5: Can I still use heavy weapons with low Endurance?

Yes, but you will likely be severely penalized with a Heavy Roll or Overencumbered status unless you use specific talismans that boost your equip load capacity significantly, like the Great-Jar's Arsenal. Even then, you'll have less flexibility for other talismans.

Q6: What does "Overencumbered" mean in Elden Ring?

If your equip load percentage exceeds 100%, you are Overencumbered. In this state, your movement is extremely sluggish, your dodge roll is almost non-existent (more of a slow stagger), and you are highly vulnerable to attacks. It's a state to be avoided at all costs.

Q7: Does Strength affect equip load?

No, the Strength stat does not directly increase your maximum equip load capacity. That role belongs exclusively to the Endurance stat and specific talismans. Strength primarily increases your physical attack power and allows you to meet the requirements for wielding heavier weapons.

Q8: How do I reset the calculator to default values?

Click the "Reset Defaults" button on the calculator. It will restore the input fields to the sensible starting values shown when the page first loads.

Related Tools and Internal Resources

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Maintain this weight for optimal evasion."; } else if (equipLoadPercentage < 70) { rollType = "Medium Roll"; weightImpact = "A balanced approach. Good mobility with decent protection."; } else if (equipLoadPercentage <= 100) { rollType = "Heavy Roll"; weightImpact = "You are entering the Heavy Roll category. Consider reducing weight or increasing Endurance/talismans."; } else { rollType = "Overencumbered"; weightImpact = "Severely hindered! Reduce your equip load immediately to avoid extreme penalties."; } displayResults( equipLoadPercentage.toFixed(2) + "%", assumedMaxEquipLoad.toFixed(1), equipLoadPercentage.toFixed(2) + "%", rollType, weightImpact, currentEquippedWeightNum.toFixed(1), totalAddedWeight.toFixed(1), (currentEquippedWeightNum + selectedArmorWeightNum).toFixed(1), (currentEquippedWeightNum + selectedArmorWeightNum + selectedWeaponWeightNum).toFixed(1), (currentEquippedWeightNum + selectedArmorWeightNum + selectedWeaponWeightNum + selectedTalismanWeightNum).toFixed(1) ); updateChart(equipLoadPercentage, rollType); } function displayResults(primaryResult, maxLoad, percentage, rollType, weightImpact, currentWeightDisplay, addedWeightDisplay, armorCumul, weaponCumul, talismanCumul) { getElement("primaryResult").textContent = primaryResult; getElement("equipLoadPercentage").textContent = "Equip Load Percentage: " + percentage; getElement("maxEquipLoad").textContent = "Max Equip Load: " + maxLoad; getElement("rollType").textContent = "Roll Type: " + rollType; getElement("weightImpact").textContent = "Weight Impact: " + weightImpact; // Update table getElement("tableCurrentWeight").textContent = currentWeightDisplay; getElement("tableCurrentCumulative").textContent = currentWeightDisplay; // Starts cumulative getElement("tableMaxLoad").textContent = maxLoad; getElement("tablePercentage").textContent = percentage; getElement("tableRollType").textContent = rollType; getElement("tableArmorWeight").textContent = getElement("selectedArmorWeight").value; getElement("tableArmorCumulative").textContent = parseFloat(getElement("currentEquippedWeight").value) + parseFloat(getElement("selectedArmorWeight").value); getElement("tableWeaponWeight").textContent = getElement("selectedWeaponWeight").value; getElement("tableWeaponCumulative").textContent = parseFloat(getElement("currentEquippedWeight").value) + parseFloat(getElement("selectedArmorWeight").value) + parseFloat(getElement("selectedWeaponWeight").value); getElement("tableTalismanWeight").textContent = getElement("selectedTalismanWeight").value; getElement("tableTalismanCumulative").textContent = parseFloat(getElement("currentEquippedWeight").value) + parseFloat(getElement("selectedArmorWeight").value) + parseFloat(getElement("selectedWeaponWeight").value) + parseFloat(getElement("selectedTalismanWeight").value); // Ensure all cumulative values in the table are formatted correctly var tableRows = getElement("resultsTableBody").getElementsByTagName("tr"); for (var i = 0; i 2) { // Check if it's a row that should have cumulative weight var cumulativeWeight = parseFloat(cells[2].textContent); if (!isNaN(cumulativeWeight)) { cells[2].textContent = cumulativeWeight.toFixed(1); } else { cells[2].textContent = "–"; // Fallback if parsing fails } } } } function resetCalculator() { getElement("strength").value = 50; getElement("currentEquippedWeight").value = 30.5; getElement("selectedArmorWeight").value = 15.0; getElement("selectedWeaponWeight").value = 10.0; getElement("selectedTalismanWeight").value = 5.0; // Clear errors getElement("strengthError").innerText = ""; getElement("strengthError").classList.remove("visible"); getElement("currentEquippedWeightError").innerText = ""; getElement("currentEquippedWeightError").classList.remove("visible"); getElement("selectedArmorWeightError").innerText = ""; getElement("selectedArmorWeightError").classList.remove("visible"); getElement("selectedWeaponWeightError").innerText = ""; getElement("selectedWeaponWeightError").classList.remove("visible"); getElement("selectedTalismanWeightError").innerText = ""; getElement("selectedTalismanWeightError").classList.remove("visible"); calculateEquipLoad(); // Recalculate with defaults } function copyResults() { var primaryResult = getElement("primaryResult").textContent; var equipLoadPercentage = getElement("equipLoadPercentage").textContent; var maxEquipLoad = getElement("maxEquipLoad").textContent; var rollType = getElement("rollType").textContent; var weightImpact = getElement("weightImpact").textContent; var formulaExplanation = getElement("equipLoadCalculator").getElementsByClassName("formula-explanation")[0].textContent; var tableRows = getElement("resultsTableBody").getElementsByTagName("tr"); var tableContent = "Equip Load Breakdown:\n"; for (var i = 0; i 0) { tableContent += `${cells[0].textContent.trim()} | ${cells[1].textContent.trim()} | ${cells[2].textContent.trim()} | ${cells[3].textContent.trim()} | ${cells[4].textContent.trim()} | ${cells[5].textContent.trim()}\n`; } } var textToCopy = `— Elden Ring Equip Load Calculation — ${primaryResult} ${equipLoadPercentage} ${maxEquipLoad} ${rollType} ${weightImpact} ${formulaExplanation} ${tableContent} Assumptions: Max Equip Load is based on a simplified model (~${assumedMaxEquipLoad}). Your in-game Max Equip Load is primarily tied to your Endurance stat. `; // Use a temporary textarea for copying var tempTextArea = document.createElement("textarea"); tempTextArea.value = textToCopy; tempTextArea.style.position = "absolute"; tempTextArea.style.left = "-9999px"; // Move off-screen document.body.appendChild(tempTextArea); tempTextArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied to clipboard!' : 'Copying failed!'; console.log(msg); // Log to console for debugging // Optionally show a temporary message to the user var notification = document.createElement("div"); notification.textContent = msg; notification.style.cssText = "position: fixed; bottom: 20px; left: 50%; transform: translateX(-50%); background-color: #004a99; color: white; padding: 10px 20px; border-radius: 5px; z-index: 1000;"; document.body.appendChild(notification); setTimeout(function() { document.body.removeChild(notification); }, 3000); } catch (err) { console.log('Oops, unable to copy'); } document.body.removeChild(tempTextArea); } var equipLoadChart; // Declare chart variable globally function updateChart(percentage, rollType) { var ctx = getElement("equipLoadChart").getContext("2d"); // Destroy previous chart instance if it exists if (equipLoadChart) { equipLoadChart.destroy(); } var chartData = { labels: ["Fast Roll (100%)"], datasets: [ { label: 'Equip Load Range', data: [30, 40, 30, 100], // Represents the width of each category in percentage points backgroundColor: [ 'rgba(40, 167, 69, 0.7)', // Green for Fast Roll 'rgba(255, 193, 7, 0.7)', // Yellow for Medium Roll 'rgba(220, 53, 69, 0.7)', // Red for Heavy Roll 'rgba(0, 0, 0, 0.7)' // Black for Overencumbered ], borderColor: [ 'rgba(40, 167, 69, 1)', 'rgba(255, 193, 7, 1)', 'rgba(220, 53, 69, 1)', 'rgba(0, 0, 0, 1)' ], borderWidth: 1, barPercentage: 1.0, // Makes bars touch each other categoryPercentage: 1.0 }, { label: 'Your Current Equip Load', data: [percentage], // Your current percentage backgroundColor: 'rgba(0, 74, 153, 0.9)', // Primary blue borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 2, type: 'line', // Display as a line or point fill: false, pointRadius: 8, pointHoverRadius: 10, yAxisID: 'y-axis-percentage' // Use a different axis if needed, or keep on primary } ] }; // Configure chart options var options = { responsive: true, maintainAspectRatio: false, scales: { x: { stacked: true, // Bars are stacked visually title: { display: true, text: 'Equip Load Percentage Categories' }, grid: { display: false // Hide horizontal grid lines for this type of bar chart } }, y: { stacked: true, // Bars are stacked visually beginAtZero: true, max: 100, // Max percentage for equip load title: { display: true, text: 'Percentage of Max Equip Load' }, grid: { color: 'rgba(200, 200, 200, 0.3)' // Lighter grid for y-axis } } }, plugins: { tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || "; if (label) { label += ': '; } if (context.datasetIndex === 0) { // For the range bars label += `${context.parsed.y.toFixed(1)}%`; } else if (context.datasetIndex === 1) { // For the current load line label += `Your Load: ${context.parsed.x.toFixed(1)}%`; } return label; } } }, legend: { display: true, position: 'top', } }, layout: { padding: { top: 10, bottom: 0, left: 0, right: 0 } } }; // Adjust dataset for the current load line to represent a single point if (chartData.datasets.length > 1) { chartData.datasets[1].data = [percentage]; // Set the point to your current percentage chartData.datasets[1].backgroundColor = 'rgba(0, 74, 153, 0.9)'; // Primary blue chartData.datasets[1].borderColor = 'rgba(0, 74, 153, 1)'; chartData.datasets[1].type = 'scatter'; // Use scatter for a single point on the x-axis chartData.datasets[1].label = 'Your Current Equip Load'; chartData.datasets[1].pointRadius = 10; chartData.datasets[1].pointHoverRadius = 12; } // Create the chart equipLoadChart = new Chart(ctx, { type: 'bar', // Base type is bar for the ranges data: chartData, options: options }); } // Initial calculation on page load window.onload = function() { calculateEquipLoad(); };

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