Palworld Catch Rate Calculator
Pal Sphere (Blue)
Mega Sphere (Green)
Giga Sphere (Yellow)
Hyper Sphere (Red)
Ultra Sphere (Pink)
Legendary Sphere (Purple)
None
Poisoned / Burning
Frozen / Paralyzed / Sleep
Trapped (Bear Trap/Vine)
Common (Lamball, Cattiva)
Uncommon (Pengullet, Gumoss)
Rare / Mid-Tier (Anubis, Katress)
Alpha / Mini-Boss
Legendary (Jetragon, Frostallion)
Estimated Catch Rate
0%
How the Palworld Catch Rate is Calculated
Capturing Pals in Palworld isn't just about luck; it is a mathematical calculation based on several environmental and player-driven variables. This tool simulates the game's internal logic to help you decide whether to use an expensive Legendary Sphere or stick with a Giga Sphere.
Key Factors in Capture Probability
- HP Depletion: The lower the Pal's health, the higher the multiplier. A Pal at 1% HP is significantly easier to catch than one at 100%.
- Sphere Bonus: Each sphere tier provides a massive boost. A Legendary Sphere has 10x the capture power of a standard Pal Sphere.
- Status Ailments: Inflicting statuses like Frozen or Paralyzed provides one of the most significant boosts to your catch rate. Even minor effects like Burning or Poison help.
- Lifmunk Effigies: Your global Capture Power, upgraded at the Statue of Power using Lifmunk Effigies, applies a permanent multiplier to all catch attempts.
Example Scenario
If you are attempting to catch an Alpha Anubis (Base rate ~0.05) with 10% health remaining, using an Ultra Sphere (5x multiplier) while the Pal is Frozen (1.4x multiplier) and your Capture Power is level 5, your success rate jumps from near-zero to a manageable percentage.
Pro Tip: Always wait for the Pal to be "Trapped" or "Statused" before throwing your highest-tier spheres to maximize resource efficiency.