Calculate Dnd Height and Weight

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D&D Height and Weight Calculator

Generate realistic height and weight for your Dungeons & Dragons characters based on their race and subrace, ensuring your world feels grounded and your adventurers believable.

D&D Character Stats Generator

Select a Race Human Elf Dwarf Halfling Gnome Dragonborn Tiefling Half-Elf Half-Orc
Select a Subrace
Small Medium Large

Generated D&D Character Stats

Height: —
Weight: —
Modifier: —

Height and weight are generated using dice rolls (d% for height, d% for weight modifier) based on race/subrace, adjusted by size category. The modifier influences perceived toughness or agility.

Race Height & Weight Data

Typical D&D Character Height and Weight Ranges
Race Subrace Size Base Height Range Base Weight Range Height Modifier (d%) Weight Modifier (d%)

What is D&D Height and Weight Generation?

In the world of Dungeons & Dragons, defining your character's physical presence is as important as their skills and backstory. The D&D height and weight generation process is a method used by Dungeon Masters and players alike to assign a believable physical stature to characters based on their chosen race and subrace. While the Player's Handbook often provides base ranges, many prefer to roll dice or use calculators to add an element of chance and unique individuality to each character. This isn't about finding optimal stats; it's about bringing your character to life with a distinct physical profile that complements their roleplaying. It helps visualize the character, understand their place within the game world, and can even inform certain narrative choices. Misconceptions sometimes arise that these stats directly impact combat effectiveness, but in most D&D editions, height and weight are primarily descriptive rather than mechanically significant, though size category (Small, Medium, Large) does have mechanical implications.

Who Should Use D&D Height and Weight Generation?

  • Players Creating New Characters: To add depth and unique flavor to their adventurer.
  • Dungeon Masters (DMs): To quickly generate NPC stats or add detail to their world.
  • Storytellers and Writers: For inspiration when creating fantasy characters.
  • Tabletop RPG Enthusiasts: Anyone looking to enhance their immersion in D&D.

Common Misconceptions

  • "Weight directly affects carrying capacity or strength": In D&D 5th Edition, carrying capacity is primarily determined by Strength score. While a larger creature might intuitively be stronger, the game mechanics don't directly link weight to Strength or carrying capacity. Size Category is more mechanically relevant.
  • "Every character of the same race must be identical": The beauty of dice rolls or calculators like this is the inherent variability. Just like people, characters of the same race can vary significantly in height and weight.
  • "This is purely cosmetic and unimportant": While not always mechanically critical, a well-defined physical presence enhances roleplaying and world-building, making the game more immersive.

D&D Height and Weight Generation Formula and Mathematical Explanation

The D&D height and weight generation typically follows a pattern established in official sourcebooks like the Player's Handbook. The core idea is to use a base range for each race/subrace and then introduce some variability using dice rolls. The size category of the creature (Small, Medium, Large) also plays a crucial role in determining final dimensions.

The General Formula

The most common approach involves two main steps:

  1. Determine Base Height and Weight: This is derived from the character's race and subrace, often using dice rolls specified in the rulebooks.
  2. Apply Size Modifier: Adjust the base height and weight according to the character's size category (Small, Medium, Large).

Detailed Steps and Variables

While specific dice rolls vary by race, a common pattern is:

Height = Base Height + (Height Modifier Dice Roll * Size Modifier for Height)

Weight = Base Weight + (Weight Modifier Dice Roll * Size Modifier for Weight)

Variable Explanations

Let's break down the variables involved:

Variable Meaning Unit Typical Range
Base Height The starting height range for a given race/subrace. Inches or Feet/Inches Varies by race (e.g., 4'6″ for Halflings, 5'0″ for Humans)
Height Modifier Dice Roll A dice roll (often d10 or d12) that adds variability to the base height. Number (die result) Typically 1-10 or 1-12, depending on the die.
Size Modifier for Height A multiplier or fixed value added based on the creature's size category. This is often implicit in the base ranges and dice rolls provided for each size. For simplicity in calculators, we might use a general increase. Inches Small: -12 to -6 inches from Medium base. Medium: Baseline. Large: +24 to +36 inches from Medium base. (These are illustrative, specific values depend on source).
Base Weight The starting weight range for a given race/subrace. Pounds (lbs) Varies by race (e.g., 40 lbs for Halflings, 110 lbs for Humans)
Weight Modifier Dice Roll A dice roll (often d10, d12, or d100) that adds variability to the base weight. Number (die result) Typically 1-10, 1-12, or 1-100.
Size Modifier for Weight A multiplier or fixed value applied to the base weight based on size category. This is often integrated into the weight modifier die roll in sourcebooks. Calculated weight often uses a formula like: Base Weight * Weight Multiplier (based on size). Pounds (lbs) Small: ~0.5x Medium. Medium: Baseline. Large: ~2x to 4x Medium. (Illustrative).
Final Height The calculated height of the character. Inches or Feet/Inches Final calculated value.
Final Weight The calculated weight of the character. Pounds (lbs) Final calculated value.

Note: This calculator simplifies the process. It uses pre-defined ranges and common modifier dice (like d10 or d100 for weight) associated with D&D races, adjusted for size. The "Modifier" result in this calculator represents the added inches/lbs from the dice roll, not a mechanical modifier like for ability scores.

Practical Examples (Real-World Use Cases)

Example 1: A Standard Human Explorer

Let's create a character for a new campaign.

  • Inputs:
    • Race: Human
    • Subrace: (Standard Human – assumes no specific subrace variant for this calculation)
    • Size Category: Medium
  • Calculator Process: The calculator selects the standard human base height range (e.g., 5'8″ to 6'4″) and weight range (e.g., 130-200 lbs). It then rolls a d10 for height modifier and a d100 for weight modifier (or uses scaled averages if rolling is not desired). Let's say the internal rolls result in:
    • Height Modifier Roll: 7 (adding 7 inches to base)
    • Weight Modifier Roll: 65 (resulting in a weight derived from base weight * 1.65)
  • Outputs:
    • Primary Result: 6'1″ (73 inches)
    • Intermediate Height: 6'1″
    • Intermediate Weight: 247 lbs
    • Intermediate Modifier: +7 inches (height), +65% (weight factor)
  • Interpretation: This human character is slightly taller than average for their race, standing at 6 feet 1 inch. Their weight of 247 lbs suggests a sturdy, perhaps muscular or heavyset build, well above the typical range, making them appear imposing.

Example 2: A Small Forest Gnome Scout

We need a nimble scout for a forest adventure.

  • Inputs:
    • Race: Gnome
    • Subrace: Forest Gnome
    • Size Category: Small
  • Calculator Process: The calculator accesses the Forest Gnome data. Base height might be around 3'0″ to 3'8″, and base weight 35-45 lbs. The "Small" size category significantly impacts these values, often reducing them further or using specific "Small" race variants. The calculator rolls:
    • Height Modifier Roll: 4 (adding 4 inches, adjusted for Small size)
    • Weight Modifier Roll: 20 (resulting in a weight derived from base weight * 1.20, adjusted for Small size)
    For a small creature, the calculation might effectively be: 3'2″ + 4 inches (final ~3'6″) and 35 lbs * 1.20 (final ~42 lbs).
  • Outputs:
    • Primary Result: 3'6″ (42 inches)
    • Intermediate Height: 3'6″
    • Intermediate Weight: 42 lbs
    • Intermediate Modifier: +4 inches (height), +20% (weight factor)
  • Interpretation: This Forest Gnome is on the taller end for their kind, reaching 3 feet 6 inches. Their light weight of 42 lbs is characteristic of a small, agile creature, perfect for a scout who needs to move stealthily through the undergrowth.

How to Use This D&D Height and Weight Calculator

  1. Select Race: Choose your character's primary race from the dropdown menu (e.g., Elf, Dwarf, Human).
  2. Select Subrace (if applicable): Some races have subraces (like Wood Elf or High Elf) that can influence physical characteristics. Select the appropriate subrace if your chosen race has options. If not, leave it as default or select the base race option.
  3. Choose Size Category: D&D characters fall into size categories: Small, Medium, or Large. Select the category that best fits your character concept or the specific race's typical size. Most common player characters are Medium.
  4. Generate Stats: Click the "Generate Stats" button. The calculator will instantly provide:
    • Primary Result: Your character's calculated height and weight, presented in a prominent display.
    • Intermediate Values: Shows the calculated height, weight, and the specific modifier values used in the calculation (e.g., inches added, percentage multiplier).
  5. Understand the Results: The height and weight are generated based on established D&D data, incorporating random elements for uniqueness. The "Modifier" value indicates how much the dice rolls influenced the final stats beyond the base range.
  6. Use the Data: Integrate these generated stats into your character sheet. Use them for roleplaying descriptions, to visualize your character's physical presence, and to add a unique touch to your D&D adventures.
  7. Reset: If you want to start over or try different combinations, click the "Reset" button to return the calculator to its default state.
  8. Copy Results: Use the "Copy Results" button to easily transfer the generated stats and key information to your character sheet or notes.

Key Factors That Affect D&D Character Generation Results

While this calculator simplifies D&D height and weight generation, several factors contribute to a character's final physical description and the underlying logic:

  1. Race and Subrace: This is the most significant factor. Different fantasy races have distinct genetic predispositions for height, build, and weight. Elves are typically tall and slender, Dwarves are short and stout, while Orcs are large and muscular. Subraces further refine these traits (e.g., a Hill Dwarf might be stockier than a Mountain Dwarf).
  2. Size Category: The game categorizes creatures by size (Tiny, Small, Medium, Large, Huge, Gargantuan). This directly impacts physical dimensions. A Large creature will inherently be much taller and heavier than a Medium or Small one, regardless of race. This calculator uses Small, Medium, and Large.
  3. Randomization (Dice Rolls): To ensure character uniqueness, the D&D system often incorporates dice rolls (like d10, d12, d100) against specific tables. These rolls introduce variation, meaning two characters of the same race and size can still have different heights and weights. This calculator simulates these rolls.
  4. Environmental Factors (Implicit): While not directly calculated, a character's upbringing and environment can be roleplayed. A character from a harsh, mountainous region might be more ruggedly built than one from a fertile valley, even within the same race.
  5. Diet and Lifestyle: Again, more for roleplaying, but a character's diet (abundant feasts vs. sparse rations) and lifestyle (sedentary scholar vs. active warrior) can influence their perceived physique beyond the base generation.
  6. Magical Influences: In a fantasy world, magic can alter physical forms. A character might have been magically enlarged, shrunk, or granted unusual proportions, which would override standard generation rules.

Frequently Asked Questions (FAQ)

  • How accurate are these generated stats for D&D?

    The stats generated by this calculator are based on common interpretations and data found in D&D sourcebooks. They aim to provide a realistic and evocative physical description consistent with the game's lore. They are excellent starting points for character creation.
  • Does height and weight affect character abilities in D&D 5e?

    Generally, no. In D&D 5th Edition, height and weight themselves do not directly modify ability scores (Strength, Dexterity, etc.) or skills. However, the 'Size Category' (Small, Medium, Large) does have mechanical effects, such as how certain spells affect creatures or interactions with the environment.
  • Can I choose my character's height and weight instead of using the calculator?

    Absolutely! The calculator provides a convenient way to generate stats, but players are always encouraged to select or describe their character's physical attributes to best fit their vision. This tool is a guide, not a rigid rule.
  • Why are some subraces missing?

    This calculator includes common races and subraces. Not all optional subraces from every supplement may be represented. Focus is placed on core rules and widely recognized variations.
  • What does the 'Modifier' result mean?

    The modifier value shows the additional amount added to the base height or weight due to the simulated dice roll. For example, a +7 inch modifier means the character is 7 inches taller than their race's baseline average height. For weight, it might represent a multiplier.
  • Can I generate stats for Tiny or Huge creatures?

    This specific calculator focuses on Small, Medium, and Large size categories, which cover most player characters and common NPCs. Generating stats for Tiny (e.g., Pixies) or Huge/Gargantuan creatures would require different data tables and formulas.
  • How do I convert the height/weight results for roleplaying?

    The results are typically given in feet and inches for height, and pounds (lbs) for weight. You can use these figures to describe your character's physique: A 7-foot-tall Half-Orc might be described as imposing and powerful, while a 3-foot-tall Halfling might be described as compact and quick.
  • Does the calculator account for different D&D editions?

    This calculator is primarily based on the conventions and common data found in D&D 5th Edition. While earlier editions had similar concepts, specific dice rolls and ranges might differ.

Related Tools and Internal Resources

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var raceData = { human: { name: "Human", subraces: { "": { name: "Standard", height: { base: 60, mod: 10, die: 10 }, weight: { base: 110, mod: 20, die: 10, multiplier: 1.5 } } }, sizeModifiers: { small: -6, medium: 0, large: 24 } }, elf: { name: "Elf", subraces: { "": { name: "High Elf", height: { base: 60, mod: 12, die: 10 }, weight: { base: 100, mod: 15, die: 10, multiplier: 1.2 } }, "wood": { name: "Wood Elf", height: { base: 60, mod: 12, die: 10 }, weight: { base: 100, mod: 15, die: 10, multiplier: 1.2 } }, "drow": { name: "Drow", height: { base: 64, mod: 10, die: 10 }, weight: { base: 100, mod: 15, die: 10, multiplier: 1.1 } } }, sizeModifiers: { small: -6, medium: 0, large: 20 } }, dwarf: { name: "Dwarf", subraces: { "": { name: "Hill Dwarf", height: { base: 48, mod: 6, die: 10 }, weight: { base: 110, mod: 15, die: 10, multiplier: 1.5 } }, "mountain": { name: "Mountain Dwarf", height: { base: 50, mod: 5, die: 10 }, weight: { base: 130, mod: 12, die: 10, multiplier: 1.6 } } }, sizeModifiers: { small: -8, medium: 0, large: 18 } }, halfling: { name: "Halfling", subraces: { "": { name: "Lightfoot", height: { base: 36, mod: 4, die: 10 }, weight: { base: 35, mod: 5, die: 10, multiplier: 1.3 } }, "stout": { name: "Stout", height: { base: 36, mod: 4, die: 10 }, weight: { base: 40, mod: 4, die: 10, multiplier: 1.4 } } }, sizeModifiers: { small: -12, medium: 0, large: 0 } }, // Large is rare for Halflings, use Small modifier for calculation simplicity if selected gnome: { name: "Gnome", subraces: { "": { name: "Forest Gnome", height: { base: 36, mod: 4, die: 10 }, weight: { base: 35, mod: 5, die: 10, multiplier: 1.3 } }, "rock": { name: "Rock Gnome", height: { base: 38, mod: 4, die: 10 }, weight: { base: 40, mod: 5, die: 10, multiplier: 1.3 } } }, sizeModifiers: { small: -12, medium: 0, large: 0 } }, // Large is rare for Gnomes dragonborn: { name: "Dragonborn", subraces: { "": { name: "Standard", height: { base: 68, mod: 10, die: 10 }, weight: { base: 180, mod: 25, die: 10, multiplier: 1.8 } } }, sizeModifiers: { small: -6, medium: 0, large: 24 } }, tiefling: { name: "Tiefling", subraces: { "": { name: "Standard", height: { base: 60, mod: 10, die: 10 }, weight: { base: 110, mod: 20, die: 10, multiplier: 1.5 } } }, sizeModifiers: { small: -6, medium: 0, large: 24 } }, halfelf: { name: "Half-Elf", subraces: { "": { name: "Standard", height: { base: 58, mod: 10, die: 10 }, weight: { base: 100, mod: 15, die: 10, multiplier: 1.4 } } }, sizeModifiers: { small: -6, medium: 0, large: 22 } }, halforc: { name: "Half-Orc", subraces: { "": { name: "Standard", height: { base: 58, mod: 10, die: 10 }, weight: { base: 140, mod: 20, die: 10, multiplier: 1.7 } } }, sizeModifiers: { small: -6, medium: 0, large: 24 } } }; var chartInstance = null; function updateSubraces() { var raceSelect = document.getElementById("race"); var subraceSelect = document.getElementById("subrace"); var selectedRace = raceSelect.value; subraceSelect.innerHTML = 'Select a Subrace'; // Clear previous options if (selectedRace && raceData[selectedRace]) { var subraces = raceData[selectedRace].subraces; for (var key in subraces) { var option = document.createElement("option"); option.value = key; option.text = subraces[key].name; subraceSelect.appendChild(option); } // If there's only one subrace (or no explicit subraces), select it by default if (Object.keys(subraces).length === 1 && subraces[""]) { subraceSelect.value = ""; // Default empty key for standard } } updateChartAndTable(); // Update table/chart on race/subrace change } function rollDie(sides) { return Math.floor(Math.random() * sides) + 1; } function formatHeight(totalInches) { var feet = Math.floor(totalInches / 12); var inches = totalInches % 12; return feet + "'" + inches + "\""; } function calculateStats() { var raceSelect = document.getElementById("race"); var subraceSelect = document.getElementById("subrace"); var sizeSelect = document.getElementById("size"); var race = raceSelect.value; var subraceKey = subraceSelect.value; var size = sizeSelect.value; var raceError = document.getElementById("raceError"); var subraceError = document.getElementById("subraceError"); var sizeError = document.getElementById("sizeError"); // Assuming you want error checks for size too raceError.textContent = ""; subraceError.textContent = ""; sizeError.textContent = ""; if (!race) { raceError.textContent = "Please select a race."; return; } if (!subraceKey && raceData[race].subraces && Object.keys(raceData[race].subraces).length > 1) { subraceError.textContent = "Please select a subrace."; return; } var selectedRaceData = raceData[race]; // If subraceKey is empty, it means the default/standard option was selected var selectedSubraceData = raceData[race].subraces[subraceKey === "" ? "" : subraceKey]; if (!selectedSubraceData) { // Fallback if for some reason subrace data isn't found, use the default/first one selectedSubraceData = raceData[race].subraces[""]; if (!selectedSubraceData) { console.error("Critical error: No subrace data found for " + race); return; } } var baseHeight = selectedSubraceData.height.base; var heightModDie = selectedSubraceData.height.die; var heightModValue = selectedSubraceData.height.mod; var baseWeight = selectedSubraceData.weight.base; var weightModDie = selectedSubraceData.weight.die; var weightModMultiplier = selectedSubraceData.weight.multiplier; var sizeModHeight = selectedRaceData.sizeModifiers[size] !== undefined ? selectedRaceData.sizeModifiers[size] : 0; // Simplified weight scaling for size – in reality, it's more complex and often built into base ranges. // Here we apply a multiplier to the weight derived from the base + modifier roll. var sizeModWeightMultiplier = 1.0; if (size === 'small') sizeModWeightMultiplier = 0.5; if (size === 'large') sizeModWeightMultiplier = 2.0; var heightRoll = rollDie(heightModDie); var totalHeightInches = baseHeight + (heightRoll * heightModValue) + sizeModHeight; // Weight calculation: base + (roll * mod_value * multiplier) * size_multiplier // A common approach is: Base Weight + (Weight Modifier Die Roll * Weight Modifier Value) * Race Multiplier * Size Multiplier // Let's adjust to a simpler model: (Base Weight + Roll * Weight Modifier) * Size Multiplier // Or even simpler: (Base Height + Roll * Height Mod) + Size Height Mod AND (Base Weight + Roll * Weight Mod) * Size Weight Multiplier // For simplicity here, we'll use: // Height: Base + (Roll * Mod) + Size Height Modifier // Weight: (Base Weight + Roll * Weight Modifier Value) * Size Weight Multiplier var weightRoll = rollDie(weightModDie); var calculatedWeight = (baseWeight + (weightRoll * weightModMultiplier)) * sizeModWeightMultiplier; // Ensure weight isn't ridiculously low for small creatures if (size === 'small' && calculatedWeight < 20) calculatedWeight = 20; var primaryResultDisplay = document.getElementById("primaryResult"); var intermediateHeightDisplay = document.getElementById("intermediateHeight"); var intermediateWeightDisplay = document.getElementById("intermediateWeight"); var intermediateModifierDisplay = document.getElementById("intermediateModifier"); var resultsContainer = document.getElementById("resultsContainer"); primaryResultDisplay.textContent = formatHeight(Math.round(totalHeightInches)) + " / " + Math.round(calculatedWeight) + " lbs"; intermediateHeightDisplay.textContent = "Height: " + formatHeight(Math.round(totalHeightInches)); intermediateWeightDisplay.textContent = "Weight: " + Math.round(calculatedWeight) + " lbs"; intermediateModifierDisplay.textContent = "Modifier: +" + (heightRoll * heightModValue) + " in / x" + weightRoll; // Show actual roll and related mod value resultsContainer.style.display = "block"; updateChartAndTable(); // Update visuals return { height: formatHeight(Math.round(totalHeightInches)), weight: Math.round(calculatedWeight) + " lbs", heightModifier: "+" + (heightRoll * heightModValue) + " in", weightModifier: "Roll: " + weightRoll + " (applied multiplier)" }; } function updateChartAndTable() { var raceSelect = document.getElementById("race"); var subraceSelect = document.getElementById("subrace"); var sizeSelect = document.getElementById("size"); var race = raceSelect.value; var subraceKey = subraceSelect.value; var size = sizeSelect.value; var dataTableBody = document.getElementById("dataTableBody"); dataTableBody.innerHTML = ""; // Clear existing rows var chartData = { labels: [], heights: [], weights: [] }; // Populate table with all available data for context for (var rKey in raceData) { var currentRaceData = raceData[rKey]; for (var srKey in currentRaceData.subraces) { var currentSubraceData = currentRaceData.subraces[srKey]; var baseHeight = currentSubraceData.height.base; var heightModDie = currentSubraceData.height.die; var heightModValue = currentSubraceData.height.mod; var baseWeight = currentSubraceData.weight.base; var weightModMultiplier = currentSubraceData.weight.multiplier; // Example calculation for typical ranges, not single roll var minHeight = baseHeight + (1 * heightModValue); // Min roll (1) var maxHeight = baseHeight + (heightModDie * heightModValue); // Max roll var minWeight = (baseWeight + (1 * weightModMultiplier)) * (currentRaceData.sizeModifiers[size] !== undefined ? (size === 'small' ? 0.5 : (size === 'large' ? 2.0 : 1.0)) : 1.0); var maxWeight = (baseWeight + (heightModDie * weightModMultiplier)) * (currentRaceData.sizeModifiers[size] !== undefined ? (size === 'small' ? 0.5 : (size === 'large' ? 2.0 : 1.0)) : 1.0); var row = dataTableBody.insertRow(); row.insertCell(0).textContent = currentRaceData.name; row.insertCell(1).textContent = currentSubraceData.name === "Standard" ? "-" : currentSubraceData.name; row.insertCell(2).textContent = size.charAt(0).toUpperCase() + size.slice(1); row.insertCell(3).textContent = formatHeight(Math.round(minHeight)) + " – " + formatHeight(Math.round(maxHeight)); row.insertCell(4).textContent = Math.round(minWeight) + " – " + Math.round(maxWeight) + " lbs"; row.insertCell(5).textContent = "+" + heightModValue + " per die"; row.insertCell(6).textContent = "Roll x" + weightModMultiplier; // Add to chart data if it's the currently selected combination if (rKey === race && (srKey === subraceKey || (srKey === "" && subraceKey === ""))) { chartData.labels.push(currentSubraceData.name === "Standard" ? currentRaceData.name : currentSubraceData.name); chartData.heights.push((minHeight + maxHeight) / 2); // Average height for chart chartData.weights.push((minWeight + maxWeight) / 2); // Average weight for chart } } } // Update chart var ctx = document.getElementById('statsChart').getContext('2d'); if (chartInstance) { chartInstance.destroy(); // Destroy previous chart instance if it exists } // Dynamically set canvas height based on number of data points for better visualization var canvasHeight = Math.max(200, chartData.labels.length * 40); ctx.canvas.height = canvasHeight; chartInstance = new Chart(ctx, { type: 'bar', // Use bar chart for comparing distinct categories data: { labels: chartData.labels, datasets: [{ label: 'Avg. Height (inches)', data: chartData.heights, backgroundColor: 'rgba(0, 74, 153, 0.6)', // Primary color variation borderColor: 'rgba(0, 74, 153, 1)', borderWidth: 1 }, { label: 'Avg. Weight (lbs)', data: chartData.weights, backgroundColor: 'rgba(40, 167, 69, 0.6)', // Success color variation borderColor: 'rgba(40, 167, 69, 1)', borderWidth: 1 }] }, options: { responsive: true, maintainAspectRatio: false, // Allow canvas height to be controlled scales: { y: { beginAtZero: true, title: { display: true, text: 'Value' } }, x: { title: { display: true, text: 'Race/Subrace' } } }, plugins: { title: { display: true, text: 'Average Height and Weight by Selected Race/Subrace' }, legend: { display: true, position: 'top', } } } }); } function copyResults() { var primaryResult = document.getElementById("primaryResult").textContent; var intermediateHeight = document.getElementById("intermediateHeight").textContent; var intermediateWeight = document.getElementById("intermediateWeight").textContent; var intermediateModifier = document.getElementById("intermediateModifier").textContent; var formula = document.querySelector(".formula-explanation").textContent; var selectedRace = document.getElementById("race").selectedOptions[0].text; var selectedSubrace = document.getElementById("subrace").selectedOptions[0].text; var selectedSize = document.getElementById("size").selectedOptions[0].text; var textToCopy = "— D&D Character Stats —\n\n"; textToCopy += "Race: " + selectedRace + "\n"; textToCopy += "Subrace: " + selectedSubrace + "\n"; textToCopy += "Size: " + selectedSize + "\n\n"; textToCopy += "Generated Stats:\n"; textToCopy += "Primary: " + primaryResult + "\n"; textToCopy += intermediateHeight + "\n"; textToCopy += intermediateWeight + "\n"; textToCopy += intermediateModifier + "\n\n"; textToCopy += "Formula Basis: " + formula; // Use a temporary textarea to copy to clipboard var tempTextArea = document.createElement("textarea"); tempTextArea.value = textToCopy; tempTextArea.style.position = "fixed"; // Avoid scrolling to bottom of page tempTextArea.style.opacity = "0"; document.body.appendChild(tempTextArea); tempTextArea.focus(); tempTextArea.select(); try { var successful = document.execCommand('copy'); var msg = successful ? 'Results copied successfully!' : 'Failed to copy results.'; console.log(msg); // For debugging // Optionally show a temporary message to the user var copyButton = document.querySelector('.copy-button'); var originalText = copyButton.textContent; copyButton.textContent = 'Copied!'; setTimeout(function() { copyButton.textContent = originalText; }, 1500); } catch (err) { console.error('Fallback: Oops, unable to copy', err); } document.body.removeChild(tempTextArea); } function resetCalculator() { document.getElementById("race").value = ""; document.getElementById("subrace").value = ""; document.getElementById("size").value = "medium"; // Default to medium document.getElementById("raceError").textContent = ""; document.getElementById("subraceError").textContent = ""; document.getElementById("sizeError").textContent = ""; document.getElementById("primaryResult").textContent = "–"; document.getElementById("intermediateHeight").textContent = "Height: –"; document.getElementById("intermediateWeight").textContent = "Weight: –"; document.getElementById("intermediateModifier").textContent = "Modifier: –"; document.getElementById("resultsContainer").style.display = "none"; updateSubraces(); // Reset subrace dropdown updateChartAndTable(); // Reset table and chart } // Initialize on page load document.addEventListener("DOMContentLoaded", function() { updateSubraces(); updateChartAndTable(); // FAQ Toggle functionality var faqItems = document.querySelectorAll('.faq-item h4'); faqItems.forEach(function(item) { item.addEventListener('click', function() { var faqItem = this.closest('.faq-item'); faqItem.classList.toggle('active'); }); }); });

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