Select a unit and a class to see combined growth probabilities.
Edelgard
Hubert
Ferdinand
Linhardt
Caspar
Bernadetta
Dorothea
Petra
Dimitri
Dedue
Felix
Ashe
Sylvain
Mercedes
Annette
Ingrid
Claude
Lorenz
Raphael
Ignatz
Lysithea
Marianne
Hilda
Leonie
Byleth
Seteth
Flayn
Hanneman
Manuela
Cyril
Catherine
Shamir
Yuri
Balthus
Constance
Hapi
Commoner/Noble
Dancer
Enlightened One
Armored Lord
Emperor
High Lord
Great Lord
Wyvern Master
Barbarossa
Myrmidon
Soldier
Fighter
Monk
Mercenary
Thief
Armored Knight
Cavalier
Brigand
Archer
Brawler
Mage
Dark Mage
Priest
Pegasus Knight
Hero
Swordmaster
Assassin
Fortress Knight
Paladin
Wyvern Rider
Warrior
Sniper
Grappler
Warlock
Dark Bishop
Bishop
Falcon Knight
Wyvern Lord
Mortal Savant
Great Knight
Bow Knight
Dark Knight
Holy Knight
War Master
Gremory
Trickster
War Monk/Cleric
Dark Flier
Valkyrie
Analysis
Below is the probability of each stat increasing by +1 upon leveling up. Total Growth = Character Base + Class Modifier
Stat
Character Base
Class Modifier
Total Growth %
Understanding Fire Emblem Three Houses Growth Rates
In Fire Emblem: Three Houses, character progression is determined by Random Number Generation (RNG) based on percentage probabilities known as "Growth Rates". Unlike some RPGs with fixed stat increases, Fire Emblem uses these percentages to roll for stat gains every time a unit levels up.
How the Formula Works
The math behind your character's potential is straightforward but vital for strategic planning. The formula for the probability of a stat increasing is:
Total Growth Rate = Character Base Growth + Class Growth Modifier
For example, if Lysithea (who has a 60% Magic growth base) becomes a Gremory (which adds a 10% Magic modifier), her total chance to gain Magic on a level up becomes 70%.
Interpreting the Numbers
Growth > 100%: While rare in Three Houses without boosters, a growth rate over 100% guarantees +1 to the stat, with the remaining percentage being the chance for a +2 increase.
Growth < 0%: Some classes enforce negative modifiers (e.g., Cavalier gives -10% Speed). This reduces the character's base chance. If the total drops to 0% or lower, the stat will never increase in that class.
Student Mode (RNG): The game generally uses a standard RNG system. The "2-stat minimum" rule ensures that if a student levels up and gains fewer than 2 stats, the game re-rolls until at least 2 stats increase (though this applies mostly to students, not Byleth).
Optimization Strategy: Min-Maxing
To build the strongest units (Min-Maxing), you should pair characters with high base growths in specific stats with classes that boost those same stats. Alternatively, you can use class modifiers to patch up a unit's weakness. For instance, putting a slow unit like Dedue into Grappler or War Master helps mitigate his low speed while capitalizing on his immense strength.
Key Stats Explained
HP: Health Points.
Str (Strength): Physical damage output and Attack Speed weight mitigation.
Mag (Magic): Magic damage and healing potency.
Dex (Dexterity): Hit rate and critical hit chance.
Spd (Speed): Avoidance and ability to double attack (AS > Enemy AS + 4).
Lck (Luck): Crit avoid, magic avoid, and hit rate accuracy.
Def (Defense): Physical damage reduction.
Res (Resistance): Magical damage reduction.
Cha (Charm): Gambit hit/avoid and Battalion endurance.