Weight Calculator Gag

Weight Calculator Gag: A Fun (and Slightly Absurd) Tool :root { –primary-color: #004a99; –success-color: #28a745; –background-color: #f8f9fa; –text-color: #333; –border-color: #ddd; –card-background: #fff; –shadow: 0 2px 4px rgba(0,0,0,.1); } body { font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; background-color: var(–background-color); color: var(–text-color); line-height: 1.6; margin: 0; padding: 20px; display: flex; justify-content: center; } .container { max-width: 960px; width: 100%; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); text-align: center; } h1, h2, h3 { color: var(–primary-color); } h1 { font-size: 2.5em; margin-bottom: 0.5em; } h2 { font-size: 1.8em; margin-top: 1.5em; margin-bottom: 1em; border-bottom: 2px solid var(–primary-color); padding-bottom: 0.3em; text-align: left; } h3 { font-size: 1.4em; margin-top: 1.2em; margin-bottom: 0.8em; text-align: left; } .loan-calc-container { background-color: var(–card-background); padding: 25px; border-radius: 8px; box-shadow: var(–shadow); margin-bottom: 30px; text-align: left; } .input-group { margin-bottom: 20px; } .input-group label { display: block; margin-bottom: 8px; font-weight: bold; color: var(–primary-color); } .input-group input[type="number"], .input-group input[type="text"], .input-group select { width: calc(100% – 22px); /* Account for padding and border */ padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; font-size: 1em; margin-bottom: 5px; } .input-group .helper-text { font-size: 0.85em; color: #6c757d; margin-top: 5px; display: block; } .error-message { color: #dc3545; font-size: 0.9em; margin-top: 5px; display: none; /* Hidden by default */ } .button-group { margin-top: 25px; display: flex; justify-content: space-between; gap: 10px; } .button-group button { padding: 12px 20px; border: none; border-radius: 5px; cursor: pointer; font-size: 1em; font-weight: bold; transition: background-color 0.3s ease; flex-grow: 1; } .btn-primary { background-color: var(–primary-color); color: white; } .btn-primary:hover { background-color: #003366; } .btn-reset { background-color: #ffc107; color: #212529; } .btn-reset:hover { background-color: #e0a800; } .btn-copy { background-color: #6c757d; color: white; } .btn-copy:hover { background-color: #5a6268; } #results { margin-top: 30px; padding: 20px; background-color: var(–primary-color); color: white; border-radius: 8px; box-shadow: var(–shadow); text-align: center; } #results h3 { color: white; margin-bottom: 15px; } .main-result { font-size: 2.2em; font-weight: bold; margin: 10px 0; padding: 10px; background-color: rgba(255, 255, 255, 0.2); border-radius: 5px; } .intermediate-results div, .key-assumptions div { margin-top: 15px; font-size: 1.1em; opacity: 0.9; } .key-assumptions { margin-top: 20px; font-size: 0.9em; opacity: 0.8; } table { width: 100%; margin-top: 30px; border-collapse: collapse; box-shadow: var(–shadow); } caption { font-size: 1.1em; font-weight: bold; color: var(–primary-color); margin-bottom: 10px; caption-side: top; text-align: left; } th, td { padding: 12px; text-align: left; border-bottom: 1px solid var(–border-color); } th { background-color: var(–primary-color); color: white; font-weight: bold; } tr:nth-child(even) { background-color: #f2f2f2; } tr:hover { background-color: #e9ecef; } .chart-container { margin-top: 30px; padding: 20px; background-color: var(–card-background); border-radius: 8px; box-shadow: var(–shadow); text-align: center; } canvas { max-width: 100%; height: auto; } .article-content { margin-top: 40px; background-color: var(–card-background); padding: 30px; border-radius: 8px; box-shadow: var(–shadow); text-align: left; } .article-content p, .article-content ul, .article-content ol { margin-bottom: 1.2em; font-size: 1.05em; } .article-content li { margin-bottom: 0.7em; } .article-content strong { color: var(–primary-color); } .article-content a { color: var(–primary-color); text-decoration: none; font-weight: bold; } .article-content a:hover { text-decoration: underline; } .faq-section .faq-item { margin-bottom: 15px; padding: 10px; border: 1px solid var(–border-color); border-radius: 4px; background-color: #fdfdfd; } .faq-section .faq-item h3 { margin: 0; padding: 0; font-size: 1.1em; cursor: pointer; color: var(–primary-color); display: flex; justify-content: space-between; align-items: center; } .faq-section .faq-item h3:after { content: '+'; font-size: 1.4em; color: var(–primary-color); } .faq-section .faq-item.active h3:after { content: '-'; } .faq-section .faq-item .answer { display: none; margin-top: 10px; font-size: 0.95em; color: #555; padding-left: 10px; } .related-links ul { list-style: none; padding: 0; } .related-links li { margin-bottom: 10px; } .related-links li span { font-size: 0.9em; color: #6c757d; display: block; margin-top: 3px; }

Weight Calculator Gag

A Humorous Tool for Estimating Absurd Weights

Absurd Weight Estimator

Enter the following whimsical details to get a playfully ridiculous weight estimate.

Enter the name of the thing you want to weigh (e.g., "a fluffy cloud", "your dreams").
Enter a numerical value for the first dimension (e.g., meters, feet).
Meters Feet Centimeters Inches Select the unit for your first dimension.
Enter a numerical value for the second dimension (e.g., meters, feet).
Meters Feet Centimeters Inches Select the unit for your second dimension.
A multiplier representing how "dense" or "absurd" the material is (e.g., 100 for "light as air", 10000 for "dense as lead"). Use high numbers for funny results!

Your Absurd Weight Estimate

Estimated Volume: —
Effective Density: —
Equivalent to: —
Key Assumptions:
Object Name:
Dimensions Used:
Absurdity Multiplier:
Formula Used (Simplified Gag Logic):
Estimated Weight = (Dimension 1 * Dimension 2 * Average Dimension) * Absurdity Multiplier / 1000 (Units are normalized to cubic meters and kg for the multiplier effect)
Weight Estimate vs. Absurdity Factor
Key Input Variables & Their Absurd Roles
Variable Meaning Unit Typical Range (for Gag)
Object/Concept Name The whimsical item being "weighed". Text Any string
Key Dimension 1 & 2 Primary size measurements (simplified 2D for gag). Meters, Feet, CM, Inches 0.1 – 1000
Material Density Factor A multiplier representing the "absurdity" or density. Higher means funnier results. Unitless 10 – 50000

What is a Weight Calculator Gag?

A Weight Calculator Gag is a non-scientific, humorous tool designed purely for entertainment. Unlike practical weight calculators (like those for body mass index or shipping), this type of calculator uses arbitrary inputs and nonsensical formulas to generate amusing and often exaggerated weight estimations. Its primary purpose is to elicit a laugh or a chuckle, not to provide any meaningful data. It often plays on the absurdity of trying to quantify intangible or physically impossible things, like "the weight of your procrastination" or "the mass of a rainbow."

Who should use it? Anyone looking for a lighthearted diversion, office pranksters, content creators needing funny filler, or individuals curious about the playful side of technology. It's perfect for social media posts, birthday cards, or just a moment of silliness. It is absolutely NOT for any serious financial planning, scientific research, or engineering calculations. Misconceptions often arise from people expecting real-world accuracy, which this tool explicitly disclaims.

Weight Calculator Gag Formula and Mathematical Explanation

The "formula" behind a Weight Calculator Gag is intentionally simplistic and often illogical, designed to produce surprising results. It typically involves multiplying input dimensions by a made-up "density" or "absurdity factor."

A common, simplified gag approach is:

Estimated Absurd Weight = (Dimension 1 * Dimension 2 * Average Dimension) * Absurdity Multiplier / Normalization Factor

Let's break down the variables:

Variables in the Gag Formula
Variable Meaning Unit Typical Range (for Gag)
Dimension 1, Dimension 2 Primary size measurements (e.g., length, width). For simplicity, we might assume a third dimension based on these or a fixed value. Meters, Feet, CM, Inches (converted internally) 0.1 – 1000
Average Dimension A placeholder dimension, often derived from the average or a fixed value (e.g., 1 meter) to approximate volume in a 3D sense. Meters (assumed internal unit) Approx. 1
Absurdity Multiplier (Material Density Factor) This is the core of the gag. A high number designed to inflate the "weight" ridiculously. It doesn't represent real density. Unitless 10 – 50000
Normalization Factor A constant (like 1000) to make the final number seem vaguely like a standard unit (e.g., kilograms), though the premise is flawed. Unitless Often 1000
Estimated Absurd Weight The final, often comical, output. Kilograms (assumed) Highly variable, often absurdly large or small

The calculation converts input units to a consistent base (like meters) to perform multiplication, then applies the absurdity multiplier. The results are not based on physics but on the comedic value of the numbers generated. You can explore how changing the Absurdity Multiplier dramatically affects the outcome, showcasing the joke.

Practical Examples (Real-World Use Cases)

While purely for fun, let's see how the Weight Calculator Gag might work:

Example 1: A Comically Large Rubber Duck

Imagine trying to estimate the weight of a giant, novelty rubber duck for a parade float.

  • Object/Concept Name: Giant Novelty Rubber Duck
  • Key Dimension 1: 5 meters
  • Unit for Dimension 1: Meters
  • Key Dimension 2: 3 meters
  • Unit for Dimension 2: Meters
  • Material Density Factor (Absurdity Multiplier): 2500

Calculation (Simplified Gag Logic):

Assuming an average dimension of 1 meter for simplicity in the gag:

Volume approx = 5m * 3m * 1m = 15 cubic meters (this is the gag part, not real volume)

Absurd Weight = (15 * 2500) / 1000 = 37.5 kg

This result is surprisingly low for the 'gag', maybe we need higher absurdity! Let's re-run with a higher factor.

Re-run with Absurdity Multiplier: 15000

Absurd Weight = (15 * 15000) / 1000 = 225 kg

Interpretation: The calculator suggests our giant duck weighs a hefty 225 kg, which is comically heavy for a rubber duck but perhaps plausible for a parade float component. The joke is in the unexpected number derived from the high "Absurdity Multiplier." This could be a fun element in a related content piece about oversized novelty items.

Example 2: The Weight of Unspoken Words

Trying to quantify something intangible for comedic effect.

  • Object/Concept Name: Unspoken Words in a Meeting
  • Key Dimension 1: 10 (representing number of unspoken thoughts)
  • Unit for Dimension 1: Unitless
  • Key Dimension 2: 2 (representing hours of meeting)
  • Unit for Dimension 2: Hours
  • Material Density Factor (Absurdity Multiplier): 45000

Note: Units here are completely arbitrary for the gag. Let's assume the internal calculation treats them as abstract multipliers.

Calculation (Simplified Gag Logic):

Abstract "Volume" = 10 * 2 * 1 (avg dimension gag) = 20 abstract units

Absurd Weight = (20 * 45000) / 1000 = 900 kg

Interpretation: The calculator humorously suggests that the unspoken words during a 2-hour meeting with 10 participants weigh a staggering 900 kg! This highlights the absurdity and plays on the feeling of suppressed communication being a heavy burden. This kind of output is great for a funny blog post.

How to Use This Weight Calculator Gag

Using the Weight Calculator Gag is straightforward and designed for immediate amusement. Follow these simple steps:

  1. Enter the Object/Concept Name: Type in whatever whimsical item or idea you want to "weigh." Be creative!
  2. Input Key Dimensions: Provide two numerical values representing size. Don't worry about real-world accuracy; these are part of the gag.
  3. Select Units: Choose the units for your dimensions. The calculator will internally standardize them for its nonsensical calculation.
  4. Set the Absurdity Multiplier: This is the "Material Density Factor." Increase this number for larger, funnier results. Start with a few thousand and experiment upwards!
  5. Calculate: Click the "Calculate Absurd Weight" button.

Reading the Results:

  • Main Result (Large Font): This is your primary comical weight estimate, usually in kilograms.
  • Estimated Volume: A rough, gag-based volume calculation.
  • Effective Density: Shows the nonsensical density derived from the inputs.
  • Equivalent To: A humorous comparison, like "10 large pizzas" or "a small car."
  • Key Assumptions: Reminds you of the inputs used for this particular absurd calculation.

Decision-Making Guidance: The only decision to make is how funny you find the result! Use the "Reset Defaults" button to quickly start over with the initial settings, or the "Copy Results" button to share your hilarious findings. This tool is purely for entertainment and should not influence any real-world decisions. For actual weight estimations, consult specialized calculators.

Key Factors That Affect Weight Calculator Gag Results

While this calculator is a gag, the factors manipulated within its silly logic are designed to produce a range of funny outcomes:

  1. The Object/Concept Name: While not directly in the math, the name sets the stage for the humor. A more absurd name paired with a large calculated weight enhances the joke.
  2. Dimension Values: Larger numbers for dimensions naturally lead to larger intermediate volume calculations, which, when multiplied by the absurdity factor, produce bigger final weights.
  3. Unit Selection: Although the calculator attempts to normalize units, different starting units can slightly alter the intermediate "volume" before the absurdity factor is applied, leading to varied gag results.
  4. Absurdity Multiplier (Material Density Factor): THIS IS CRITICAL. This is the primary lever for comedic effect. Increasing this number exponentially inflates the final "weight," making the results more outlandish and funnier. A low number might yield a barely amusing result, while a high number (e.g., 30,000+) can create truly ridiculous estimates.
  5. The Gag Formula Itself: The specific way dimensions are combined (e.g., simple multiplication, averaging) dictates the baseline "volume" before the absurdity factor is applied. A more complex (but still nonsensical) formula could yield different joke results.
  6. Normalization Factor: The divisor (like 1000) scales the final number. Changing this would alter the magnitude of the displayed weight, affecting how "impressive" or "ridiculous" it appears in standard units like kilograms.
  7. Assumptions about Third Dimension: Since only two dimensions are typically input, the calculator often assumes a third dimension (e.g., based on the average of the inputs, or a fixed value like 1 meter). This assumption significantly impacts the "volume" calculation.

Frequently Asked Questions (FAQ)

What is the main purpose of a Weight Calculator Gag?

Its main purpose is entertainment. It's designed to be funny, surprising, and shareable, not to provide any accurate data.

Can I use this for real-world weight calculations?

Absolutely not. This is a gag calculator. For any real-world weight estimation (e.g., shipping, body mass), please use a scientifically accurate tool or consult an expert.

How does the "Absurdity Multiplier" work?

It's a made-up number that significantly inflates the calculated "weight." The higher the number, the more ridiculous the result becomes, which is the source of the humor.

What units does the final weight appear in?

The calculator typically displays the final absurd weight in kilograms, as this is a common unit for weight that allows for large, comical numbers.

Is there a 'correct' value for the Absurdity Multiplier?

No, the "correct" value is subjective and depends on how funny you find the resulting number! Experiment with different values to find what makes you laugh the most. Maybe it's 10,000, maybe it's 100,000!

What if I enter non-numeric values?

The calculator includes basic validation. It will show an error message for empty or invalid numeric inputs, preventing nonsensical calculations within the gag's logic. Non-numeric text input for the object name is expected.

How can I share the results?

Use the "Copy Results" button. It copies the main result, intermediate values, and key assumptions to your clipboard, making it easy to paste into messages, emails, or social media posts.

Can the "Equivalent To" comparison be customized?

Currently, the "Equivalent To" feature is simplified within the JavaScript logic to provide a generic comparison. It's part of the gag and not designed for specific, user-defined comparisons. Improving this would require more complex coding.

© Your Website Name. All rights reserved. This is a fictional calculator for entertainment purposes only.

var myChart = null; // Declare chart variable globally function getCurrentYear() { document.getElementById('currentYear').textContent = new Date().getFullYear(); } function validateInput(id, errorId, minValue, maxValue, isRequired = true) { var input = document.getElementById(id); var errorElement = document.getElementById(errorId); var value = parseFloat(input.value); var isValid = true; errorElement.style.display = 'none'; errorElement.textContent = "; input.style.borderColor = '#ddd'; // Reset border color if (isRequired && (input.value === null || input.value.trim() === ")) { errorElement.textContent = 'This field is required.'; errorElement.style.display = 'block'; input.style.borderColor = '#dc3545'; isValid = false; } else if (!isNaN(value)) { if (value < 0) { errorElement.textContent = 'Cannot be negative.'; errorElement.style.display = 'block'; input.style.borderColor = '#dc3545'; isValid = false; } if (minValue !== null && value maxValue) { errorElement.textContent = 'Value too high.'; errorElement.style.display = 'block'; input.style.borderColor = '#dc3545'; isValid = false; } } else if (isRequired) { // If required and not a valid number (and not empty, handled above) errorElement.textContent = 'Please enter a valid number.'; errorElement.style.display = 'block'; input.style.borderColor = '#dc3545'; isValid = false; } return isValid; } function unitToMeters(value, unit) { if (unit === 'feet') return value * 0.3048; if (unit === 'cm') return value * 0.01; if (unit === 'inches') return value * 0.0254; return value; // meters } function calculateWeightGag() { // Clear previous errors document.getElementById('objectNameError').style.display = 'none'; document.getElementById('inputDimension1Error').style.display = 'none'; document.getElementById('inputDimension2Error').style.display = 'none'; document.getElementById('materialDensityFactorError').style.display = 'none'; // Input validation var isValidObjectName = validateInput('objectName', 'objectNameError', null, null, true); var isValidDim1 = validateInput('inputDimension1', 'inputDimension1Error', 0.1, 10000); var isValidDim2 = validateInput('inputDimension2', 'inputDimension2Error', 0.1, 10000); var isValidFactor = validateInput('materialDensityFactor', 'materialDensityFactorError', 10, 50000); if (!isValidObjectName || !isValidDim1 || !isValidDim2 || !isValidFactor) { return; // Stop calculation if validation fails } var objectName = document.getElementById('objectName').value; var dim1Value = parseFloat(document.getElementById('inputDimension1').value); var dim1Unit = document.getElementById('dimension1Unit').value; var dim2Value = parseFloat(document.getElementById('inputDimension2').value); var dim2Unit = document.getElementById('dimension2Unit').value; var absurdityFactor = parseFloat(document.getElementById('materialDensityFactor').value); // Convert dimensions to meters for consistent internal calculation var dim1Meters = unitToMeters(dim1Value, dim1Unit); var dim2Meters = unitToMeters(dim2Value, dim2Unit); // Simplified gag logic for volume approximation (using average of the two inputs as a third dimension surrogate) var avgDimensionMeters = (dim1Meters + dim2Meters) / 2; if (avgDimensionMeters === 0) avgDimensionMeters = 1; // Avoid division by zero if inputs are 0 after conversion var estimatedVolumeCubicMeters = dim1Meters * dim2Meters * avgDimensionMeters; // Gag calculation var normalizationFactor = 1000; // To get results vaguely in kg scale var estimatedWeightKg = (estimatedVolumeCubicMeters * absurdityFactor) / normalizationFactor; // Calculate intermediate values var effectiveDensity = (estimatedWeightKg > 0 && estimatedVolumeCubicMeters > 0) ? (estimatedWeightKg / estimatedVolumeCubicMeters) : 0; // Prepare comparison string (simplified) var unitComparisonText = ""; if (estimatedWeightKg > 1000) { unitComparisonText = (estimatedWeightKg / 1000).toFixed(2) + " metric tons"; } else if (estimatedWeightKg > 1) { unitComparisonText = estimatedWeightKg.toFixed(2) + " kg"; } else if (estimatedWeightKg > 0) { unitComparisonText = estimatedWeightKg.toFixed(3) + " kg"; } else { unitComparisonText = "negligible"; } // Add some specific funny comparisons if (estimatedWeightKg > 50 && estimatedWeightKg = 500 && estimatedWeightKg = 2000) { unitComparisonText += " (approaching 'small elephant' territory!)"; } else if (estimatedWeightKg > 0 && estimatedWeightKg < 10) { unitComparisonText += " (lighter than a large pizza)"; } // Display results document.getElementById('mainResult').textContent = estimatedWeightKg.toFixed(2); document.getElementById('volumeEstimate').textContent = "Estimated Volume: " + estimatedVolumeCubicMeters.toFixed(2) + " m³ (gag estimate)"; document.getElementById('effectiveDensity').textContent = "Effective Density: " + effectiveDensity.toFixed(2) + " kg/m³ (gag factor)"; document.getElementById('unitComparison').textContent = "Equivalent to: " + unitComparisonText; document.getElementById('assumedObjectName').textContent = objectName; document.getElementById('assumedDimensions').textContent = dim1Value + ' ' + dim1Unit + ', ' + dim2Value + ' ' + dim2Unit; document.getElementById('assumedFactor').textContent = absurdityFactor; updateChart(absurdityFactor, estimatedWeightKg); } function resetCalculator() { document.getElementById('objectName').value = "A small elephant"; document.getElementById('inputDimension1').value = "5"; document.getElementById('dimension1Unit').value = "meters"; document.getElementById('inputDimension2').value = "2"; document.getElementById('dimension2Unit').value = "meters"; document.getElementById('materialDensityFactor').value = "750"; // Clear errors document.getElementById('objectNameError').style.display = 'none'; document.getElementById('inputDimension1Error').style.display = 'none'; document.getElementById('inputDimension2Error').style.display = 'none'; document.getElementById('materialDensityFactorError').style.display = 'none'; document.getElementById('inputDimension1').style.borderColor = '#ddd'; document.getElementById('inputDimension2').style.borderColor = '#ddd'; document.getElementById('materialDensityFactor').style.borderColor = '#ddd'; // Reset results document.getElementById('mainResult').textContent = "—"; document.getElementById('volumeEstimate').textContent = "Estimated Volume: —"; document.getElementById('effectiveDensity').textContent = "Effective Density: —"; document.getElementById('unitComparison').textContent = "Equivalent to: —"; document.getElementById('assumedObjectName').textContent = "—"; document.getElementById('assumedDimensions').textContent = "—"; document.getElementById('assumedFactor').textContent = "—"; // Clear and reset chart if (myChart) { myChart.destroy(); myChart = null; } var canvas = document.getElementById('weightChart'); if (canvas) { var ctx = canvas.getContext('2d'); ctx.clearRect(0, 0, canvas.width, canvas.height); // Clear canvas content } drawInitialChart(); // Redraw placeholder/initial chart } function copyResults() { var mainResult = document.getElementById('mainResult').textContent; var volume = document.getElementById('volumeEstimate').textContent; var density = document.getElementById('effectiveDensity').textContent; var comparison = document.getElementById('unitComparison').textContent; var objName = document.getElementById('assumedObjectName').textContent; var dims = document.getElementById('assumedDimensions').textContent; var factor = document.getElementById('assumedFactor').textContent; var resultsText = "— Absurd Weight Estimate — \n\n"; resultsText += "Estimated Weight: " + mainResult + "\n"; resultsText += volume + "\n"; resultsText += density + "\n"; resultsText += comparison + "\n\n"; resultsText += "Key Assumptions:\n"; resultsText += "Object Name: " + objName + "\n"; resultsText += "Dimensions: " + dims + "\n"; resultsText += "Absurdity Multiplier: " + factor + "\n"; // Use navigator.clipboard for modern browsers if (navigator.clipboard && navigator.clipboard.writeText) { navigator.clipboard.writeText(resultsText).then(function() { alert('Results copied to clipboard!'); }).catch(function(err) { console.error('Failed to copy: ', err); fallbackCopyTextToClipboard(resultsText); // Fallback for older browsers }); } else { fallbackCopyTextToClipboard(resultsText); } } // Fallback for older browsers that don't support navigator.clipboard function fallbackCopyTextToClipboard(text) { var textArea = document.createElement("textarea"); textArea.value = text; textArea.style.position="fixed"; textArea.style.top = "0"; textArea.style.left = "0"; textArea.style.width = "2em"; textArea.style.height = "2em"; textArea.style.padding = "0"; textArea.style.border = "none"; textArea.style.outline = "none"; textArea.style.boxShadow = "none"; textArea.style.background = "transparent"; document.body.appendChild(textArea); textArea.focus(); textArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'successful' : 'unsuccessful'; alert('Results ' + msg + ' copied to clipboard!'); } catch (err) { alert('Oops, unable to copy'); } document.body.removeChild(textArea); } // Charting Functionality function drawInitialChart() { var canvas = document.getElementById('weightChart'); if (!canvas) return; // Exit if canvas doesn't exist var ctx = canvas.getContext('2d'); canvas.width = 600; // Set a default width canvas.height = 300; // Set a default height // Clear canvas if chart already exists if (myChart) { myChart.destroy(); myChart = null; } // Draw placeholder text or a simple background ctx.fillStyle = '#e0e0e0'; ctx.fillRect(0, 0, canvas.width, canvas.height); ctx.font = '16px Arial'; ctx.fillStyle = '#555'; ctx.textAlign = 'center'; ctx.fillText('Chart will appear after calculation', canvas.width / 2, canvas.height / 2); } function updateChart(currentFactor, currentWeight) { var canvas = document.getElementById('weightChart'); if (!canvas) return; var ctx = canvas.getContext('2d'); canvas.width = 600; // Maintain consistent size canvas.height = 300; // Clear previous chart if it exists if (myChart) { myChart.destroy(); } // Generate data points for the chart var factors = []; var weights = []; var baseFactor = parseFloat(document.getElementById('materialDensityFactor').value) || 750; var baseWeight = parseFloat(document.getElementById('mainResult').textContent) || 0; // Generate points around the current factor var minFactor = Math.max(10, baseFactor / 4); var maxFactor = baseFactor * 4; var step = (maxFactor – minFactor) / 10; for (var i = 0; i < 11; i++) { var factor = minFactor + i * step; // Recalculate weight using a simplified proportional assumption for charting // This assumes linear scaling for visualization purposes; actual calculation is more complex var simulatedWeight = (baseWeight / baseFactor) * factor; factors.push(factor); weights.push(simulatedWeight); } // Ensure the current calculation is represented, potentially forcing it if it falls off the generated range var currentFactorExists = factors.some(function(f) { return Math.abs(f – currentFactor) minFactor && currentFactor < maxFactor) { factors.push(currentFactor); weights.push(currentWeight); } else if (!currentFactorExists && currentFactor = maxFactor) { factors.push(currentFactor); weights.push(currentWeight); } // Sort data points by factor for a clean line chart var combined = []; for (var i = 0; i < factors.length; i++) { combined.push({ 'factor': factors[i], 'weight': weights[i] }); } combined.sort(function(a, b) { return a.factor – b.factor; }); for (var i = 0; i < combined.length; i++) { factors[i] = combined[i].factor; weights[i] = combined[i].weight; } myChart = new Chart(ctx, { type: 'line', data: { labels: factors.map(function(f){ return f.toFixed(0); }), // Labels are the factors datasets: [{ label: 'Estimated Absurd Weight (kg)', data: weights, borderColor: 'rgba(0, 74, 153, 1)', // Primary color backgroundColor: 'rgba(0, 74, 153, 0.2)', fill: true, tension: 0.3 // slight curve }] }, options: { responsive: true, maintainAspectRatio: false, scales: { x: { title: { display: true, text: 'Absurdity Multiplier (Material Density Factor)' } }, y: { title: { display: true, text: 'Estimated Weight (kg)' }, beginAtZero: true } }, plugins: { title: { display: true, text: 'Impact of Absurdity Factor on Estimated Weight' }, tooltip: { callbacks: { label: function(context) { var label = context.dataset.label || ''; if (label) { label += ': '; } if (context.parsed.y !== null) { label += context.parsed.y.toFixed(2); } return label; } } } } } }); } // FAQ Toggle Function function toggleFaq(element) { var faqItem = element.closest('.faq-item'); faqItem.classList.toggle('active'); } // Initial setup document.addEventListener('DOMContentLoaded', function() { getCurrentYear(); resetCalculator(); // Load with default values and clear chart placeholder // Optionally, trigger an initial calculation if default values should be displayed calculateWeightGag(); }); // Basic Chart.js Integration (requires Chart.js library, which is not directly embeddable here without manual script inclusion or CDN) // For this specific output, I'll simulate chart drawing logic, but a real implementation would need Chart.js. // Since Chart.js is an external library, and the prompt forbids external libraries, // I will simulate the chart using basic canvas API for demonstration, acknowledging it's not a proper charting library. // **REVISING TO USE PURE CANVAS FOR CHART AS PER NO EXTERNAL LIBRARIES RULE** // Re-implementing Chart drawing using Canvas API directly // The previous logic using `new Chart(ctx, {…})` implies Chart.js. // This section below replaces the Chart.js part with manual canvas drawing. // — MODIFIED CHART DRAWING — // This part requires careful manual drawing on canvas. // Given the constraints, I'll provide a simplified drawing that shows a line trend. // A full charting library replacement is complex. // I'll adapt the `updateChart` function. // Placeholder for Chart.js instance (if it were allowed) // var myChart = null; // This function will draw a simple line graph on the canvas function updateChart(currentFactor, currentWeight) { var canvas = document.getElementById('weightChart'); if (!canvas) return; var ctx = canvas.getContext('2d'); var width = canvas.width = 600; var height = canvas.height = 300; ctx.clearRect(0, 0, width, height); // Clear canvas // — Data Generation (same as before for calculation logic) — var factors = []; var weights = []; var baseFactor = parseFloat(document.getElementById('materialDensityFactor').value) || 750; var baseWeight = parseFloat(document.getElementById('mainResult').textContent) || 0; var minFactor = Math.max(10, baseFactor / 4); var maxFactor = baseFactor * 4; var step = (maxFactor – minFactor) / 10; for (var i = 0; i < 11; i++) { var factor = minFactor + i * step; var simulatedWeight = (baseFactor !== 0) ? (baseWeight / baseFactor) * factor : 0; factors.push(factor); weights.push(simulatedWeight); } // Ensure current point is included var currentFactorExists = factors.some(function(f) { return Math.abs(f – currentFactor) minFactor && currentFactor < maxFactor) { factors.push(currentFactor); weights.push(currentWeight); } else if (!currentFactorExists && currentFactor = maxFactor) { factors.push(currentFactor); weights.push(currentWeight); } var combined = []; for (var i = 0; i < factors.length; i++) { combined.push({ 'factor': factors[i], 'weight': weights[i] }); } combined.sort(function(a, b) { return a.factor – b.factor; }); for (var i = 0; i < combined.length; i++) { factors[i] = combined[i].factor; weights[i] = combined[i].weight; } // — Canvas Drawing Logic — // Find max weight for Y-axis scaling var maxY = Math.max(…weights); if (maxY === 0) maxY = 1000; // Default if no data var yAxisMax = maxY * 1.1; // Add some padding // Margins and padding var margin = { top: 20, right: 20, bottom: 40, left: 60 }; var plotWidth = width – margin.left – margin.right; var plotHeight = height – margin.top – margin.bottom; // Draw Title ctx.font = '16px Arial'; ctx.fillStyle = '#004a99'; ctx.textAlign = 'center'; ctx.fillText('Impact of Absurdity Factor on Estimated Weight', width / 2, margin.top – 5); // Draw X-axis labels and line ctx.font = '12px Arial'; ctx.fillStyle = '#333'; ctx.textAlign = 'center'; for (var i = 0; i < factors.length; i++) { var x = margin.left + (factors[i] – minFactor) / (maxFactor – minFactor) * plotWidth; ctx.fillText(factors[i].toFixed(0), x, height – margin.bottom / 2 + 15); // Draw small tick marks if needed ctx.beginPath(); ctx.moveTo(x, height – margin.bottom); ctx.lineTo(x, height – margin.bottom + 5); ctx.stroke(); } ctx.beginPath(); ctx.moveTo(margin.left, height – margin.bottom); ctx.lineTo(width – margin.right, height – margin.bottom); ctx.strokeStyle = '#333'; ctx.lineWidth = 1; ctx.stroke(); // Draw Y-axis labels and line ctx.textAlign = 'right'; var yLabels = [0, yAxisMax / 4, yAxisMax / 2, yAxisMax * 3 / 4, yAxisMax]; var yLabelStrings = ['0', (yAxisMax / 4).toFixed(0), (yAxisMax / 2).toFixed(0), (yAxisMax * 3 / 4).toFixed(0), yAxisMax.toFixed(0)]; for (var i = 0; i < yLabels.length; i++) { var y = height – margin.bottom – (yLabels[i] / yAxisMax) * plotHeight; ctx.fillText(yLabelStrings[i], margin.left – 10, y + 5); // Draw small tick marks if needed ctx.beginPath(); ctx.moveTo(margin.left, y); ctx.lineTo(margin.left – 5, y); ctx.stroke(); } ctx.textAlign = 'center'; // Reset alignment for axis title ctx.fillText('Estimated Weight (kg)', margin.left / 2, margin.top + plotHeight / 2); // Y-axis title // Draw X-axis Title ctx.fillText('Absurdity Multiplier (Material Density Factor)', width / 2, height – margin.bottom / 2); // Draw the line graph ctx.beginPath(); ctx.moveTo(margin.left + (factors[0] – minFactor) / (maxFactor – minFactor) * plotWidth, height – margin.bottom – (weights[0] / yAxisMax) * plotHeight); for (var i = 1; i < factors.length; i++) { var x = margin.left + (factors[i] – minFactor) / (maxFactor – minFactor) * plotWidth; var y = height – margin.bottom – (weights[i] / yAxisMax) * plotHeight; ctx.lineTo(x, y); } ctx.strokeStyle = 'rgba(0, 74, 153, 1)'; ctx.lineWidth = 2; ctx.stroke(); // Fill the area under the line ctx.fillStyle = 'rgba(0, 74, 153, 0.2)'; ctx.lineTo(margin.left + (factors[factors.length – 1] – minFactor) / (maxFactor – minFactor) * plotWidth, height – margin.bottom); ctx.lineTo(margin.left, height – margin.bottom); ctx.fill(); // Draw current point marker var currentX = margin.left + (currentFactor – minFactor) / (maxFactor – minFactor) * plotWidth; var currentY = height – margin.bottom – (currentWeight / yAxisMax) * plotHeight; ctx.beginPath(); ctx.arc(currentX, currentY, 5, 0, Math.PI * 2); ctx.fillStyle = 'rgba(40, 167, 69, 1)'; // Success color for current point ctx.fill(); // Add tooltip simulation – this is tricky without a library. // For simplicity, we won't implement interactive tooltips here. } // — END MODIFIED CHART DRAWING —

© Your Website Name. All rights reserved. This is a fictional calculator for entertainment purposes only.

Leave a Comment